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Made in us
Regular Dakkanaut



Detroit, Michigan, US

HQ:
CCS: missile launcher, MoO, astropath -125

Troops:

Platoon;
PCS: x4 plasma rifles -90
IS: plasma rifle, missile launcher-80
IS: plasma rifle, missile launcher-80
IS: plasma rifle, missile launcher-80
IS: plasma rifle, missile launcher-80
HWS: 3x missile launchers -90
HWS: 3x missile launchers -90
HWS: 3x missile launchers -90
HWS: 3x missile launchers -90
-770

Vets, 3x plasma rifles, carapace armor, demolitions -175
Vets, 3x plasma rifles, carapace armor, demolitions -175
-350

Fast:
Vendetta -130
Vendetta -130
-260

Heavy:
Leman Russ, lascannon -165
Leman Russ, lascannon -165
Leman Russ, lascannon -165
-495

Total: 2000

The idea is to put everything in cover and fire. The russ' can handle infantry or armor, the vendettas DS or Outflank depending on the terran. I figure with all the missile launchers you can handle hordes if need be or (through pure volume) you can take down even AV14. I know plasmas aren't the best at BS3, but I'm going again with volume. So anyway, after a turn or two of firing your infantry could advance to objectives with russ' as cover or support depending. The vets would be mounted in the Vendettas and could be used as mid game objective takers or to just hit your enemies rear.
Any ideas or suggestions? I'm wondering what dakka thinks of this list. Competitive or no?

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Semi competitive.

Here are my thoughts on this list:

-The vets have 60pts in upgrades that may or may not be necessary. Carapace is not that great imho, Ap 4 is readily available. Where demolitions if your call, but I think you have plenty of antitank and it might be points better spent elsewhere.

-Do the Russes need Lascannons? I know there are a lot of arguments for them, but I have never been a fan unless I had 15 points to blow...which is rare for guard.

-I think you have plenty of Missile Launchers, maybe make 1 or 2 of those HWS Lascannons? Just to take some of the work load from the Vendettas.

-Plasma in the IS is iffy. Maybe a few squads with melta guns to threaten any AV 14 that wants to get in close? Im thinking Demolishers, Land Raiders, and Monoliths. All have to get in close and ML are Str 8 and can only glance on a 6.

-Whats keeping those squads from running/giving them some swing in CC? Commissars will make them stay and Power Weapons/Melta bombs will discourage assaulty armies from walking thru your IS's

-MoO is alright, but thats a lot of scatter for simply anti-infantry...which your ML's and LR's have down.

-The vendettas are the only av 12. So I will devote my AC's and ML to them while my Lascannons go after your LR's. You somewhat lack saturation. Maybe a 3rd Vendetta? Or a handful of chimeras. Just something tot hink about.

If you remove some of the extras from this list, you should be able to get a few commissars as well as PW's. Or add a 2nd Vendetta. All in all I like this list, looks like a lot of fun. But thos IS's and HWS are going to run unless stubborn by someone.

 
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

Well the vets are something I've fought tooth and nail on dakka before. lol I agree that carapace armor is over priced, but I feel it's effective, against space marines it works well (bolters, flamers, frag missiles, al ap5). As for the demolitions, I was using that as against hordes, tanks or any other large target I can blow up.

The rest of you points, I agree Commissars aren't a bad idea, though I've always loathed their execution rule from a fluff stand point, if I were a guardsmen and witnessed that, I'd shoot the Commissar. lol

The Leman Russ lascannons and the MoO could be cut and put toward heavy weapons las and another Vendetta if I can shoehorn it in.

Thanks!

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Haha you should be able to get that 3rd Vendetta. If you dont have these models, I might wait...especially with 6th around the corner.

As for the Commissars, I actually am a huge fan of that fluffy rule. Its awesome when opponents get annoyed because you enjoy seeing the Commissar shoot a SGT. Just make sure to read the rule properly, it is only for morale checks, so not for orders or anything. But they also provide LD 9. Also look at the Lord Commissar, if not within 2" coherency, you will still provide the higher LD 6".

And if carapace and demolitions works for you take it. Just make notes while playing. If it does nothing for a lot of games you might want to drop it. 120 points can buy quite a bit for Guard.

Good luck with this list, I really like seeing all the ML's in there haha going to be fun times.

 
   
Made in us
Focused Dark Angels Land Raider Pilot






I love vets as much as the next guy, but adding anything besides the special weapons is a waste. Putting them in the vens is good though.
ML are nice, but switch it up a bit. Maybe a squad of HW with auto cannons. Those make many an army nervous.
Gun lines are all fine and good, but you have no way of getting to units behind cover or out of LoS. MoO is not reliable enough for this. I take it the LR are single units. This is up to you but you have alot of direct fire that most armies will exploit cover to get to cc.
Again I love plasma more than anything, but you need melta somewhere.

Just some thoughts.
   
Made in us
Stalwart Veteran Guard Sergeant






combatmedic wrote:I love vets as much as the next guy, but adding anything besides the special weapons is a waste. Putting them in the vens is good though.


I would disagree. The Vendettas belong in the back, firing their 3 twin-linked lascannons and killing enemy armor. Your vets in a Ven are wasted, either because you aren't getting the Vets close enough to shoot them, or you are moving your Vens and not getting the tripple twin-linked lascannon goodness out of them because of moving...... If you want to transport your vets get a Valkyrie or a Chimera.

Just my 2 coppers.

~Bart

Praise the Emperor and pass the ammunition!!!  
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

My suggestion:
Those Veterans are great but have them in Chimeras or they are going to get slaughtered.
Have differing Leman Russ, like a Vanquisher or Punisher as the Punisher is an infantry muncher and the Vanquisher is anti-armour. CCS wouldn't last long. Flip it around, have the PCS with the missile launcher and the plasma guns on the CCS. And you ever thought of having a Hellhound or a Scout Sentinel? They're great for both vehicle armour if upgraded right and definately infantry. Other than that a great solid list (maybe something like a lascannon or autocannon for the HWS?)

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

The Vendettas and vets are meant as a midgame DS attack. Dropped down behind the enemy where the plasma can take down rear AV, demo charges for hordes or tanks, then the vendettas for taking down tanks.
Though I might change the vendettas to valkries with MRL.

Now Baxter, the Vanquisher has a hell of a gun, but only a 50% change of even hitting it's target and is only useful against tanks. Thats why I went with standard russ', great range, useful against tanks and infantry, the lascannon gives it a better mid-ranged change against tanks.

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
 
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