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![[Post New]](/s/i/i.gif) 2012/06/05 13:14:08
Subject: Infantry Platoon Question
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Regular Dakkanaut
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Hello. I'm a little confused as to how exactly IG infantry platoons work as far as coherancy and kill points work. Is each individual squad of 10 guardsmen 1 KP each, and the PCS another? Do you have to wipe out the whole platoon to get a KP? If not, how do you deal with the fact that you have 15 weak KPs running around where your MEQ opponent might only have 4?
Also, does every part of a platoon have to stay in coherancy? Or can I have a SWS jump in a valk and melta something?
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![[Post New]](/s/i/i.gif) 2012/06/05 13:21:20
Subject: Re:Infantry Platoon Question
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Guard Heavy Weapon Crewman
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They are all separate units, meaning they are each worth a KP and do not have to stay in coherency. They only count as a single troop FOC slot, a single troop unit for deploying in Dawn of War and they have to come up at the same time when in reserve, unless some are embarked on non-dedicated transports like valkyries, in which case they are rolled separately.
Sure you have a lot of KPs running around, but that is the trade-off you make, in objective missions you will have alot of scoring units, so you will have the advantage there. You are able to combine infantry squads at the deployment in order to minimize KP though.
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This message was edited 1 time. Last update was at 2012/06/05 13:21:49
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![[Post New]](/s/i/i.gif) 2012/06/05 13:31:17
Subject: Infantry Platoon Question
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Lord Commander in a Plush Chair
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Also in non-DOW games you can still split some elements as deployed and some in reserve; all elements in reserve enter simultaneously.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2012/06/05 13:36:11
Subject: Re:Infantry Platoon Question
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Confessor Of Sins
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Tylarion wrote:Sure you have a lot of KPs running around, but that is the trade-off you make, in objective missions you will have alot of scoring units, so you will have the advantage there. You are able to combine infantry squads at the deployment in order to minimize KP though.
This. And ofc, a lot of units also means a lot of targets in KP missions. Your example with 15 IG units vs 4 MEQ is a good one - your opponent can only shoot at a few units and maybe get a couple assaults on while you are able to concentrate fire from several units on 1-2 of his.
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![[Post New]](/s/i/i.gif) 2012/06/05 14:09:50
Subject: Re:Infantry Platoon Question
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Regular Dakkanaut
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Spetulhu wrote:Tylarion wrote:Sure you have a lot of KPs running around, but that is the trade-off you make, in objective missions you will have alot of scoring units, so you will have the advantage there. You are able to combine infantry squads at the deployment in order to minimize KP though.
This. And ofc, a lot of units also means a lot of targets in KP missions. Your example with 15 IG units vs 4 MEQ is a good one - your opponent can only shoot at a few units and maybe get a couple assaults on while you are able to concentrate fire from several units on 1-2 of his.
Generally my issue tends to be that he gets alot of multiple assualts off and the way assaults seem to work (assualts seem to be super complex compared to shooting) is that he can just kill off my actually competent assault units because he gets to pick who to focus his attacks on, and then I just get 4 sqauds slaughtered by a single squad of marines.
That's probably an issue with my positioning, but it's been difficult to stop a squad of marines from moving 18 inches and assaulting multiple units when I already have so much stuff on the board as it is
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![[Post New]](/s/i/i.gif) 2012/06/05 14:21:25
Subject: Infantry Platoon Question
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Longtime Dakkanaut
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Playing a non-mech guard army is bound to have such problems.
IG die in assault, against anything, the best way of preserving them is by putting them in chimeras.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/05 14:25:26
Subject: Infantry Platoon Question
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Regular Dakkanaut
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Testify wrote:Playing a non-mech guard army is bound to have such problems.
IG die in assault, against anything, the best way of preserving them is by putting them in chimeras.
I've heard people say that power blobs are good but it doesn't seem to jive with focusing attacks on one unit--he'd just focus all his attacks on my commanders and they'd die.
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![[Post New]](/s/i/i.gif) 2012/06/05 14:45:23
Subject: Re:Infantry Platoon Question
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Guard Heavy Weapon Crewman
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Indarys wrote:Spetulhu wrote: That's probably an issue with my positioning, but it's been difficult to stop a squad of marines from moving 18 inches and assaulting multiple units when I already have so much stuff on the board as it is
Are we talking Assault Marines here with Jump Packs, Shrike Fleet Marines, or mounted in a Land Raider/Storm Raven? If the answer to those questions is 'no' then you're doing it wrong - 6" move and 6" charge only for Marines and they can't get out of a vehicle (other than Storm Raven/Land Raider) and assault if the vehicle has moved at all in that turn. Indarys wrote:Testify wrote:Playing a non-mech guard army is bound to have such problems. IG die in assault, against anything, the best way of preserving them is by putting them in chimeras. I've heard people say that power blobs are good but it doesn't seem to jive with focusing attacks on one unit--he'd just focus all his attacks on my commanders and they'd die.
Assuming you are using Infantry Squad Commissars, you're playing it wrong - he can't single them out and kill them as they are not an Independent Character, just an upgrade to an Infantry Squad. RE: multiple assaults; see this article for clarification: http://www.3plusplus.net/2011/03/back-to-basics-multiple-assaults-in.html RE: KP's vs MEQ; you may have twice the number of Kill Points than your opponent, but you should also be packing at least twice the firepower, often with multiple redundancy, so it matters much less when you lose a unit compared to MEQ.
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This message was edited 1 time. Last update was at 2012/06/05 14:45:47
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![[Post New]](/s/i/i.gif) 2012/06/05 14:46:19
Subject: Infantry Platoon Question
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Discriminating Deathmark Assassin
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@indarys I hope by commanders you don't mean commissars...
edit: Ninja'ed
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This message was edited 1 time. Last update was at 2012/06/05 14:47:06
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![[Post New]](/s/i/i.gif) 2012/06/05 14:56:46
Subject: Infantry Platoon Question
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Regular Dakkanaut
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copper.talos wrote:@indarys I hope by commanders you don't mean commissars...
edit: Ninja'ed
No. Last game I had a CCS with a power fist and he focused his attacks on the power fist and killed it first turn.
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![[Post New]](/s/i/i.gif) 2012/06/05 14:59:39
Subject: Infantry Platoon Question
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Nasty Nob on Warbike with Klaw
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The commander in a CCS is an upgrade character also, not an IC, so can't be singled out.
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![[Post New]](/s/i/i.gif) 2012/06/05 15:10:39
Subject: Infantry Platoon Question
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Regular Dakkanaut
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grendel083 wrote:The commander in a CCS is an upgrade character also, not an IC, so can't be singled out.
alright. Do you have the page this is on? We tried looking last game and couldn't find it.
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![[Post New]](/s/i/i.gif) 2012/06/05 15:21:16
Subject: Infantry Platoon Question
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Dakka Veteran
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Indarys wrote:grendel083 wrote:The commander in a CCS is an upgrade character also, not an IC, so can't be singled out.
alright. Do you have the page this is on? We tried looking last game and couldn't find it.
BRB, page 39 has rules for allocating wounds.
Company Command Squad (C: IG page 90) only has "Senior Officer" special rule. No IC special rule is given, so he obviously is not IC.
Intantry platoon (C: IG page 96) hasn't got Independent Character special rule either.
Note that rules for allocating attacks to Independent characters ( Brb, page 49) do NOT apply because they are not Independent Characters.
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![[Post New]](/s/i/i.gif) 2012/06/05 15:26:22
Subject: Infantry Platoon Question
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Confessor Of Sins
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Luide has it right. The only ICs in the IG codex are Lord Commissars, Yarrick, Primaris Psyker and Ministorum Priest.
There was an older IG FAQ that claimed the officer was an IC, but that was because GW hadn't updated the question for the new codex.
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![[Post New]](/s/i/i.gif) 2012/06/05 16:13:10
Subject: Re:Infantry Platoon Question
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Pete Haines
Springfield, MA
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I thought they were IC's who were just forced to have a bodyguard. The bonus also being that if their squad died they'd become IC's again... Old edition memory perhaps? This changes everything.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2012/06/05 16:55:02
Subject: Infantry Platoon Question
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Axis & Allies Player
Texas
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That's the old rules; current codex they are never ICs.
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![[Post New]](/s/i/i.gif) 2012/06/05 17:17:12
Subject: Re:Infantry Platoon Question
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Hardened Veteran Guardsman
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erikwfg wrote:I thought they were IC's who were just forced to have a bodyguard. The bonus also being that if their squad died they'd become IC's again... Old edition memory perhaps? This changes everything.
If your commissar is the only surviving member of a power blob he becomes an IC until you attach him to another infantry squad after which he loses IC status.
Indarys, only models with the independent character rule can be singled out. other then that he simple does wounds to your squad as a whole. you choose who dies first. that's why you can keep your sergeants with PW and commissar till the very end.
just remember, if it is not an independent character, no one can assign wounds other then you to your squad. like wise for him you cannot inflict specific wounds to say a nob in a boyz squad.
hope this helps.
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![[Post New]](/s/i/i.gif) 2012/06/05 17:19:21
Subject: Re:Infantry Platoon Question
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Confessor Of Sins
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Funk3140 wrote:If your commissar is the only surviving member of a power blob he becomes an IC until you attach him to another infantry squad after which he loses IC status.
Regular Comissars aren't ICs - they can't join another unit.
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![[Post New]](/s/i/i.gif) 2012/06/06 00:02:53
Subject: Infantry Platoon Question
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Heroic Senior Officer
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Also, bear in mind that his models can only attack a unit they are in btb with. Course, if they're not in btb, they can choose depending on friendly models within 2" that are in btb. So if he had three models in btb with the CCS and 5 models in btb with the blob, only the three could attack the CCS.
And no, squad upgrade Commissars (the kind we usually find in power blobs) do NOT become ICs capable of joining another INfantry squad.
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This message was edited 1 time. Last update was at 2012/06/06 00:03:15
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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