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Made in gb
Longtime Dakkanaut





Thinking of building a list around the concept of screening blobs and long range firepower.

1500 points

Lord Commissar Camo cloak, Power Fist

1st Platoon
PCS vox
Infantry Squad Power Weapon, voxcaster
Infantry Squad Power Weapon
Infantry Squad Power Weapon
Commissar Power Weapon
Conscripts*30

2nd Platoon
PCS voxcaster
Infantry Squad Power Weapon, voxcaster
Infantry Squad Power Weapon
Infantry Squad Power Weapon
Commissar Power Weapon


Vendetta Heavy Bolter
Vendetta Heavy Bolter
Vendetta Heavy Bolter

Leman Russ Heavy flamer
Leman Russ Heavy flamer

Stormtroopers Melta Gun*2

Gives me ten points spare. Possibly drop the Russs and Stormies for 4 Basilisks.

Sticking the LC in the conscripts, obviously. My reasoning was it was pointless getting CCS, mech or foot, since they're so easily singled out, and LC+conscripts is pretty cheap for what you get.


This message was edited 1 time. Last update was at 2012/06/05 21:38:39


Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

No has commented yet so Ill give you my opinions. Take them or leave them.

-Leman Russes with HF is your call, I prefer HB, as they can move 6" and fire both that and the main gun. And I dont like them getting too close to enemy units. They are hard to kill at range, easier up close

-I would drop the HB's from the dettas, LC's and HB rarely have similar targets. Points better spent elsewhere

-You've got the Commissars in the blobs, this is good. But the IS squads are a little bare, they need a special weapon or a heavy weapon or something. I recommend melta/lc. But this is my preference, might want to try the popular gl/ac combo, pg/ac or even pg/lc.

-Conscripts. Conscripts are 4 points a pop. A regular Guardsmen is 5 for the increase in WS, BS and LD. Along with the ability to take special weapons. I think you have a lot of boots on the group already, might consider dropping this for ugrades or a regular IS squad.

-PCS needs more than a vox. Voxes themselves are iffy, Orders are not THAT important, just an extra. Not something worth dumping points into. For PCS common loadouts are 4X Flamers, 4X Melta, LC or a AC.

-I disagree with your opinion on CCS. This is arguably one of the best deals in the dex. Keep them under around 100 points and they are great. I run mine with a LC and thats it. The key to keeping them alive is providing plenty of other higher priority targets. Opponents shooting at 5 guardsmen just because of orders is not thinking straight. I would dropt he LC for a CCS.

My thoughts on the list as a whole are that it is missing something that truly makes it hybrid. You have 3 av12 vehicles and 2 av14. The av12 will receive all of the ac's and similar weapons shooting at them. And then you only have the 2 LR's, they will either be ignored or targeted right away. Maybe consider bringing 1 or 2 extra av12 vehicle, a chimera or a hellhound variant.

 
   
Made in us
Guard Heavy Weapon Crewman



Reno, Nevada

to add to that point your voxes are waste because....you get one lousy order from the pcs per turn, and the only good one is frfsrf. the only time to really take the vox is with a ccs, IF you dont have commissars in the squads. take them out and you gots 15 more points to add to the 10 left.

i like umgy also disagree, the ccs is awesome hands down, fact. i take one with a lc 2xflamer combo, and one with chimera and 4 meltas. this makes the roaming bunker of melta cheaper than a veteran squad and i can still issue orders from them out the chimera for any troops ahead of my line. deal

i would suggest not dropping the lrbt. your paying 25 points more than a basilisk for higher armor able to move and shoot more than one weapon and still able to ID meq and below. the only downside is not firing inderectly, which is not that big a deal imo.

take what you like and happy hunting

 
   
Made in gb
Longtime Dakkanaut





Regarding CCS - 5 men are very easy to kill, by pretty much any enemy. Even if they sit around with a lascannon, the enemy will go for a lascannon with 5 ablative wounds, than a blob with god knows how many.
And I only included conscripts because I wanted to go with the LC. There was little point putting him with a blob, since if he dies they're screwed. I'd rather put him with conscripts for an effective speed bump.
I'd agree about the lack of special weapons, but I don't know how they can work on foot. If I give them to the PCSs, they'll be targetted and killed quickly. If I give them to the blob, they'll be too far away to be of use, given how spread apart the blob will be.
Probably have a point about the HBs on the Vendettas. Not sure what I could do with that 30 points though, maybe stick a couple of LCs on the Russes.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Yes, I agree the 5 men in the CCS are easier to kill than some targets. But put them in cover and they will last longer. Or make your other units a higher priority. If I had to choose between shooting at the power blob rushing for my units or the single LC sitting in the back I am going to choose the blob. But it is your call, IMO, the Lord Commissar with all needed upgrades is way too expensive.

IC's, like the LC, can be singled out in Close Combat. Thats why he is easy to kill. If I saw him with a Conscript squad I would just target him and watch them run. How would a blob be screwed if the LC was with them? Conscripts are just generally to expensive for what you get.

Special weapons work in blobs very well. Give them melta guns and you will make most opponents think twice about tank shocking your men. The PCS needs something, I understand you think 5 men squads will be killed quickly, but youd be surprised. That and they are cheap.

The blob should be rushing, you have no reason for them to sit back. So just put the Special Weapons at the front along with the PW's and you will be good.

With those 30 points, Id throw some upgrades in the blobs, but thats just me. Good Luck

 
   
Made in us
Rough Rider with Boomstick





Definitely upgrade those blob squads. There have already been plenty of good suggestions as to where you can get the points. I'm a big fan of meltas, because blobs are inherently good at being close to the enemy (in that they won't automatically get charged and die). Don't think of them as offensive, think of them as defensive weapons and weapons of opportunity. As your infantry advance, they will start making areas of the board inhospitable to enemy armor, which would otherwise be free to move about near your blobs without limit.
   
Made in gb
Longtime Dakkanaut





UMGuy wrote:Yes, I agree the 5 men in the CCS are easier to kill than some targets. But put them in cover and they will last longer. Or make your other units a higher priority. If I had to choose between shooting at the power blob rushing for my units or the single LC sitting in the back I am going to choose the blob. But it is your call, IMO, the Lord Commissar with all needed upgrades is way too expensive.

IC's, like the LC, can be singled out in Close Combat. Thats why he is easy to kill. If I saw him with a Conscript squad I would just target him and watch them run. How would a blob be screwed if the LC was with them? Conscripts are just generally to expensive for what you get.

As long as the LC is at least 6" away I have a guarenteed turn in combat. More likely he'll be >12" away, meaning two turns at least.
If I'm clever when I'm initially charged, I can surround the enemy with conscripts when piling in and prevent the LC from making base contact with the enemy, as I can remove casualties from the back of the blob.

UMGuy wrote:
Special weapons work in blobs very well. Give them melta guns and you will make most opponents think twice about tank shocking your men. The PCS needs something, I understand you think 5 men squads will be killed quickly, but youd be surprised. That and they are cheap.

The blob should be rushing, you have no reason for them to sit back. So just put the Special Weapons at the front along with the PW's and you will be good.

Yeah I'm thinking take out the Vendetta HBs and use the spare 10 points to give the blobs two melta guns each.
Unfortunately my "meta" is far too mobile to make CCSs survivable. Fast vehicles and army wide jump infantry mean flamethrowers can go pretty much anywhere.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
 
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