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Made in gb
Guard Heavy Weapon Crewman





London, UK

My only real comment is that when equipping squads you want to think how their weapons will work together, like the scouts for example. Personally I think the heavy bolter would be a better choice as I imagine the squad will mostly be used against infantry, in which case I imagine the missile launcher will be less effective.

Likewise look at weapon ranges and try to equip squads with similar length weapons. Don't, for example give a squad a lascannon and a flamer, as they fit completely different roles and one would always be wasted during the shooting phase (I know you haven't done that here, just something to consider.)

I play IG personally so I'm not overly familiar with the Space Marine list, but following on from the above suggestions, I give my squads autocannons and grenade launchers as both work against light and medium infantry, and light vehicles so they don't get wasted.

This message was edited 1 time. Last update was at 2012/06/10 21:38:58


 
Made in gb
Guard Heavy Weapon Crewman





London, UK

I think that combat squading them like that is a good idea, the only issue is one of squad redundancy, i.e. how many casualties can a squad take before its effectiveness is hampered.

In your squad of 10 you can theoretically take 7 casualties before losing either the missile launcher, flamer or Sgt.

However in the squad of 5 you can only take 3 casualties before you lose the Sgt or Flamer. The second squad would need to be wiped out.

However, I imagine that in a 500pt game there will be less redundancy anyway, especially with more expensive troops like marines.

Hopefully this is of some use, I think that all in all it is a good list.

This message was edited 1 time. Last update was at 2012/06/10 21:56:07


 
 
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