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Made in gb
Screamin' Stormboy




Please could somebody clarify what this means. Thanks in advance.

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in gb
Monstrous Master Moulder





Essex,, England

Wound allocation is rather than odd thing, and I am not sure anyone really knows how to work it properly. But here are the rules I know (I prefer older rules where you could simply spread the wounds round multiwound troops, and remove rank and file when someone in the squad gets killed):

Say you have a nob with a powerclaw, one with a big choppa, ect. for say, 5 other nobs, all with very slightly different wargear, so you have 7 nobs with different wargear.

Your 7 nobs get shot at by 11 lasguns and a 3 plasma guns.

Nob 1 and 2 can take all these shots, assigned the 11 lasguns to Nob 1, and 3 plasma gun shots to nob 2, This prevents the rest of the squad being harmed, and greatly limits the amount of firepower that can be put onto your squads.

Say Nob 1 dies, and Nob 2 surives with one wond left. Next turn you got shot at with the same, put these on Nob 2 and 3, in order to again limit the amount of firepower that can actually be put on your guys, by sort of using others as meat shields.

Remember though, say you assign them to Nob1, and he gets killed, you MUST remove HIM, as he got assigned the hits, and wounds are assigned to troops with the same/different wargear, so you could assign 8 bolter hits to your Boyz instead of the Nob, as they are equipped differently. This is what makes Nob squads worth while, and Nob bikers viable.


Could be barking up the wrong tree here completely, so if anyone can correct me, that would be great, as I personally hate these rules and use the older ones,


 
   
Made in gb
Lord of the Fleet






It's actually referring to wound allocation on diverse units. Nob squads do this well as they have more than one wound and can all have unique equipment. Other units can have unique equipment but with only a single wound they don't get quite as much benefit.

Basically, you allocate wounds to every model. When multiple models have identical wargear then the successful wounds are grouped together and models are taken away. Whole models must be removed wherever possible (so two wounds inflicted on a bunch of identical nobs means a model removed)

With a diverse squad, the models are unique so each group is only a single model. Therefore, two wounds on a bunch of different nobs means that two models take a wound each. The "remove whole models where possible" is effectively by-passed by the many groups.

There's loads of stuff written about this.
   
Made in gb
Monstrous Master Moulder





Essex,, England

Love how you managed to say it way way better is third of the space


 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

winnertakesall wrote:Wound allocation is rather than odd thing, and I am not sure anyone really knows how to work it properly. But here are the rules I know (I prefer older rules where you could simply spread the wounds round multiwound troops, and remove rank and file when someone in the squad gets killed):

Say you have a nob with a powerclaw, one with a big choppa, ect. for say, 5 other nobs, all with very slightly different wargear, so you have 7 nobs with different wargear.

Your 7 nobs get shot at by 11 lasguns and a 3 plasma guns.

Nob 1 and 2 can take all these shots, assigned the 11 lasguns to Nob 1, and 3 plasma gun shots to nob 2, This prevents the rest of the squad being harmed, and greatly limits the amount of firepower that can be put onto your squads.

Say Nob 1 dies, and Nob 2 surives with one wond left. Next turn you got shot at with the same, put these on Nob 2 and 3, in order to again limit the amount of firepower that can actually be put on your guys, by sort of using others as meat shields.

Remember though, say you assign them to Nob1, and he gets killed, you MUST remove HIM, as he got assigned the hits, and wounds are assigned to troops with the same/different wargear, so you could assign 8 bolter hits to your Boyz instead of the Nob, as they are equipped differently. This is what makes Nob squads worth while, and Nob bikers viable.

Could be barking up the wrong tree here completely, so if anyone can correct me, that would be great, as I personally hate these rules and use the older ones,

That's not how it works at all.

See, the rules for wound allocation is that you must assign each unsaved wound to a model, then group any identical models together and roll each group's wounds separately. Where it becomes wound abuse (particularly with nobs) is:

1): you're not forced when or how you place those wounds first

Lets take those 11 lasgun and 3 plasma and put them on the nob squad

since each nob (represent by a o) has individual war gear, the save rolls are



and three different nobs get wounded, and i don't have to take a model of the board. And if one of those nobs was already wounded, i could put the plasma shots on healthy nobs and not lose any (except from a lucky lasgun kill), or I can put the plasma shots on models that have a better chance of saving it (like putting a power weapon wound on a paladin with a warding staff) or just putting them on models I don't need (keeping them away from a power klaw nob). And you can do this to any diverse model, not just multi wound ones.

2): you're not forced where you put the wound.

Not, lets say those plasma shots where melta. While I am obligated to take whole models first, that's AFTER the saves are rolled. So i could do this:


putting each melta on a wounded nob. And the combining the two facts above, one could do this



Putting as many special weapons on one nob (even one that's already wounded) so long as the filler wounds wrap around. And if the nob dies from the first shot, the rest of the wounds are lost.

And that's why many people don't like 5th edition's wound allocation, and why you might hear some people say that you do more damage not firing your lasguns/bolters.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye, buy a Doc put feel no pain on them, and upgrade to cyborks for an invulrable, and you watch how much punishment they can take. Its crazy.

Its so going to be nerfed in 6th.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I don't think it's really that bad. It encourages diverse, unique squads with interesting loadouts. No one ever thinks my allocated nobz are cheesy, they're just ded 'ard. I suppose some are more prone to abuse than others, like thunderwolf cavalry, but I worry that if they take it away, nobz and other allocated units won't be seen anymore, or we will end up with the "standard" or "competitive" loadout for these units, and you will never see anything different.

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Made in gb
Lord of the Fleet






winnertakesall wrote:Your 7 nobs get shot at by 11 lasguns and a 3 plasma guns.

Nob 1 and 2 can take all these shots, assigned the 11 lasguns to Nob 1, and 3 plasma gun shots to nob 2, This prevents the rest of the squad being harmed, and greatly limits the amount of firepower that can be put onto your squads.

Could be barking up the wrong tree here completely, so if anyone can correct me, that would be great, as I personally hate these rules and use the older ones,


I'm afraid you are.

The distribution of wounds is unchanged - you must give every model a wound before any model get's a second wound.

Here's a better example: 10 nobs take two melta wounds and 9 bolter wounds.

If they're all the same then two nobs are removed for instant death from the melta shots. The 9 bolter wounds means applied so 8 models are removed and one is given a single wound. Result - all ten are dead.

If they're all unique then it's a little different. 9 models get a lasgun wound and then one gets a melta wound. There's still a melta wound left so it can go on the same guy (you can do the same with identical models but it makes no difference as they all get pooled together afterwards). One model is killed by melta. Then each guy takes a wound. Result - one Nob dead, nine with a single wound.

Read the example on P25 - here there are five models with three wound groups so it's quite similar.
   
 
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