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Made in ca
Stealthy Space Wolves Scout






Are objectives impassible terrain or can you park a LR on it?
Better yet my drop pod scattered onto one what happens do I place it on it? Or move it?
One more thing the size of an objective is a terminator base right?

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Huge Bone Giant





Oakland, CA -- U.S.A.

I have never seen them count as terrain.
They are simply markers.

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Captain of the Forlorn Hope





Chicago, IL

kirsanth wrote:I have never seen them count as terrain.
They are simply markers.

This exactly. The Objectives are just markers and do not affect LoS or movement.

Objectives are usually on Terminator bases, but they can be on whatever you want really.

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Pete Haines



Springfield, MA

Unless of course you use something as a marker that is obviously also terrain. We tend to place important things on the board and never have just empty markers.

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Frightening Flamer of Tzeentch





The new Apocalypse book classifies them as impassable terrain... Might be added to 6th edition.

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Made in us
Fixture of Dakka






I would say discuss pre-game.

If you are using actual models, it becomes hard to 'stand' on them. If you are using poker chips or a flat base, it becomes easy.

I can see it to be valid to treat it as 'a model' so you can't walk on it and also treat it as a marker where it has no impact as long as everyone agrees.

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Fixture of Dakka





Ottawa Ontario Canada

nkelsch wrote:I would say discuss pre-game.

If you are using actual models, it becomes hard to 'stand' on them. If you are using poker chips or a flat base, it becomes easy.

I can see it to be valid to treat it as 'a model' so you can't walk on it and also treat it as a marker where it has no impact as long as everyone agrees.


+1

In friendly games I may use larger 60mm objective markers that are 3D and diffucult for model to be on or over but for tournaments, something similar to a poker chip works fine and can easily have models over it.

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Buffalo, NY

My group plays that models ignore markers when moving, but cannot end their movement on top of them.

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Sioux Falls, SD

Happyjew wrote:My group plays that models ignore markers when moving, but cannot end their movement on top of them.


That's what my group also does, it easy and doesn't cause to much trouble.

Ignoring them for all purposes also works just fine as does making them impassible.

It really is something to discuss with your group of players or opponent because there really is no actual answer.

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Lord Commander in a Plush Chair






Terrain itself(any kind) can be objectives.

Objectives are not single points on the table, nor are they necessarily models/the green objective markers sold by GW.

Objectives are whatever are declared/agreed upon by you and your opponent.

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Stormin' Stompa





Kommissar Kel wrote:Terrain itself(any kind) can be objectives.

Objectives are not always single points on the table but they can be, nor are they necessarily models/the green objective markers sold by GW.

Objectives are whatever are declared/agreed upon by you and your opponent.



Small addition.

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Dark Angels Librarian with Book of Secrets






There has really been no consensus on this. Objectives can be quarters, slips of paper, piles of modelled equipment, 1:1 scale bolter shells, etc. But they have always been considered counters, and cohnters have no effect on gameplay.

So if you want to land a drop pod on one, go ahead. Its already immobilized and make an easier target to clear off the objective than say a land raider. Just replace the marker with a piece of paper to put underneath so when the pod is blown up, the marker may be replaced.
   
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[DCM]
Tilter at Windmills






Manchester, NH

The rulebook specifies that an objective is a point on the table, and may be marked by a counter, or may be a designated point on a piece of terrain (like a doorway or antenna on a building, for example).

Given the above, it is clearly not impassible by default. You can make a small piece (or point on a larger piece) of impassible terrain an objective if you like, of course.

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