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![[Post New]](/s/i/i.gif) 2012/06/10 01:43:49
Subject: 2000pt Space Marine Mega Mech List
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Crazed Spirit of the Defiler
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HQ
235
Space marine Captain + Command Squad
-Razor back
Elite
160
Sternguard Veteran Squad(5)
-Razorback
160
Sternguard Veteran Squad(5)
-Razorback
Troop
125
Tactical Squad(5)
-Razorback
125
Tactical Squad(5)
-Razorback
125
Tactical Squad(5)
-Razorback
125
Tactical Squad(5)
-Razorback
125
Tactical Squad(5)
-Razorback
125
Tactical Squad(5)
-Razorback
Fast Attack
100
Assault Squad(5)
-Rhino
100
Assault Squad(5)
-Rhino
100
Assault Squad(5)
-Rhino
Heavy
115
Vindicator
115
Vindicator
115
Vindicator
9 Razor backs, 3 rhinos, and 3 Vindicators with 50pts left over (not sure what to use them on). I understand this may not be competitive but as with some of the other lists I've posted I like the idea of over whelming the enemy with armored units, this list having 15 of them. Any advice and or suggestions or tactics are welcomed.
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This message was edited 4 times. Last update was at 2012/06/10 01:46:57
Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2012/06/10 02:47:01
Subject: Re:2000pt Space Marine Mega Mech List
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Lord of the Fleet
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You have just about zero means of de-meching your opponent. Razors are only good with the 35pts gun options (AssCan, Lascannon, Plas/Las), and vanilla marines don't do MSU mech as well as the other MEQ codices. You have no squad upgrades where you should, and nothing can shoot past 36".
All in all, a very, very underwhelming list that will annoy your opponent with a lot of vehicles to de-mech while you gently poke him with a few heavy bolters. The vindis will die turn 1 as they are the only threat in the whole list.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2012/06/10 06:55:57
Subject: 2000pt Space Marine Mega Mech List
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Crazed Spirit of the Defiler
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Thanks for the brutal honesty, I figured it was really lacking anything counter mech. I just wanted to see how much armor I could fit in 2000pt or less. maybe ill take out the assault squads and use that 300pts to upgrade the rest of the army.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2012/06/10 07:43:05
Subject: 2000pt Space Marine Mega Mech List
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Regular Dakkanaut
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This is quite possibly one of the most insane lists I have ever seen, kudos for the originality on that part. I would drop the Assault Squads and put Land Speeder Typhoons in their place. Typhoons combined with Vindicators could be a good combination in this list.
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![[Post New]](/s/i/i.gif) 2012/06/10 08:00:46
Subject: Re:2000pt Space Marine Mega Mech List
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Perfect Shot Black Templar Predator Pilot
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Blacksails wrote:You have just about zero means of de-meching your opponent. Razors are only good with the 35pts gun options (AssCan, Lascannon, Plas/Las), and vanilla marines don't do MSU mech as well as the other MEQ codices. You have no squad upgrades where you should, and nothing can shoot past 36".
All in all, a very, very underwhelming list that will annoy your opponent with a lot of vehicles to de-mech while you gently poke him with a few heavy bolters. The vindis will die turn 1 as they are the only threat in the whole list.
I don't know how much I agree with this...a bit of tweaking with the unit sizes and you could be giving some of your Tac squads missile launchers or better (would have to replace a few razorbacks with Rhinos, thus it might defeat the purpose, but I'd rather have a marine in a 10 man squad with a missile launcher than a large Razorback model with a lascannon, even a twinlinked one. I would also probably ditch the vindicators in favor of Predators with sponson lascannons (since you had left over points anyway) , but that's just my personal preference, it would give you a long range option to kill vehicles that wasn't a heavy weapon on some infantry.
Of course, all of these changes might just completely do away with what you were going for with this army int he first place, but at elast you'd still be fielding the same number of Marines, you'd just not have them in quite so many different squads.
Note: If I am missing something int he 5th ed rules that would stop the OP from fielding an army like the one that I talked about, then you can go ahead and ignore me, it has been quite some time since I've played an actual game
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![[Post New]](/s/i/i.gif) 2012/06/10 17:49:48
Subject: 2000pt Space Marine Mega Mech List
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Steady Space Marine Vet Sergeant
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I think, with the extra points left over, you can upgrade the captain to Pedro Kantor.
Just to make your sternguard scoring. Making the enemy wipe out more than just your troops.
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![[Post New]](/s/i/i.gif) 2012/06/10 18:32:37
Subject: 2000pt Space Marine Mega Mech List
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Ladies Love the Vibro-Cannon Operator
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Oh my goodness. I'd convert this list into a BA list which would definitely give it a boost.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/06/11 02:41:42
Subject: 2000pt Space Marine Mega Mech List
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Crazed Spirit of the Defiler
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^^^Not sure about that, unless Im missing something their transports way more expensive than normal marine transports, 50 points for a razor back? Whats the trade off, note I'm not at all a blood Angels player so my knowledge of how they work is almost non-existent.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2012/06/11 04:14:50
Subject: 2000pt Space Marine Mega Mech List
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Knight of the Inner Circle
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I would drop the command squad and make the assault marines just one ten man unit. This gives you the option of adding weapons to all of your razorbacks (just guessing) and melta bombs to the assault marines...(Again guessing...have to experiment). If anything, I would drop the assault marines altogether and give upgrades to the vehicles and infantry.
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This message was edited 3 times. Last update was at 2012/06/11 04:17:48
6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/06/11 05:04:41
Subject: Re:2000pt Space Marine Mega Mech List
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Lord of the Fleet
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This army list needs a lot of things to happen to make it work.
The first being the basic premise of MSU Razor spam. Vanilla marines just don't do it nearly as well as GK, SW, and BA, not by a long shot. BA get fast tanks and preds in fast attack (not to mention 5-man assault squads with discounts for the tanks and a special weapon), SW get Grey Hunters which are just superior tac marines, and GK get force weapons, stormbolters, and psy-ammo for the bolter backs. Vanilla marines are better off with 10-man squads (special weapon and heavy, possibly combi-weapon and/or fist for the sergeant) in rhinos with one or two 5-man squads in plazorbacks for objective holding and armour saturation.
Doing that alone will help add a significant amount of punch and staying power.
Then all the sternguard squads need to MAX OUT on special weapons and/or combi-weapons. Pedro helps because he makes them score, but it isn't necessary. Assault squads in rhinos aren't all that great as they can't assault out of the rhinos, and personally I'd just load up on speeders on whatever pattern you prefer for either fast melta or more missile shots.
Three vindis are a lot scarier now because the rest of your list is also a lot scarier. Alternatively you can opt for some preds (auto/heavy bolters or auto/las) for long ranging de-meching. A few autocannon dreads wouldn't hurt, but it would take away from your sternguard.
Whatever razorbacks you do decide to take, give them the upgraded gun. Most prefer the Plas/Las option for versatility but the TL las and TL asscan are both viable.
Finally, if you're keen on bringing a command squad, give it all special weapons, like four plasma guns.
If you do all that, you'd actually have a competitive army that won't just awkwardly shuffle around the board incapable of dealing with the most basic mechanized 5th ed army.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2012/06/11 15:44:11
Subject: Re:2000pt Space Marine Mega Mech List
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Veteran Wolf Guard Squad Leader
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Blacksails wrote:
The vindis will die turn 1 as they are the only threat in the whole list.
And even if they don't, they'll never be able to draw LOS to the enemy because you have so many of your own vehicles in the way.
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This message was edited 1 time. Last update was at 2012/06/11 15:48:10
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/11 19:25:44
Subject: 2000pt Space Marine Mega Mech List
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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First off I like the idea of what you're trying to do. In the spirit of giving advice that isn't taking most of your list apart, but making it a little more competitive I have a few suggestions.
First, I'd second most people's suggestion to replace the assault squads with land speeders. This will serve a couple purposes. It will keep the same number of armored targets (what I understand is the concept of your list). It help a bit with the issue of all your tanks getting in the way and blocking line of sight of each other and your vindicators. And will provide added anti armor as well as mobility.
Second. You said you had 50 points left over. I'd use that to take combi meltas with the sternguard. Also helping increase your anti armor.
Then depending on which land speeder versions you take, use the left over points to kit out your command squad a bit more.
It might not be the most competitive list. And sure you can do razor/rhino spam more effectively with a different codex. But you could have a lot of fun with this. Just hope you enjoy building all those tanks...
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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