I don't know anything about TAU, so I won't comment on that list. But I do know Space Wolves so let me say a little about that list.
nazgurath wrote:Space Wolves
HQ
(265) Wolf Lord on Thunderwolf: Frost Axe, Storm Shield, Wolftooth Necklace, Saga of the Warrior Born, 2 Fenrisian Wolves
First of all, a Wolf Claw is superior to a Frost Axe. The frost blade gives you strength 5 so that when attacking T4 dudes, you need 3+ to wound. So your hits have a 66% chance to wound. But with a S4 Wolf Claw against T4 you need 4+ to wound with a re-roll. That means that each hit has a 75% chance to wound.
(Chance to wound with re-roll) = (chance to wound on the 1st roll) + (chance you missed with the first roll)*(chance to wound with the 2nd roll)
= (50%) + (50%)*(50%) = 50% + 25% = 75%
And the Wolf Claw cost less than a frost blade!
Second thing, a Wolf Lord DOES NOT need a wolf tooth necklace. He has a weapon skill of 6 (six!). He hits everything with a weapon skill of 5 or less on a 3+ already. You will very rarely come head to head with an opponent that has WS6, but even if you do - if you're worried about missing, you can use the wolf claw to choose to re-roll to hit!
Summary : Ditch the Wolf Tooth necklace and exchange the Frost Blade for a Wolf Claw. For fluff reasons, I could go either way on the Fenrisian Wolves. But honestly I don't think they add anything to your Wolf Lord. They're more likely to just get in the way. If you want to run Fenrisian Wolves, consider using them in three packs of 15 models each and use them to swarm the enemy.
Elites
(162) Wolf Guard x3 : Frost Blade & Plasma Pistol, Thunder Hammer & Storm Shield, Frost Axe & Storm Bolter
(90) Lone Wolf: Frost Axe & Storm Shield, Fenrisian Wolf, Melta Bombs
(85) Lone Wolf: Pair of Wolf Claws, 2 Fenrisian Wolves, Melta Bombs
(80) Scouts x5: Heavy Bolter
See the above comment about frost blades.
I DO like the Fenrisian Wolves on your lone wolves. That's a good place for them and it makes sense characterwise.
Are the wolf-guard going to be leading your squads? If so, then note that power fists are 10 points cheaper for
WG than they are for
GH. So you're better off giving the
WG a power fist and shooty weapon and either dropping the
PF from the
GH's entirely, or exchanging it for a Wolf standard and power weapon.
Scouts should take a meltagun and outflank.
Troops
(195) Grey Hunter x10: 2 Meltaguns, Power Fist, Mark of the Wulfen
(170) Grey Hunter x5 in Drop Pod: Power Fist, Mark of the Wulfen, Deathwind Missile Launcher
You wanted the free meltagun? I think a Rhino (or another drop pod, but drop pods are a pain to build) would be better.
The deathwind missile launcher is a complete waste. Either you'll get one shot before your pod explodes, or else the grey hunters that get out will kill everything that's in range of the DWML. Either way, one shot isn't worth 30 points. Save the points and buy another Rhino for the other squad.
Fast Attack
(280) Thunderwolf Cavalry x3: Frost Axe, 3x Storm Shields, Melta Bombs
Frost blade BAD. Wolf Claw GOOD.
Long Fangs would be nice, but I suppose that the Tau are more than enough to make up for the absence of their shooty goodness.