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Made in il
Tail-spinning Tomb Blade Pilot




Israel

A friend of mine is threatening to use the Fish of Fury against my necrons. Is that thing actually viable?

Also, he's claiming marklights will render night fighting next to useless.

Neither of us has yet to assemble his army, so we're both basically going off of hearsay and theories. Input would be appreciated.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Fish of Fury still works, tho true line of sight kinda gimps it. Only the models that can see can shoot, so most likely the Fire Warriors that are standing will not be able to fire as they can't see.

IF he hits w/ the Markerlights, any friendly unit targeting the unit(s) that are designated no longer have to test to see when the Night Fight rules are in effect.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in ca
Trustworthy Shas'vre




Markerlights can negate Nightfighting, this is true, but remember the following restrictions.

1. The unit shooting the markerlight still has to roll to see the target and then to hit it.

2. Each markerlight token can only be redeemed by 1 unit so this limits the number of Tau units that will be able to shoot normally under Nightfighting.

3. Each markerlight token only aplies to the unit it hit so the number of Necron units that will be exposed is limited.

4. The unit that fires the markerlight usually cannot benefit from it's own Markerlight.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Fireknife Shas'el






Also remember that Tau have upgrades that let them double their night fighting distance. And all battlesuits have acute senses as well.

Night fighting isn't really a disadvantage to Tau players.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

So what's the Necron counter to a rail-gun heavy hit and run Tau army?

Deepstrike sounds too unreliable and options that makes it reliable are really expensive, AV13 QS vehicles would get chewed up by all those S10 AP 1 shots, warriors and immortals will take forever to catch up if they ever do, destroyers would be singled out and slaughtered (and are ridiculously expensive to boot), same for scarab farms.

Only real options I can think about are Wraith wing builds, using GA as suicide transports that go flat out on turn one to disembark blobs into range, using a nemesor+varguard+CCB combo to hax a S&B lychguard deathstar into range (prohibitively expensive at around 650pts minimum), lucking out on LoS blocking terrain placements or resorting to scythespam tactics using the flyer rules.

Since we're going to be playing low point games with fairly basic armies for the foreseeable future only the GA suicide rush is really an option for me...

Suggestions?

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in gb
Possessed Khorne Marine Covered in Spikes






crypees with eldlances are quite cheep 35 or 45 i think can make great anti tank and you can have up to 5 (maybe 4) per overlord.

Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.

 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

cheapbuster wrote:crypees with eldlances are quite cheep 35 or 45 i think can make great anti tank and you can have up to 5 (maybe 4) per overlord.


Yes. Might be tough keeping them alive though...

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in gb
Focused Fire Warrior






Also remember even though your Necron warriors are bad at combat.... they're better than Tau. Battlesuits they might have a bit of trouble with, simply because of the 3+ save, but you could rip Firewarriors a new one (same I!). Flayed Ones would make short work of any Tau unit really. Destroyers will take out the battlesuits too, since they're fast enough to usually render JSJ pointless.

I love it when I opponent brings a super-expensive combat unit to the field... because that's less points he spends on shooting me. Even a basic combat unit will kill my Tau (actually it doesn't even need to be a combat unit), so you shouldn't need Lychguard. 200+ point elite combat units vs Tau are overkill incarnate.
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Night fight is still your friend. As mentioned above the markerlights only work if they can see you first. 'Filters on the tanks are a bigger concern.

Tactics: Overlords in barges. Move flat-out towards the enemy first turn, netting you a cover save. Even if they can see you, and manage to hit you, you don't cover save, and manage to penetrate, they still need to roll 5-6. Otherwise you just living metal/symbiotic repair.

The odds are in your favour, especially with two barges. When your barges start sweeping, their vehicles pop much more easily than yours. And if the Overlord falls out of his chariot, he's going to be doing a ton of damage behind their lines.

And that's just one element. You have more points to spend. Crypteks in warrior squads are hard to kill. And if you have two barges, you can get 10 of them. Annihilation barges can glance most things to death under volume of fire, and only cost 90 points each.

Give your opponent lots of targets that he has to kill. He can't get all of them, and can only markerlight 1-2 (even if he's lucky).

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in ca
Trustworthy Shas'vre




As Tau I recently played against a list including 2 Night Scythes and a bunch of Wraiths. The Night Scythes zoomed into my deployment turn 1 forcing me to have to shoot them down. This meant that on turn 2 the Wraiths were able to start assaulting me without even getting shot at. Worse still, the units in the Scythes just walked onto the board on their own table edge and set up on the objectives.

So yeah, move in fast, force the Tau player to choose 1 or 2 units to kill and leave the rest to march in unmolested. If you are lucky the first units might even survive too.

Tau and Space Wolves since 5th Edition. 
   
 
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