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![[Post New]](/s/i/i.gif) 2012/06/13 10:12:16
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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So Im playing with my ork amy agains necrons next week and i was wondering if someone can help me a littlebit.
I was thinking something like this:
We are playing 1000p game.
TROOPS
-Ork boyz (30) + Nob; PK, 'Eavy armour = 230p
-Ork boyz (30) + Nob; PK, 'Eavy armour = 230p
= 460p
ELITE
-Kommandos (13)= 130p
-Boss snikrot; 'eavy armour= 90p
=220
HQ
Big Mek; SAG, ammo runt= 98p
=98p
HEAVY SUPPORT
-Battlewagon: red paint job, zappgun= 110p
-Battlewagon: red paint job, zappgun= 110p
=220p
So that makes 998points. the problem is I dont know are the Zappguns good agains necrons? Sorry for my bad English, Thanks.
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Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/13 10:20:11
Subject: Re:ORKS VS NECRONS! HELP!
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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It will help somewhat if you can give us some general idea of what your opponent is likely to bring.
We will then be better able to help you refine your list/tactics.
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![[Post New]](/s/i/i.gif) 2012/06/13 10:26:21
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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I think he's using C'tan Shard of The Deceiver, warriors, necron lord, Necron Catacomb Command Barge / Annihilation Barge and destroyer. Those are the figures he has but Im almost sure he uses those.
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Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/13 11:30:58
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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He only has that one vehicle?
So he has a single c'tan shard, one necron lord (overlord?), a single destroyer, a single skimmer vehicle, and warriors?
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![[Post New]](/s/i/i.gif) 2012/06/13 11:37:11
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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Yea but he had some other HQ too but I can't remember wich one was that... Yes that was hes army last time we played but Im not sure if he has bought new things..
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Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/13 11:43:27
Subject: ORKS VS NECRONS! HELP!
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Devious Space Marine dedicated to Tzeentch
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Let me guess he makes all terrain dangerous terrian and then pelts you with a ton of shooting.
Easiest way is to get some lootas and snipe down the ci tan asap.
Of course the best way to kill necrons for orks is in melee.
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![[Post New]](/s/i/i.gif) 2012/06/13 11:52:55
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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Minopikle16 wrote:Yea but he had some other HQ too but I can't remember wich one was that... Yes that was hes army last time we played but Im not sure if he has bought new things..
That tends to be important, particularly if it's one of the named characters.
With only one vehicle on the field, you don't have too much to fear. Pelting the C'Tan with Lootas is not a bad idea (As suggested). Normal boyz won't be able to hurt it at all, and any PK wounds will be possibly mitigated on that 4+ invul. Not to mention, if it dies it will be taking a lot of the boyz with it.
The Barge you can assault - the boyz won't be able to affect AV11, but the Nob will have a field day. +2 to glance, and a +1 on the damage chart means that you need a 5+ to kill it on a glance, 4+ on a pen. Past that, you stand little chance of affecting it with any ranged AT fire.
The Destroyer isn't an issue either, not by himself (is it a Destoyer lord, though?). You can happily assault it with boyz.
The warriors, again, can be assaulted.
I think, in this case, it may be more productive to not go with Battlewagons, since they will add little. Toss in some walkers (kanz with rokkits/KMB or even Grotzookas will do well).
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![[Post New]](/s/i/i.gif) 2012/06/13 12:40:21
Subject: ORKS VS NECRONS! HELP!
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Regular Dakkanaut
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Tyrs13 wrote:Of course the best way to kill necrons for orks is in melee.
Pretty much, the best way to kill necrons for any army is melee! Being a Necron player, I'm well aware of that. I don't know Orcs very well, but I do know Necrons, so here's my thoughts.
Based on the models he has, melee is probably your best option. The only real melee threat in his list is his C'tan, and it only has a 4+ save (Invuln, but still) and is very slow. If you can get him to go first, set up your Boyz as far from the C'tan as possible, since they are Str 3 and can't hurt him in melee. Make the C'tan chase you. The C'tan will drop with enough firepower aimed at him, T 7 means Str 4 and Str 5 are the same (wound on 6), but 8 6's and, on average, he's dead. If he gets on your 30 Boyz, you are going to lose a bunch of them, so work hard at keeping that from happening. A Boss pole might help with the fearless wounds.
The rest of the army drops if you get in assault. You hit first, so warriors will die. You are probably going to sweep him the first turn you assault in, just because that's the way it goes with Crons. He won't get a Reanimation Protocol roll if the unit is swept, but his Lord might (if he's smart enough to kill the Lord/Overlord off), so just spread your guys out and surround his Ever Living token so he can't get up within 3" of it.
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This message was edited 1 time. Last update was at 2012/06/13 12:42:00
DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/06/13 12:58:44
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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For this list, outside of the C'Tan, melee is indeed the way to go.
In general, though, you also want to avoid getting into combat with Flayed Ones and Wraiths if you're not charging them with a unit of 20+ slugga boyz.
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![[Post New]](/s/i/i.gif) 2012/06/13 14:01:21
Subject: ORKS VS NECRONS! HELP!
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Pyromaniac Hellhound Pilot
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I just played a game like this recently, me being the ork player and my opponent fielding Necrons. If he is bringing the list or some variety of it, you will be in for a long time, however, your turns should go quick. Your main priority will be to remove the deceiver first. Make sure you take alot of long range weapons. I took the deceiver out with a combo from a Deff Dread with two big shootas and the new dakka jet putting alot of holes in him. Once the Deceiver is gone, you can start to move. Don't move your boys until you get rid of him. That is the best i can tell you.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/06/14 20:42:54
Subject: ORKS VS NECRONS! HELP!
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Irked Necron Immortal
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How is he using the C'tan? If he runs it forwards: easy pickings. Throw enough dakka it's way and it will fall. Large mobs of shoota boys are especially nasty.
If I was the Necron, I would hold him back behind some decent cover and snipe with Moulder of Worlds (large blast, 24 in) at any big mob getting close. C'tan Shards are pretty tall, but very narrow. If there's a good pillar in the terrain, it can be pretty easy to deny LoS to most lootas, especially with the mobility limitations of heavy weapons.
I'm assuming he's doing the terrain thing. Reading back, I don't think I see you mentioning it. So maybe never mind on everything above.
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![[Post New]](/s/i/i.gif) 2012/06/14 22:19:01
Subject: ORKS VS NECRONS! HELP!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Minopikle16 wrote:So Im playing with my ork amy agains necrons next week and i was wondering if someone can help me a littlebit.
I was thinking something like this:
We are playing 1000p game.
TROOPS
-Ork boyz (30) + Nob; PK, 'Eavy armour = 230p
-Ork boyz (30) + Nob; PK, 'Eavy armour = 230p
= 460p
ELITE
-Kommandos (13)= 130p
-Boss snikrot; 'eavy armour= 90p
=220
HQ
Big Mek; SAG, ammo runt= 98p
=98p
HEAVY SUPPORT
-Battlewagon: red paint job, zappgun= 110p
-Battlewagon: red paint job, zappgun= 110p
=220p
So that makes 998points. the problem is I dont know are the Zappguns good agains necrons? Sorry for my bad English, Thanks.
Ok, now that everyone is hopefully done addressing tactics vs necrons, let's point out some basic flaws in the list here. You can't fit 30 boyz in one battlewagon. Only twenty. You have a SAG big mek, but no KFF big mek. KFF first, SAG later for gaks and giggles. Your wagons are easy to suppress, and have no deffrollas. You see, the way I like to think of it, GW made a printing error. Battlewagons cost 110 points, and come with deffrolla by default. They are that awesome. You also need plates so that your battlewagon doesn't have to stop moving every other time it gets glanced. I'd also look into riggers. Eavy armor is not important. It doesn't really matter. You should be trying to keep as many wounds off of you nob as you can, so he doesn't need that 4+ save. I also don't think snikrot can take 'eavy armor? He's a character, so he can't buy upgrades not included in his cost. Also, you should only run 19 boyz in battlewagons so the mek can fit. With all that taken care of, your list should look like this:
HQ
Kff mek- 85.
ELITE:
13 kommandos w/ boss snikrot- 215.
TROOPS:
19 ork boyz with pk nob with boss pole- 156.
19 ork boyz with pk nob with boss pole- 156.
HEAVY SUPPORT:
battlewagon with deff rolla, rpj, plates, zzap gun- 140.
battlewagon with deff rolla, rpj, plates, zzap gun- 140.
Total: 892
You get an extra hundred points to play around with. I'd invest it in something with some long-ranged fire power, because right now you don't have enough. Perhaps turn the zzap guns to kannons and drop the snikrot squad to 10.
EDIT: but yeah, in this matchup, tide or kanwall would work better.
EDIT2: you can get 120 orks into a 1000 point game.
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This message was edited 2 times. Last update was at 2012/06/14 22:21:52
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/06/14 22:54:26
Subject: ORKS VS NECRONS! HELP!
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Resentful Grot With a Plan
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loota boy said it:
Zzap guns are generally a poor choice (bs 2 random strength) to do any decent anti tank. You also cannot give 2 squads of boyz eavy armor.
Now what else do you have access to should help determine what you want to play.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/06/16 12:32:22
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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Thanks for all ur help, it helps me alot. HQ
Kff mek- 85.
ELITE:
13 kommandos w/ boss snikrot- 215.
TROOPS:
19 ork boyz with pk nob with boss pole- 156.
19 ork boyz with pk nob with boss pole- 156.
HEAVY SUPPORT:
battlewagon with deff rolla, rpj, plates, zzap gun- 140.
battlewagon with deff rolla, rpj, plates, zzap gun- 140.
Well that sounds like a plan, I would use lootas but I only have 5 of them so I think its not enough. I would also take those zapp guns away... But thanks for ur help!
He uses c'than with simple way, he just melees with it and makes cover for hes warriors, would deff koptas with twinlinked rokkit launca hurt it?
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This message was edited 1 time. Last update was at 2012/06/16 12:34:09
Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/16 16:08:46
Subject: ORKS VS NECRONS! HELP!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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If it's toughness 8 like last codex, then rokkits are only wounding on a 4+, and they also have to get through a 4++ invulnerable save, besides actually hitting of course. If you only have 5 lootas, look around for bigshoota or rokkit boyz. Basicly anything with a special weapon can be a loota. But if you really can't, it's a good thing you took snikrot and the ladz. It shouldn (hopefully) provide some fast support on further away things. Now, buggies are what, 30 points each? You could probably fit in a trio of them with twin-linked rokkit launchas, which would do better at tackling the c'tan than the koptas. It also puts more armor on the table, so your opponant will have a tougher time dealing with them and the wagons. If you have no buggies, they are easily made from cardboard, plasticard, and lego wheels, but if you don't want to try your hand at converting yet, most people will be ok if you proxy your koptas as buggies, if you just take them off the stand. If you end up liking buggies more than koptas, you can look up the really simple and easy buggy/kopta conversion.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/06/16 17:39:03
Subject: ORKS VS NECRONS! HELP!
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Pyromaniac Hellhound Pilot
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Fining the new dakka jets are amazing at taking out the C'tan shards. The mobility is what helped alot. The plane waaghh helps out alot too. The 18 twin linked shots realy help.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/06/16 18:43:54
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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I realised that I can convert some lootas from my bit box  Yeah those dakka yets are cool and looks like it has lots of dakka... But I can't get it now so must use something else...
Automatically Appended Next Post: HQ
Kff mek- 85.
ELITE:
13 kommandos w/ boss snikrot- 215.
15 Lootas 225
TROOPS:
19 ork boyz with pk nob with boss pole- 156.
19 ork boyz with pk nob with boss pole- 156.
HEAVY SUPPORT:
battlewagon with deff rolla, rpj, plates,125
battlewagon with deff rolla, rpj, plates,125
1082
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This message was edited 1 time. Last update was at 2012/06/16 20:03:47
Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/16 21:02:09
Subject: ORKS VS NECRONS! HELP!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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You seem to be a touch over, partner. I wouldn't skimp on a weapon on the battlewagons. Sure, you may not fire it ever, but with no weapon on the wagon, you are twice as likely to be immobilized. Just think of it as insurance. To balance the points, drop 5 lootas and split the squads. Then trim off maybe a kommando or two.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/06/16 21:28:08
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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Minopikle16 wrote:I realised that I can convert some lootas from my bit box  Yeah those dakka yets are cool and looks like it has lots of dakka... But I can't get it now so must use something else...
Automatically Appended Next Post:
HQ
Kff mek- 85.
ELITE:
13 kommandos w/ boss snikrot- 215.
15 Lootas 225
TROOPS:
19 ork boyz with pk nob with boss pole- 156.
19 ork boyz with pk nob with boss pole- 156.
HEAVY SUPPORT:
battlewagon with deff rolla, rpj, plates,125
battlewagon with deff rolla, rpj, plates,125
1082
I'd certainly recommend against the Deffrollas. Only one of their vehicles is not a skimmer, and they have good saves all around - you'll get minimal use out of it. That's 40pts you can free up.
For the lootas, only get them for anti-infantry and for the C'Tan - not against vehicles, since they can only glance AV13. They deny 4+ saves, so they should tear apart the warriors.
I'm still not sure about the Kommanda squad, but who knows?
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![[Post New]](/s/i/i.gif) 2012/06/16 21:47:47
Subject: ORKS VS NECRONS! HELP!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Ehh, I know that they might not be useful, but that starts to move out of just soft tailoring. We can tailor for the codex, but if he decides to bring along a bunch of rolla-worthy stuff, we're going to look stupid.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/06/17 06:34:50
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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I was thinking about some rokkit launchas to BW but Im not sure.. can you guys put like army list you would recomend Automatically Appended Next Post: Guys I would really need some more help, I just asked him what he has and he has bought: Imotekh the Stormlord ,Vargard Obyron and Doomsday Ark. I think Im fu**ed... the doomsday ark is my fu**ing nightmare :/ And he has like 6 HQ's and he was talking something about that he can use 'em ALL in single battle?!
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This message was edited 2 times. Last update was at 2012/06/17 15:05:36
Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/17 18:14:32
Subject: ORKS VS NECRONS! HELP!
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Irked Necron Immortal
On the train headin down to delicious town
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Minopikle16 wrote:I was thinking about some rokkit launchas to BW but Im not sure.. can you guys put like army list you would recomend
Automatically Appended Next Post:
Guys I would really need some more help, I just asked him what he has and he has bought: Imotekh the Stormlord ,Vargard Obyron and Doomsday Ark. I think Im fu**ed... the doomsday ark is my fu**ing nightmare :/
And he has like 6 HQ's and he was talking something about that he can use 'em ALL in single battle?!
Rokkits are a bad call. If your wagon moves (which it should be) you are only firing one rokkit at BS2. I would recommend first taking at least one Big shoota to avoid immobilization on your firs weapon destroyed result. If you can spare the points kannons are a good buy as well...you can shoot its str 4 blast even if you move!
The stormlord I feel is a bad call vs orks as well. Night fighting could work out in your favor if you play a more assaulty ork list...and Imotekh cant steal the ini from you because he finds orks confusing...Obyron could be a problem...if you want to avoid his extra attacks make sure you place your attacks on his unit and not him he only gets extra attacks if attacks pointed at him miss. If you are lucky youll wipe and run down (one of the only armies orks stand an even chance at running down) his unit taking him with it.
He cant field 6 HQs...if hes trying hes cheating you. He can technically field 3 but only if takes obyron, zandrekh, and one other. If you are talking about him fielding royal court units then yes. The royal court exists outside of the normal force org chart and can be used several ways most popular of which is to put squad leaders in certain squads.
Dont let that doomsday ark scare you...it still scatters and cant move if he wants to shoot that nifty weapon. If you let any of his stuff scare you then he has a leg up on you already. Orks are still a good dex...I still play with them just as much as my crons.
Good luck and let us know how it goes!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/06/17 21:00:47
Subject: ORKS VS NECRONS! HELP!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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A battlewagon may not shoot any weapons if it moves at cruising speed or if attempted to ram. Thus almost any weaponry is wasted as long as the battlewagon is mobile.
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This message was edited 1 time. Last update was at 2012/06/17 21:01:28
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/18 07:21:49
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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Yes he was talking something about that royal court...
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Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/18 09:10:23
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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Minopikle16 wrote:Yes he was talking something about that royal court...
They aren't HQ choices exactly - rather their selection is unlocked by having an Overlord (or one of the special character overlords), and they don't take up any spot within the force organization chart.
They are either Necron Lords (who have access to most of the gear Overlords do) or Crypteks, who are effectively "Technology Magicians" - they can follow several "paths", each which grants them a staff and unique powers. See if you can read up on how the Royal Court work (particularly Crypteks and their abilities), since they are almost always in all necron lists.
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![[Post New]](/s/i/i.gif) 2012/06/19 07:07:32
Subject: ORKS VS NECRONS! HELP!
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Yellin' Yoof
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It's showtime! Im gonna post later how did game go  .
edit: Quick question: Should I run one 5 kopta squad or 2 squads of 3 koptas? Im using buzzsaw and twinlinked rokkitlauncha.
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This message was edited 1 time. Last update was at 2012/06/19 07:20:40
Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2012/06/19 08:03:17
Subject: ORKS VS NECRONS! HELP!
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Mutilatin' Mad Dok
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Running Koptas in squads is a bit of an issue, since you only need to lose 1 (in a unit of 2-4) or 2 (in a unit of 2-5) for them to test leadership at Ld7, which if they fail they are falling back 3D6.
Most players take three units of a single kopta as a result.
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