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Made in us
Tough-as-Nails Ork Boy





I have been lookin at making my Bad moonz into a Deffwing army and was wondering what the tactics 2 them and i havent heard much about them but the lil i have seems 2 b mixed, some say its a good build that wrecks people, and some say its a fun stategy and some ok, but i just wanted 2 get everyones opioion on them, please help

 
   
Made in nz
Longtime Dakkanaut





New Zealand

By Deffwing, you mean using the ork codex and maxing out on mega-armour?

Using them like terminators doesn't work - their stats and equipment options are too different, despite looking superficially similar.

And their low firepower means you'll need to support them with a lot of other shooty stuff in the rest of your army.

From what I've heard, it's a fun army, and great fun to model too if you're a converter, but don't expect to win too many games.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






With all those melta and NFW running around deffwing armies hardly stand a chance at doing anything valuable. It's fun strategy for sure, but not one you should expect to be winning a lot of games with.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Liche Priest Hierophant






There's two options for da Deffwing. One is to have 52 models in Mega Armour and Battlewagons, and nothing (or little) else. That's with 2 MAWBosses, 2 Meganob Troopz choices, and 3 Meganobz Elites- usually with about 3 Kombi-rokkets and 3 Kombi-Skorchas per unit. This army counts on its transports and sheer numbers to take out the enemy, but absolutely hates Powerfists, Plasma and Melta.

The second option is to make the Meganobz as Terminator-like as possible, by taking Mad Doc Grotsnik and giving them all Cybork, but this reduces the number of Mega Armour equipped orks by 11- one Troop squad and one Warboss- and means you are required to take either a squad of Gretchin or a squad of Boys to fill your other Troop slot. This army works well with Ghazkull and Grotsnik, giving the amazing Waaagh!! and all the Cyborking, making your Meganobz essentially un-upgraded Paladins.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

At 1500 points you can bring 30 Meganobs, Ghaz, and 1 bare bones warboss.

This list would suck vs a lot of lists out there, but there are also a far amount of lists that have a hard time dealing with it.
The the SQ missile spam lists. You can laugh at them, walk over and bash their heads in.

Other lists though would give you a big problem. Imagine 3 Vendettas with meltavets. That would table you very quickly.

So its not a competitive list, but it is fun.
   
Made in us
Tough-as-Nails Ork Boy





damn well nevermind about that strategy, im just tryin 2 get a competive build for my bad moons that fits there clan, im thinkin on just goin with shoota boyz in battlewagons cause i have heard that works if you use them like mobile bunkers, but im just prayin they fix flash gitz in this up-coming codex cause i want a bad moons army built around them mostly but now they suck just hopefully gw makes orks a lil better

 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

labmouse42 wrote:At 1500 points you can bring 30 Meganobs, Ghaz, and 1 bare bones warboss.

This list would suck vs a lot of lists out there, but there are also a far amount of lists that have a hard time dealing with it.
The the SQ missile spam lists. You can laugh at them, walk over and bash their heads in.

Other lists though would give you a big problem. Imagine 3 Vendettas with meltavets. That would table you very quickly.

So its not a competitive list, but it is fun.


But by the time you got over to said SQ missle spam list, It would be, like, turn 5. They really need a ride, but to have a true deffwing, you need two warbosses for troops, so you have no KFF save for your wagons, and then the SQ missile spam list will quickly shoot out your wagons, and laugh at you as you attempt to get into assault before the game ends.

Lots of fun with friends, but not competitive at all.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Liche Priest Hierophant






Thing is, MANz can still be a competitive choice- Give 'em a Trukk, 3 MANz with Kombi weapons for shenanigans, and plow them into whatever looks the hardest and doesn't have power weapons. And I literally mean Plow. Ram that sucker!

Flash Gits can also be used decently, if not well. One thing is the Blasta upgrade- everybody hates it because it makes their guns Gets Hot!, but they have 2 Wounds, a 4+ Armour save, and probably Feel No Pain from a Painboy, and those 5 points per model means they're ignoring Marine armour 2/3 of the time, and dealing an extra pip on the Damage Chart 1/3 of the time against vehicles. Personally, I've had some success with 6 Gitz with all the trimmings. I use them to hold down a flank, or walk up the side of the table blastin stuff.

The thing about Gitz is that they're a target. A Big, Flashy, Potentially Dangerous target. There's 4 outcomes of an opponent seeing Gitz.

1, they'll think they're dangerous, and dedicate resources to killing them. Those are either anti-tank resources, or a lot of anti-infantry resources. The Gitz, unfortunately, do nothing (except distract, of course).

Option 2: The enemy dedicates resources to killing them, and the Gitz turn out to actually be really, really dangerous- rolling a 1, 2 or 3 on AP and annihilating an entire Terminator unit in a single volley.

3: The enemy ignores them. The Gitz, unfortunately, do absolutely nothing.

4: The enemy ignores them. The Gitz are incredibly dangerous, and kill half the enemy army- or the lynchpin of the opponents battle plans, or vaporize a Paladin squadron.

3 out of those 4 outcomes are in your favor. Option 2 is the best, option 4 is pretty good, but option 1 is actually second best. Gitz, with their 4+ AS, a 5++ and FnP from a Painboy, 2W and T4, will either require Str 8 weapons, low AP weapons, or masses and masses of small-arms fire to take down quickly- and being Nobz, they're actually no slouches in close combat either, so try to grab the charge if you can.


Yes, they'd be better if they could take a vehicle, but that's an if. They have a good place in the Ork codex, though, and are perhaps one of the best units to attach a Warphead to, actually.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Note that lootaz are actually more effective (wounds/points) at shooting anything with T4/2+ than Flash Gits are(no matter which upgrades you take), which really is their downfall.

They are ally only good at shooting stuff with 3+ or 4+ armor, and maybe light vehicles.

This message was edited 1 time. Last update was at 2012/06/06 07:01:17


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Yeah, I'm a fan of the MANz missile you described first, but gitz are mostly for lulz. If the other guy knows about gitz, then he'll ignore them, and maybe they will be like a secret ace that does really well. But if your opponant doesn't know about themm, then they will probably treat them like everything else, and they won't be much of a problem. Either way, you're spending, what, 300 points for 6 with all the trimmings? So that maybe your opponant will underestimate them, so that they can kill, what? A couple of rhinos and a tactical squad? Or maybe, if they are lucky, a terminator squad? Except probably not, because everyone takes TH/SS termies anyway, which don't care about your ap 1-2. And paladins have 2 wounds, so aren't very scared either. Don't black templars take tactical termies? I hope you play a lot of templar players.

Perhaps, if their ap roll was 1d3, and they started with two shots, well, maybe.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
 
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