Here's a Vanilla Marines list I put together, trying out somethings.
Anyways, here's the list:
HQ:
Librarian - Avenger, Nullzone - 100
Troops:
Tactical Squad - Meltagun, Missile Launcher, Rhino, Sgt w/
BP +
CCW - 210pts
Tactical Squad - Meltagun, Missile Launcher, Rhino, Sgt w/
BP +
CCW - 210pts
Elites:
Sternguard - 7 Sternguard, all w/ Bolters, Rhino - 210pts
Dreadnought - 2x
TL Autocannon - 125pts
Fast Attack:
Land Speeder Squad - 3x Typhoon Speeders (
HB/Typhoon Launchers) - 270pts
Heavy Support
Vindicator - Siege Shield - 125pts
Vindicator - Siege Shield - 125pts
Vindicator - Siege Shield - 125pts
1500 On the dot.
Starting from the bottom and working my way up...
Now, i take Vindicators, since, the ability to place a large blast template, so far, has had great returns. Destroying entire tactical marine squads, or, taking large chunks out of Hordes is invaluable. Not to mention the fact that you can put the hole of the blast template over any part of a model's base, it allows me to punish vehicles that are parked together, for example. Sure, vindicators have a giant target on their head, and it's kind of pricy at 125pts a pop, but, they are take a decent amount of firepower to crack.
Landspeeders in a squad, so far, have offset the downsides to being in a squad. Being able to ignore Shaken and Stunned results means my Land Speeders are firing more often. Sure, if one gets immobilized it's down for the count, but a Landspeeder that's immobilized is almost worthless anyways, due to it's limited firing arc.
My latest addition, the dreadnaught, is something I'm hoping that will pay off. I dropped Epistolary on my Librarian (that was a bad choice, when I couldn't figure out what to do with 50pts!) and 2 of my Sternguard, + the Power Fist in the Sternguard squad, and got myself 4 Twin Linked S7 Ap4 shots. I think that's a good trade. Not to mention it's good for tying up large close combat squads that don't have scary things like Power Fists (and heck, even Guard Blobs that do, if I can get it that close!). And Grenades are nearly worthless against Dreads, so...
The Sternguard are my Librarian's escort, and the ability to unload 14 poisoned shots into an enemy is pretty damn valuable. I'm sure there's also a situation where using Hellfire Rounds isn't a good idea, but I haven't found it yet. (9~ hits, roughly 8~ wounds. not bad,
imo)
Tactical Marines are Tactical Marines. Missile Launchers are Free, and Meltaguns are good for disintegrating someone or close range shots at armour. Sergeants run without anything special, since they aren't anything special. If they get charged by something that actually wants to charge them, he has a good chance of not living long enough for the Power Fist to matter. At least, that's been my experience.
And the Librarian. The only thing that makes me sad about him is that he doesn't have an invulnerable save. I've been thinking of changing the Avenger to something with longer ranged, like (god forbid) smite. But in the end, it doesn't really matter, since, Null Zone is the bestest 9 times out of 10. Anything really valuable has an invulnerable save, and the ability to tell Invulnerable saves to go to heck is great.
Anyways, that's my reasoning behind my choices. If you have any input, suggestions, etc. Feel free to share! C&C is welcome, as always!