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Made in us
Secretive Dark Angels Veteran





Houston, TX

I would like to get your comments and recommendations on improvement that I can make on this list. It has been doing well so far and I would rather like to finish up my painting so they are tournament-ready.

Thank you all.

Rune Priest - Chooser of the Slain - JotWW + LL
Rune Priest - Meltabomb - JotWW + Murderous Hurricane
Rune Priest - Meltabomb - Chooser of the Slain - JotWW + LL

Wolf Guard Pack
- WG: Meltabomb, Combi-melta, CC
- WG: Combi-melta, powerfist
- WG: Combi-melta, powerfist
- WG: Combi-melta, powerfist

Wolf Scouts - Mark of the Wulfen - Meltagun - 5x meltabomb

Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino
Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino
Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino

Land Speeder - Multimelta + Heavy Flamer

Long Fangs Pack - 3ML + 2 PC - Razorback w/ TLLC
Long Fangs Pack - 3ML + 2 PC - Razorback w/ LasPlas
Long Fangs Pack - 3ML + 2 LC - Razorback w/ TL Assault Cannon
   
Made in us
Regular Dakkanaut





Hickory NC

Do you really need 3 Rune Priests? I know people love them but isn't 3 going a little overboard. For the cost of one of those you could add another squad of Scouts or another Land Speeder. Also I am not a huge fan of all the Razorbacks but that is more of a personal preference. Personally I always like Dreads in a Drop Pod in my Wolf Army.

 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I think I do need another Rune Priest. It's a Leadership 10 for counter charge and a hidden meltabomb is always useful next to a hidden fist.

For 100 points, I can get another speeder. Hmm. Maybe I should try it out. If I were to drop a RP, should I make two small GH squad from my big squad?
   
Made in us
Regular Dakkanaut





Hickory NC

Thats up to you on how you use the points. I personally don't like to spam Jaws, its good against certain armies but against others it seems like it never works when you want it to. Combine that with all the Psychic Defense thats out there across a lot of armies and it makes me turn away from it. 2 is good but I think anything over 2 Rune Priests really is just overkill.

Another route would be to drop the Razorbacks in favor of more Land Speeders or more Scouts or maybe another Grey Hunter squad of some sort. The Rhinos I understand because they are there to make your Grey Hunters better. Maybe its just my hatred of Razorbacks talking lol

 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Reivax26 wrote:
I personally don't like to spam Jaws,


Me neither. But that's because I hate being accused of cheese.

I like this list. But I have a few comments:

I think you need to give your RP's different combinations of psychic powers. It might not be legal to run two of them with JotWW and LL - but I could be wrong. Check your codex. In any case, 2 rune priests is probably more than enough - any more than that and you're increasing your risk of Perils of the Warp. You definitely don't need 2 choosers.

You probably don't need both a power weapon and a MotW in all of your GH squads. Mark of the Wulfen in your GH squads is probably more effective than a power weapon, but obviously it depends on the armor of the dudes you're in CC with.

One Plasma Cannon per long fang squad is plenty. Remember, the more you have, the more likely that they'll "Get Hot".

If you exchange one PC for a ML in each squad, you'll have enough to give the wolf guard leader for the scouts a power fist (or even a thunder hammer!). If you drop the power weapons or marks from the GH squads too, you can get another land speeder.


Another route would be to drop the Razorbacks in favor of more Land Speeders or more Scouts or maybe another Grey Hunter squad of some sort. The Rhinos I understand because they are there to make your Grey Hunters better. Maybe its just my hatred of Razorbacks talking lol


I disagree a little. More firepower is always good, but the Land Speeders are too fragile and the Wolf Scouts are a one trick pony. My vote would be to drop some points from the rest of the army ( - 1 RP, - 2 PlasCannons, - 3 x Pwr Weap) and add a 5 man GH squad with razorback and a flamer.

The biggest weakness I see in this army is it doesn't have enough scoring units. I play a similar list and I can tell you that the temptation is to move your big tough GH squads straight up and kill the enemy in CC. I mean, you've kitted them out to be deadly as hell when they're up close right? But who is going to hold the objectives? If you hang back and hold the objectives, then you've spent all of those points on stuff you're not using. But if you rush forward to axe the enemy, then you're not holding the objectives.

This message was edited 3 times. Last update was at 2012/06/11 15:31:53


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Grugknuckle wrote:
The biggest weakness I see in this army is it doesn't have enough scoring units. I play a similar list and I can tell you that the temptation is to move your big tough GH squads straight up and kill the enemy in CC. I mean, you've kitted them out to be deadly as hell when they're up close right? But who is going to hold the objectives? If you hang back and hold the objectives, then you've spent all of those points on stuff you're not using. But if you rush forward to axe the enemy, then you're not holding the objectives.


I have played a couple of games with this list and I have to agree. The 3 Rhinos usually rush forward as fast as I can while shooting LL or MC or JotWW. Then at turn 5, I make the 12" dash + disembark then run in order to grab my own objective. Perhaps I should really get a Razorback with a flamer to sit back and shoot stuff up.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

leohart wrote:
Grugknuckle wrote:
The biggest weakness I see in this army is it doesn't have enough scoring units. I play a similar list and I can tell you that the temptation is to move your big tough GH squads straight up and kill the enemy in CC. I mean, you've kitted them out to be deadly as hell when they're up close right? But who is going to hold the objectives? If you hang back and hold the objectives, then you've spent all of those points on stuff you're not using. But if you rush forward to axe the enemy, then you're not holding the objectives.


I have played a couple of games with this list and I have to agree. The 3 Rhinos usually rush forward as fast as I can while shooting LL or MC or JotWW. Then at turn 5, I make the 12" dash + disembark then run in order to grab my own objective. Perhaps I should really get a Razorback with a flamer to sit back and shoot stuff up.


Yes. Or split up one of your squads into two squads of 5 with no goodies (no mark, no pw, no standard, maybe just an assault weapon). Hold these in reserve so they don' t get shot up at the beginning of the game. They will be used for grabbing the objectives in your own territory in the end game. The other two tough GH units are now free to advance into contact with the enemy. Also...this frees you up to drop one RP and get something else
.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Speedy Swiftclaw Biker



Dohan Alabama U.S.A.

just fyi rune priest may not share the same combination wargear nor same combination of powers.

"Master of "
 
   
Made in lv
Charging Wild Rider





Yes, Bluewulf is correct - it is both, wargear and psi-powers, which have to be different.
The weapon loadout on Long Fangs is wrong - it is either ML/LC or HB/PC combination because of the different ranges of these weapons.
And for 2000 points You are a bit short of troops - the golden rule is 1 pack of Grey Hunters for each 500 points of Your list.

This message was edited 1 time. Last update was at 2012/06/11 20:14:00


Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

If the combination of both wargear and psypower have to be different, what should my 3rd rune priest take?

@CainTheHunter: I don't believe in HB (especially the non-twinlinked, non psybolt ones). Besides, I have a thing for plasma cannon , I spent so much time painting them up.
   
Made in lv
Charging Wild Rider





The third priest could take Stormcaller and create a 5+ cover save on the Rhino spear (as You measure from the hull of the Rhino, where he sits) - this is especially handy since this is not a non-shooting psychic power. He is supposed to be the tip of the spear so take Jaws as the shooting power on him - he should be in range in most cases.

I am in fact a big fan of HB, though not as much as to prefer them over ML (since ML have the frag regime as well). If You want to couple PC with something, take a Multi-melta instead then, or field the entire pack with the same type of heavy weapons..

This message was edited 1 time. Last update was at 2012/06/11 21:00:39


Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in us
Ferocious Blood Claw





Oregon

I'll high five you on the HB/PC Long Fangs Cain!!

I agree that the third RP is not needed. Even though it completes the nice little package of rhino filled goodness, it's a bit over kill and the points it free's up could be another scout pack indeed. I don;t have any experience with land speeders, but I know for a face how good our scout are.

My only other qualm, and this is more of a personal thing, is the inclusion of both power weapon and MotW. I never take both. Do you find it useful??

End of Line


Can you hear the call of the North Star?
Feel its longing in your heart
This bond is eternal sworn through blood
At the end we will stand as one!
Even if the daylight dies
Our horde marches on and on
If we should fall down to the ground
We'll rise again and never give up!
 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@Rhapsody: Let me preface by describing my meta. At my store, there are plenty of power armour with FNP. Plenty of Grey Knights in Terminator Armour (both Paladin and normal). The rest are either Crons (also 3+). There are only 1 IG, 1 Tyranid, 1 Ork and 1 Eldar player.

To that end, my plasma cannon and ml combo have done extremely well. Almost every game, it will kill plenty of stuff (either because they deep strike or because they hole up in their ruins).

Now, to the question of PW and MotW. I believe they both kill about the same amount of PA over the 10 or so games I have played with both in the same squad. So I am not set on either but I prefer MotW when I can since the more I roll, the more I can make use of my wolf standard. One problem with having both is even with an 8-man squad, I only have 4 or so wound to take before I have to declare that I am using my wolf standard (so I take a wound on that guy without losing the ability).
   
Made in us
Ferocious Blood Claw





Oregon

leohart wrote:ns). Now, to the question of PW and MotW. I believe they both kill about the same amount of PA over the 10 or so games I have played with both in the same squad. So I am not set on either but I prefer MotW when I can since the more I roll, the more I can make use of my wolf standard. One problem with having both is even with an 8-man squad, I only have 4 or so wound to take before I have to declare that I am using my wolf standard (so I take a wound on that guy without losing the ability).


That was kind of what I was think would end up being the problem, and with a high number of GK players, maybe the 3rd RP is worth the points!! But I can see why a PW is a good meta call for you along side the MotW. And if I'm running the mark, I always feel obligated to take the standard, and vise-versa. It may be spammy, but god damn it's a solid can of good.

Personally, I always go with the MotW over the PW. But my meta is much more diverse than yours.

End of Line


Can you hear the call of the North Star?
Feel its longing in your heart
This bond is eternal sworn through blood
At the end we will stand as one!
Even if the daylight dies
Our horde marches on and on
If we should fall down to the ground
We'll rise again and never give up!
 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

There is a way to load up on PW and MotW. That is to let the meltagun guy be the guy with MotW and the Wolf Standard be the guy with PW.

The order of upgrade priority is:
Meltagun > WS > MotW > PW. By double loading, you can take 6 wounds (on the typical 8-man squad) before having to risk it on your special guys.

This message was edited 1 time. Last update was at 2012/06/12 19:16:04


 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Colorado

All your packs seem very cut and paste aren't space wolves supposed to be versatile, dynamic and varied in their wargear?


oh and i noticed this somewhere doing research for my own space wolves army:

"The Mark of the Wulfen is limited to a single Wolf Guard model in each army. It can be shown by either painting facial tattoos on the model or converting the model to show it in a beast like state. A Wolf Guard bearing the Mark is treated as an independent character and must remain on his own at all times. He is allowed to be near another unit but he cannot join it. A model bearing the Mark of the Wulfen may not be given Terminator Armor, a jump pack nor may he ride a Space Marine Bike"

not sure if this is still valid but you have alot of marks of the wulfen so i thought id share

This message was edited 1 time. Last update was at 2012/06/13 05:43:09


"Look after yourself today- You still owe me two flagons from our last arm wrestling match. It would be just like you to get yourself killed to avoid paying your debts"

 
   
Made in lv
Charging Wild Rider





I_Iconoclast wrote:All your packs seem very cut and paste aren't space wolves supposed to be versatile, dynamic and varied in their wargear?


oh and i noticed this somewhere doing research for my own space wolves army:

"The Mark of the Wulfen is limited to a single Wolf Guard model in each army. It can be shown by either painting facial tattoos on the model or converting the model to show it in a beast like state. A Wolf Guard bearing the Mark is treated as an independent character and must remain on his own at all times. He is allowed to be near another unit but he cannot join it. A model bearing the Mark of the Wulfen may not be given Terminator Armor, a jump pack nor may he ride a Space Marine Bike"

not sure if this is still valid but you have alot of marks of the wulfen so i thought id share


I think You are quoting the old Codex then. The wording on page 62 is different.

Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

CainTheHunter wrote:
I_Iconoclast wrote:All your packs seem very cut and paste aren't space wolves supposed to be versatile, dynamic and varied in their wargear?


oh and i noticed this somewhere doing research for my own space wolves army:

"The Mark of the Wulfen is limited to a single Wolf Guard model in each army. It can be shown by either painting facial tattoos on the model or converting the model to show it in a beast like state. A Wolf Guard bearing the Mark is treated as an independent character and must remain on his own at all times. He is allowed to be near another unit but he cannot join it. A model bearing the Mark of the Wulfen may not be given Terminator Armor, a jump pack nor may he ride a Space Marine Bike"

not sure if this is still valid but you have alot of marks of the wulfen so i thought id share


I think You are quoting the old Codex then. The wording on page 62 is different.


Yup! You've got the wrong codex.

Let's all give GW a big round of applause for putting publication dates and edition numbers on all of their books.
Maybe the 6th Edition rule book will actually say "6th Edition" on it somwhere. ... Or maybe not.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Colorado

Grugknuckle wrote:
CainTheHunter wrote:
I_Iconoclast wrote:All your packs seem very cut and paste aren't space wolves supposed to be versatile, dynamic and varied in their wargear?


oh and i noticed this somewhere doing research for my own space wolves army:

"The Mark of the Wulfen is limited to a single Wolf Guard model in each army. It can be shown by either painting facial tattoos on the model or converting the model to show it in a beast like state. A Wolf Guard bearing the Mark is treated as an independent character and must remain on his own at all times. He is allowed to be near another unit but he cannot join it. A model bearing the Mark of the Wulfen may not be given Terminator Armor, a jump pack nor may he ride a Space Marine Bike"

not sure if this is still valid but you have alot of marks of the wulfen so i thought id share


I think You are quoting the old Codex then. The wording on page 62 is different.


Yup! You've got the wrong codex.

Let's all give GW a big round of applause for putting publication dates and edition numbers on all of their books.
Maybe the 6th Edition rule book will actually say "6th Edition" on it somwhere. ... Or maybe not.


i didnt read it directly from a codex i saw it on a website i should have figured it was out of date my bad

"Look after yourself today- You still owe me two flagons from our last arm wrestling match. It would be just like you to get yourself killed to avoid paying your debts"

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

leohart wrote:Rune Priest - Chooser of the Slain - JotWW + LL
Rune Priest - Meltabomb - JotWW + Murderous Hurricane
Rune Priest - Meltabomb - Chooser of the Slain - JotWW + LL

3 Rune Priests is just excessive. 2 gives you the coverage you need for Psyker defense. Also remember you can layer it: Runic Weapon > Wolftail Talisman > Deny the Witch. You can give your units up to 3 saves against a Psychic Power. 4 if its just the IC and he has Runic Armor.

One Chooser of the Slain is usually all you need to foul up Infiltrators. An 18" radius means you have a 36" diameter circle denied to the enemy. On a 96"x48" table that's a lot of space.

JotWW is overrated. It takes the right circumstances to get off and is limited in scope. I highly recommend Living Lightning and Murderous Hurricane and Tempest's Wrath. Divination is also fairly useful. You can still take JotWW, but I'd want you to really think about it before deciding to do so. Taking 3 Rune Priests with it suggests to me that it hasn't been thought through fully...

leohart wrote:Wolf Guard Pack
- WG: Meltabomb, Combi-melta, CC
- WG: Combi-melta, powerfist
- WG: Combi-melta, powerfist
- WG: Combi-melta, powerfist

Not much to say here. Time will tell if Power Fists are still gold. I suspect Challenges may change that story but really it depends on how many Unwieldy weapons the enemy brings. it definitely won't help you against MCs though. Krak grenades in volume seem to be the way MCs will go down now...

Also remember your HQs can double as squad leaders, you don't necessarily need all the Wolf Guard.

leohart wrote:Wolf Scouts - Mark of the Wulfen - Meltagun - 5x meltabomb

Scouts just don't seem as good anymore. But then I had mine geared out for combat and quite frequently had them charge a unit the turn they came on (hurray for boxing in opponents). I don't see them as being as useful as Lone Wolves now, given how Challenges work.

leohart wrote:Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino
Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino
Grey Hunter Pack - 8x GH - Mark of the Wulfen - Power Weapon - Meltagun - Wolf Standard - Rhino

You taking Axes? Swords? Its good to know when sorting things out. Beyond that, this is fairly standard. As I've always done I recommend more Plasma than Melta but ultimately its your choice.

Also, out of curiosity do you have items doubled up or is it 1 model with Mark of the Wulfen, 1 with Power Weapon, etc? Now that wound allocation is gone it makes more sense to double up gear. The rules allow you to have a Plasma Gun on the guy with a Wolf Standard and also give him Mark of the Wulfen (and even the power weapon if you really wanted to, though obviously you wouldn't do this).

leohart wrote:Land Speeder - Multimelta + Heavy Flamer

Land Speeders can still work, just be damned sure you are maneuvering yourself right and you do a lot of damage when you hit. If you flame a unit of Space Marines with this guy and don't kill enough, the return Bolter fire will end you. May not be the best choice now.

leohart wrote:Long Fangs Pack - 3ML + 2 PC - Razorback w/ TLLC
Long Fangs Pack - 3ML + 2 PC - Razorback w/ LasPlas
Long Fangs Pack - 3ML + 2 LC - Razorback w/ TL Assault Cannon

I prefer TLLC on my Long Fang Razorbacks. I like your weapon choice on your Fangs though.


   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Thanks cowmonaut for the suggestions. It is a little late since I won that (only local players) tournament already ;-)

The list was also written before 6th edition came out. I have since changed it to something else.

RE: double up gears. Now that wound allocation is gone, I think it is not a good idea to double/triple up on gears. Precision shots, barrage weapons, ... will one shot those double/triple up.

   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Good point. I somehow overlooked Precision Strike. Well good! Then I don't have to worry about my spread out wargear

   
 
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