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![[Post New]](/s/i/i.gif) 2012/06/15 09:20:18
Subject: Night Scythe and Aerial Assault
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Devious Space Marine dedicated to Tzeentch
Australia
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The Night Scythe is specified in the Necron codex as being a 'fast skimmer'. Fast vehicles (according to the BRB) can fire one weapon when moving at cruising speed.
The Night Scythe has the ability 'Aerial Assault', which lets it fire all of its weapons when it moves at cruising speed.
Since the Night Scythe only has one weapon, is this ability superfluous? I'm new to 40k, so I might be mistaken about the rules.
Assuming this doesn't relate to a 6th Ed. rule change, this seems bizarre. Could it just be for consistency with the Doom Scythe (since the two have the same chassis)?
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This message was edited 1 time. Last update was at 2012/06/15 09:21:21
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2012/06/15 09:31:33
Subject: Night Scythe and Aerial Assault
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Discriminating Deathmark Assassin
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I guess it's there for fluffy reasons, ie all Necron Scythe vehicles have the same attributes.
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![[Post New]](/s/i/i.gif) 2012/06/15 09:53:19
Subject: Night Scythe and Aerial Assault
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Grim Dark Angels Interrogator-Chaplain
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DexKivuli wrote:The Night Scythe is specified in the Necron codex as being a 'fast skimmer'. Fast vehicles (according to the BRB) can fire one weapon when moving at cruising speed.
The Night Scythe has the ability 'Aerial Assault', which lets it fire all of its weapons when it moves at cruising speed.
Since the Night Scythe only has one weapon, is this ability superfluous? I'm new to 40k, so I might be mistaken about the rules.
Assuming this doesn't relate to a 6th Ed. rule change, this seems bizarre. Could it just be for consistency with the Doom Scythe (since the two have the same chassis)?
yeah your pretty much spot on dude, its there for fluff reasons, now if it did have more than one gun it would be useful
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![[Post New]](/s/i/i.gif) 2012/06/15 10:01:14
Subject: Night Scythe and Aerial Assault
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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A rule is never (that I can recall) there just for fluff purposes. Im sure this is a 6ed thing.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2012/06/15 10:32:36
Subject: Night Scythe and Aerial Assault
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Decrepit Dakkanaut
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tedurur wrote:A rule is never (that I can recall) there just for fluff purposes. Im sure this is a 6ed thing.
Old One Eye has living battering ram, like all carnifexen, yet as he has crushing claws can never benefit from the +2I. It is there STRICTLY for consistency purposes.
Same here, for now. Given it is the same chassis it wouldnt make sense to not have the rule
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![[Post New]](/s/i/i.gif) 2012/06/15 12:48:18
Subject: Night Scythe and Aerial Assault
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Sslimey Sslyth
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Ok. I'm gonna complain completely off topic, please don't hate me.
Just like the last DE codex, the DE were given some interesting rules that made their army the fastest moving on the tabletop. In very short order, just about every other army got the same rules. (For example, reaver jetbikes were originally the only unit in the game with the turbo-boost move.)
Now, all the cool movement abilities that debuted in the new DE codex (Aerial Assault and Supersonic) that gave DE an interesting edge in speed are being inserted into all the other codices.
Sigh.
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![[Post New]](/s/i/i.gif) 2012/06/15 13:08:20
Subject: Re:Night Scythe and Aerial Assault
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[ADMIN]
Decrepit Dakkanaut
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I think what you're going to see from GW in 6th edition is that there isn't any new vehicle type called 'flyer' because all the codices don't currently contain such a vehicle type.
Instead, I think that vehicles which have the Aerial Assault/Supersonic special rules will probably get some sort of bonus or special rules that essentially makes them the equivalent of flyers in 6th edition. Because frankly most of the flyer models are all currently over-pointed (except for a few like the Vendetta), so it makes sense that they've been pricing them higher than they should be knowing that they're going to get a buff in 6th edition.
So I believe that's why the Night Scythe, for example, got Aerial Assault even though currently it doesn't do anything for the vehicle.
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![[Post New]](/s/i/i.gif) 2012/06/15 13:37:46
Subject: Night Scythe and Aerial Assault
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Ferocious Blood Claw
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The problem with assuming Same chassy same rules is
CCB and AB, same chassy, but CCB is fast while AB is not...
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![[Post New]](/s/i/i.gif) 2012/06/15 13:40:24
Subject: Re:Night Scythe and Aerial Assault
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The Hive Mind
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yakface wrote:I think what you're going to see from GW in 6th edition is that there isn't any new vehicle type called 'flyer' because all the codices don't currently contain such a vehicle type.
I'd go with that, except for the fact that they can (and have) released errata along with a new edition to "update" codexes to the new rules. So it'd be pretty easy to fix that issue.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/15 13:55:21
Subject: Re:Night Scythe and Aerial Assault
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[ADMIN]
Decrepit Dakkanaut
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rigeld2 wrote:
I'd go with that, except for the fact that they can (and have) released errata along with a new edition to "update" codexes to the new rules. So it'd be pretty easy to fix that issue.
That's true of course, but just consider that they've been clearly thinking about adding more flyers into the game for quite some time now so it would be natural for them to have started planning ahead of time for 6th edition. We've certainly seen in the past them sneak rules into codexes ahead of time front-loaded for the new edition that have no meaning until the new edition rolls around (it happened with the Daemon codex in the 4th to 5th edition transition, for example).
So you think that if they were coming up with a new vehicle classification they would have started to implement it already. Instead, all the last few codexes have just used the Aerial Assault/Supersonic combo to designate flyers, and they've also done the same thing with recent IA books that tell you to count vehicles that were previously only 'flyers' as fast skimmers in regular games of 40K (like the regular Eldar Nightwing and Phoenix in IA11, for example).
Therefore I'm assuming that the Aerial Assault/Supersonic rules will be what dictates the difference between a flyer and just a fast skimmer in regular 40K. Of course, it will be interesting if they go back and retroactively give that rule to the Storm Raven and/or the Valk/Vendetta or if they just let them remain different.
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![[Post New]](/s/i/i.gif) 2012/06/15 14:19:37
Subject: Night Scythe and Aerial Assault
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Quick-fingered Warlord Moderatus
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Saldiven wrote:Ok. I'm gonna complain completely off topic, please don't hate me.
Just like the last DE codex, the DE were given some interesting rules that made their army the fastest moving on the tabletop. In very short order, just about every other army got the same rules. (For example, reaver jetbikes were originally the only unit in the game with the turbo-boost move.)
Now, all the cool movement abilities that debuted in the new DE codex (Aerial Assault and Supersonic) that gave DE an interesting edge in speed are being inserted into all the other codices.
Sigh.
I totally agree, they aren't any faster than blood angels in terms of being able to launch a rapid assault either, the DE identity has been heavily undermined by the refusal to just let other armies be slower than them.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/06/15 14:39:50
Subject: Night Scythe and Aerial Assault
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Decrepit Dakkanaut
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arch1angel wrote:The problem with assuming Same chassy same rules is
CCB and AB, same chassy, but CCB is fast while AB is not...
Big weapon = needs more power = cant move as fast and still fire it...
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![[Post New]](/s/i/i.gif) 2012/06/15 15:35:29
Subject: Re:Night Scythe and Aerial Assault
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Pete Haines
Springfield, MA
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Like nos said earlier, it's probably there for consistency. It's better from a design perspective to include useless things that should exist than leave them out because they don't apply. While that does confuse some people, it helps others to understand the intent and how the rules work. Which ultimately is unimportant if something doesn't apply, but it's a livesaver when people come up with their own modifications or a special scenario. To a degree it also helps that people get used to it rather than have it pop up out of nowhere when the rules make it applicable or a new edition comes around.
GW is borderline special, but they do get things right sometimes. They might even plan including such useless things because they know the army might eventually be outdated at a time the rule isn't. Doubtful though.
I think the thing about updating the codices is already happening with stuff like "assume the stormtalon is part of vanilla SM codex". Or I just made that up.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2012/06/16 19:13:46
Subject: Night Scythe and Aerial Assault
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Depraved Slaanesh Chaos Lord
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nosferatu1001 wrote:tedurur wrote:A rule is never (that I can recall) there just for fluff purposes. Im sure this is a 6ed thing.
Old One Eye has living battering ram, like all carnifexen, yet as he has crushing claws can never benefit from the +2I. It is there STRICTLY for consistency purposes.
Same here, for now. Given it is the same chassis it wouldnt make sense to not have the rule
Rhinos have the Repair rule, whereas Razorbacks do not.
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