daedalus wrote:tgf wrote:
psychostroke and rad grenades
The grenades are nasty and unnecessary, sure. So was
JotWW.
True, but Jaws can be stopped via psychic defence but there is no anti-grenade defence.
daedalus wrote:tgf wrote:SW hold not a candle to these options, most armies could deal with SW Long fang spam or T.Wolf, they were infantry and had to get out to do stuff and their vehicles were not nearly as spamable or as resilient. Matt Ward is a slow and the folks at GW that passed on the GK codex and allowed this ruined the meta so basically you either take an all AV14 army and hope to face GK or just just take as many AT weapons as possible. There is very little diversity because of the glaring oversights in the GK codex.
I really don't see how much harder it is to kill a psyfleman than it is a
LF squad. Different to kill, sure, but not harder. A lucky lascannon vs a torrent of fire. I'd say for a lot of armies, killing the psyfleman is actually easier.
I'd agree with this, apart from when the Dreadnought is venerable.
Honestly, I would say that currently Grey Knights are cheesey than Space Wolves, I know that Space Wolves do have some whacky, nasty little rules of their own, like being able to split Wolf Guard into different squads, come on the backside of the board with Wolf Scouts, and split fire with Long Fangs, but in terms of army builds there isn't much that Space Wolves can do that Grey Knights don't do better. That said, I completely agree with Daedalus, whining isn't going to make any difference, and there is always going to be one Codex that everyone sees as slightly more powerful than the others, and people will moan about how
OP it is.
@tgf - You forgot
DCA 
.