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Made in au
Regular Dakkanaut




Got a load of Necron special characters here. Some wre taken from the Sautekh Dynasty list, whilst others were inspired by Tomb Kings characters.
Points costs are mere estimates, taken from the Codex, and so they may not be accurate.
Enjoy!
EDIT#3: Slightly tweaked Valgul to, hopefully, make it more appealing.

SZAREKH THE LAST SILENT KING (200 pts)
WS5-BS5-S5-T5-W3-I2-A3-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Sempiternal Weave, Phase Shifter, Phylactery, Resurrection Orb
Special Rules: Independant Character, Ever-Living, Reanimation Protocols, Phaeron
[Sceptre of Light] A weapon created when the Necrontyr achieved their scientific peak, so many aeons ago. It counts as a Power Weapon with the following ranged profile (6" S10 AP2 Assault 1).
[Ruler of the Triarch] As long as Szarekh is in play, Triarch Praetorians may be taken as a Troops choice, and will also benefit from a 2+ Armour save.


LORD HIGH JUDICATOR KRAMMATHAL (110 pts)
WS5-BS4-S5-T5-W2-I2-A2-LD10-SV2+
Unit Type: Jump Infantry (Character)
Wargear: Rod of Covenant, Sempiternal Weave
Special Rules: Independent Character, Ever-Living, Reanimation Protocols
[Judicator Battalions] When Krammathal is in play, Triarch Stalkers may be taken as Heavy Support choices, as well as Elites choices.

NEPHIHUS THE OVER-WRAITH (160 pts)
WS4-BS4-S6-T5-W3-I2-A4-LD10-SV3++
Unit Type: Jump Infantry (Character)
Wargear: Phase Shifter, Whip Coils
Special Rules: Independent Character, Fearless, Phase Attacks, Wraithflight
[Transdimensional Gaze] This can be used once per game, during the Assault phase, but before any blows are struck. All enemy models in base-contact must pass a Strength test, or be removed as casualties, with no saves of any kind allowed.

AMUREHR THE SCARAB LORD (120 pts)
WS4-BS4-S5-T5-W2-I2-A*-LD10-SV2+
Unit Type: Beast (Character)
Special Rules: Independent Character, Fearless, Entropic Strike
[Scarab Form] Amurehr is almost entirely made of Canoptek Scarabs. He gets D6 Attacks per turn, a 2+ Armour save, and benefits from the Feel No Pain special rule.
[Explosive Demise] When Amurehr is slain, roll a 3D6 and place that many Canoptek Scarab Swarms in place of his own model. These Scarabs benefit from the Preferred Enemy special rule when engaging the model or unit that had slain Amurehr.


HIERMIKEP THE DOOMLORD (120 pts)
WS4-BS4-S4-T4-W2-I2-A2-LD10-SV4+
Unit Type: Infantry (Character)
Wargear: Resurrection Orb, Abyssal Staff, Night Shroud, Gloom Prism
Special Rules: Independant Character, Fearless, Ever-Living, Reanimation Protocols, Preferred Enemy (Psykers)
[Horrifying Presence] All Morale tests required by Hiermikep's wargear must be taken on a roll of 3D6, discarding the lowest result.

NAVGRAN THE ETERNAL (120 pts)
WS4-BS4-S4-T4-W2-I2-A2-LD10-SV4+
Unit Type: Infantry (Character)
Wargear: Seismic Crucible
Special Rules: IC, Ever-Living, Reanimation Protocols
[Staff of Dissonance] A ranged weapon with the following profile (30" S6 AP6 Assault 1, 3" Blast, Quake, Entropic Strike).
[Eternity Program] Navgran always rolls 4+ for Ever-Living and Reanimation Protocols rolls, and is always restored to full Wounds when such rolls are successful.


THASZAR THE INVINCIBLE (140 pts)
WS4-BS4-S5-T5-W3-I2-A4-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Sempiternal Weave
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, Stubborn, Phaeron
[Dispersion Blades] A pair of Power Weapons that confer a 4+ Invulnerable save, and also have the same effect of Dispersion Shields.

EXECUTIONER EZENDRAKH (150 pts)
WS4-BS4-S5-T6-W3-I2-A3-LD10-SV2+
Unit Type: Jump Infantry (Character)
Wargear: Sempiternal Weave
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, Furious Charge, Preferred Enemy (All)
[Scythe of Red Harvest] This is a Power Weapon that counts as a Voidblade. Additionally, Ezendrakh may forgeo regular close-combat, and make a single attack against all enemies in base-contact.

HIGH ZEPHYRIST ZAMAR (120 pts)
WS4-BS4-S4-T4-W2-I2-A2-LD10-SV4+
Unit Type: Infantry (Character)
Special Rules: Independent Character, Ever-Living, Reanimation Protocols
[Voltaic Destructor] A ranged weapon with the following profile (12" S7 AP- Assault 4, Arc, Haywire)
[Shock Frame] When Zamar suffers an unsaved wound in close-combat, the enemy unit that struck the blow must pass an Initiative test or suffer an automatic wound. Armour and Cover Saves may not be taken against this attack, and wounds caused by it count towards combat resolution. Vehicles will instead take a Glancing Hit on a D6 roll of 4+.


VALGUL THE FALLEN CORPSE LORD (115 pts)
WS5-BS1-S4-T4-W2-I2-A3-LD10-SV4+
Unit Type: Infantry (Character)
Special Rules: Independent Character, Deep Strike, Infiltrate, Ever-Living, Reanimation Protocols
[Bloodswarm Claws] Every time Valgul successfully wounds an enemy model, but does not kill it, place a counter next to that model/unit. Any Flayed Ones entering play via Deep Strike do not scatter if they aim to arrive within 6" of this unit.
[Lord of the Blood and Gore] When Valgul is in play, Flayed One Packs may be taken as Troops choices. Additionally, any Flayed One Packs that Valgul joins (as well as Valgul itself) may re-roll failed attempts to-wound.

This message was edited 4 times. Last update was at 2012/06/14 07:05:35


 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Alot of your characters seem remarkably undercosted, without my codex to hand I can only pick up on one example for now and then look at the others later. The most clearly undercosted is the following:

THASZAR THE INVINCIBLE (100 pts)

He is basically an overlord for the same points as a barebone overlord, however comes with 2 CC power weapons, 4+ invulnerable and dispersion shields, and near immunity to poison weapons, and a 2+ built into his base cost. He should be significantly higher for what he is.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

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Made in au
Frenzied Berserker Terminator






Ones that are good:
High Zephyrist Zamar
Silent King
The Over-Wraith
The Doomlord
Lord High Judicator
Navgran the Eternal

Ones that are OP:
The Executioner. Reasons:
A Jump infantry model that is immune to instant death (T 6) Is strength 7 with rending, 2d6 armour pen and Entropic strike plus furious charge after losing 1 wound is way OP. He can ID guard in the beginning and if you allocate a wound to him can ID Paladins, Nobs and other deathstars. This would be alright and I would play (both with and against) him if only his points cost was more, only 150 is insanely cheap! I suggest making him about 180-200pts.

Thasar The Invincible. Reasons:
The Invincible rule is a big one for this guy. I mean, making all poison weapons wound him on a 6+ only? That is insanely crazy, and would feth up DE. This added to the fact that he has 2 power weapons (giving him 5 str 5 attacks on the charge) and a 2+ 4++ at only 100pts and being a phaeron makes him crazy OP. I suggest either dropping the phaeron rule and making him about 160-170pts, or keeping phaeron and making him about 180-200pts.

Ones that are UP:
The Scarab Lord. Reasons:
is that you are paying 100pts for a CC only character who would get smashed if he was in a scarab squad, and would lose his beast ability if he was in anyother unit. Plus, with only 1 wound at I 2 and random attacks he could easily be killed before he strikes, and if he isn't might not do anything. You should Add a wound to him.

Theres my opinions, but overall they are very nice. Maybe you should make the Flayed One Overlord?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in au
Regular Dakkanaut




JohnnoM wrote:Ones that are good:
High Zephyrist Zamar
Silent King
The Over-Wraith
The Doomlord
Lord High Judicator
Navgran the Eternal

Ones that are OP:
The Executioner. Reasons:
A Jump infantry model that is immune to instant death (T 6) Is strength 7 with rending, 2d6 armour pen and Entropic strike plus furious charge after losing 1 wound is way OP. He can ID guard in the beginning and if you allocate a wound to him can ID Paladins, Nobs and other deathstars. This would be alright and I would play (both with and against) him if only his points cost was more, only 150 is insanely cheap! I suggest making him about 180-200pts.

Thasar The Invincible. Reasons:
The Invincible rule is a big one for this guy. I mean, making all poison weapons wound him on a 6+ only? That is insanely crazy, and would feth up DE. This added to the fact that he has 2 power weapons (giving him 5 str 5 attacks on the charge) and a 2+ 4++ at only 100pts and being a phaeron makes him crazy OP. I suggest either dropping the phaeron rule and making him about 160-170pts, or keeping phaeron and making him about 180-200pts.

Ones that are UP:
The Scarab Lord. Reasons:
is that you are paying 100pts for a CC only character who would get smashed if he was in a scarab squad, and would lose his beast ability if he was in anyother unit. Plus, with only 1 wound at I 2 and random attacks he could easily be killed before he strikes, and if he isn't might not do anything. You should Add a wound to him.

Theres my opinions, but overall they are very nice. Maybe you should make the Flayed One Overlord?


I will be doing that soon. I will also revise Ezendrakh heavily, and Thaszar slightly. With the former, I'll redo his weapon and rule so that he isn't (as) OP. For the latter, I'll try and tweak his special rule.

Like I said, points costs will probably not be accurate. I've never been good with them, even WITH a Codex at hand.
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Why is valgul so expensive? He's not got any wargear as far as I can tell either.

A dude with useful wargear that could join flayed ones for cheap would be neat, as would a character with some special rules that made them more effective, but right now he's just looking like a 2 wound flayed one + beacon and that isn't worth 120 points.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in au
Regular Dakkanaut




I've updated the original post with a few important edits.
   
 
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