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Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

Here is a list I am considering using in an upcoming game, followed by the background, restrictions, and where I could use advice.

First, the proposed starting point for the list:

HQ
Vulkan He'stan  (rides with the assault termies)

Troops
10 Tactical, meltagun, multimelta, power weapon

10 Tactical, meltagun, multimelta, power weapon

5 Assault Terminators with Storm Hammer and Thunder Shield, in Land Raider Redeemer with multi-melta

8 terminators with assault cannon

8 Sternguard using 'just' their special ammunition

1570 points as it stands.

The game will be a team game, 1500 points per person, and my partner will most likely be mechanized Eldar (although he does love his Harlequins).

One opponent will probably be IG, heavily mechanized and assault oriented. The other could be anything, with some variant of Marines being most likely, and Dark Eldar possible as well. It will almost certainly not be 'Nids.

Obviously, I need to drop 70 points; two tactical termies seems logical, although that does leave the squad rather small for my liking. Dropping three Sternguard results in the same issue, though.

My limitations are that I have 13 termies, 29 marines, and the land raider. Suggestions as to additional models to purchase (I really need rhinos for everyone, a dreadnought, a squadron of landspeeders, etc) are welcome, although they most likely won't be implemented for this game as I am holding off further buying until I see the 6th edition rules!

I am open to all other suggestions - thanks in advance for your advice.

For the greater glory of the Zoat Empire!


 
   
Made in au
Screaming Shining Spear




Australia

I like your list, but it seems that alot of your weapons are close ranged which means that their going to be legging across the board half the game (namely the melta's). If you could, I would suggest getting at leats a drop pod or rhino for one other unit in your army.
I would suggest to get under you drop one terminator, downgrade melta's to flamers in tac squads and drop one sternguard (think thta gets it below the 1500 mark). Do you know what your versing?

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Firstly, talk to your team-mate!! Cant stress that enough. If you are playing a team battle, for God's sake, talk to each other about lists/tactics/overall strategy before hand.

Right, now thats out of the way, how friendly are you with the other players? Will they allow proxies? Would you rather not proxy for that matter? (and im thinking coke-can drop pods or something similar).

As things stand , there is no way in hell you are going to be able to keep pace with mechdar, and with your short range firepower, that means half your combined army isnt doing squat for at least a turn or two. Also means his highly fragile mech is going to be taking a battering, which loses him his speed advantage far earlier....

just food for thought....

EDIT: terrible spelling

This message was edited 1 time. Last update was at 2012/06/21 08:46:47


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

Thanks, both of you! The tentative plan was to be paired against heavily mech'd up IG running CC units, paired with Dark Eldar. That being said, as I have no way to reach either my partner or opponents before hand, only time will tell. The most likely replacements if any of the three fail to arrive are BA/CSM/GK or Necrons.

I will certainly speak to my partner before hand, although we may only have ten minutes or so. My plan was to have a solid list from which I can vary somewhat with 'game time' decisions.

I can probably proxy different weapons on models, but not to the level of coke bottles. Of course, I might be able to convince someone to lend me a drop pod for an hour...

And yes, that combo would get me under, with five points left over for melts bombs for someone!

Regards,

V

For the greater glory of the Zoat Empire!


 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I will be frank with you. Your list is bad. With only one element that can move forward fast (TH/SS with Vulkan in a LRR), you will get creamed before you get into range for your tac squad to shoot their meltagun or MM. Your sternguard effectively has a range of 12" for the first two turns as you have to move in order to get into position. I don't think you will get to kill anything with those sternguards.

The tactical terminators are iffy and will like die before they earn their points back especially when you are going against mech IG, DE. I also hope you are not going against Eldar with Wave Serpents because your army will die a quick death being outranged and your melta being effectively nullified.

Personally, I would drop all tactical terminators, then mech up all power armour units with Rhino. Put 4x combi-melta (proxy probably) on sternguards. Extra points should be put on either Attack bike with MM or MM/HF speeders.

This message was edited 1 time. Last update was at 2012/06/22 03:36:17


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Verthane wrote:Thanks, both of you! The tentative plan was to be paired against heavily mech'd up IG running CC units, paired with Dark Eldar. That being said, as I have no way to reach either my partner or opponents before hand, only time will tell. The most likely replacements if any of the three fail to arrive are BA/CSM/GK or Necrons.

I will certainly speak to my partner before hand, although we may only have ten minutes or so. My plan was to have a solid list from which I can vary somewhat with 'game time' decisions.

I can probably proxy different weapons on models, but not to the level of coke bottles. Of course, I might be able to convince someone to lend me a drop pod for an hour...

And yes, that combo would get me under, with five points left over for melts bombs for someone!

Regards,

V


Welcome.

You really need to find a way to contact your teammate, otherwise you are going to have glaring holes in your armies....that being said, you need to bring a TAC list, so that you are open to any eventuality (including your teammate having a list scewed towards either CC or shooting for example), and unfortunately this isnt it. I undertand you are limited by your available models, but that also means you have a VERY limited selection of lists that are available to you, and hence your opponents will know almost exactly what you are bringing.

The other problem you have is that your army has little to no synergy, and will be picked apart piecemeal. As said, the only 'fast' thing you have is the LR, which will therefore be the target of pretty much every weapon on the field capable of hurting it until it goes down Turn 1. Then everything else will take out your assault Termies and Vulcan. Leaving you with footslogging Tacticals (armed with short-ranged heavy weapons that require NOT moving no less), and footslogging Tactical Termies who will mostly be ignored so your Troops can get wiped. Sternguard are almost always good, but they really need a way to get onto the battle field, hence my coke-can hypothesis.

Where is this being played? FLGS? Friednds house? Gaming Club? i ask because you need to know if you can proxy, and IMO drop pods are the easiest thing to proxy.
Drop the Tactical Termies, add drop pods to all 3 power armoured squads (purely cos they are easier to proxy, Rhinos otherwise).

agree with leohart that the Sternguard could do with a couple combis, whether melta or plas.

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

Blunt feedback is VERY much appreciated, thank you.

The game will be played at FLGS this evening. I have two small saving graces, although neither will overcome this list's issues. One is that my opponents will have no more time to coordinate that my partner and I will; and that another is that no one there has seen my Marines before, as I usually play Eldar or Tyranids.

With the potential range issues, would I be better off with Lascannons and MLs? I had been focusing on melta due to the strong likelihood of a tank-Rich environment and of course due to taking Vulkan, but range may be more useful here.

Another option could be to proxy the tac termies as more assault termies and teleport them in, perhaps with a teleport homer on one of the tacticals, or if nothing else to make certain the IG player has to defend his back field to some degree. TH/SS on at least 4 of the six might give some survivability.

Again, thanks for not sugar coating my issues.

V

For the greater glory of the Zoat Empire!


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Again, welcome, glad we havent offended...

Hmm, well thats something at least, and i like the surprise Marnines idea!

Are you splitting the Tacticals? Could take MLs and camp them on your objectives while the melta groups advance...will let you utilise Vulcan and still have some long-range punch...albeit rather vulnerable punch. Also ,im hoping that your partner is taking some Fire Dragons, as this will give you more melta. Also note that DE transports are made of cardboard, bolters have a chance of doing damage to them depending on the circumstances...However, Combat Squadding (finally remembered the term ) will mean your squads are easier to wipe....

If they will let you proxy the Tacticals Termies as Assault, do it!The problem with giving then Tacticals a homer, is that they are still footslogging themselves, and so run the risk of not being very far across the board before the Termies come in. Scout bikers would work wonders here, but thats a story for another time...they dont have to DS, let them walk over with your Tacticals (combat squads?) advancing with them, and using the LRR as mobile cover? This might even make your opponents forget you have a SECOND squad of Termies inside the big fire-spewing thing...?

Model limitation is your biggest issue here, simple as that. So, maybe play this one as a fun game and wait till you can expand a bit to play more competitively? Not to say dont try and win, just take this as an advantageous game to see what works well, what doesnt that sort of thing?

Saying that, write a list out that includes Drops Pods (or even Rhinos depending on how nice the store is), as well as your current one and make sure the FIRST thing you do when you get into the store is to ask about proxying. And definitely make sure the next thing you do is find your teammate and work out a general plan of attack. (another bit of advice, make sure you let him/her know your list isnt optimised, but you are using what you have. see if you can arrange a re-match once you have expanded your collection? either as revenge, or to see if you can go 2:0 up!)

Good luck

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

Indeed, sound advice. I normally run marines at much lower points values (750-1000), where I am not so limited. The group wanting to do 1500 certainly stretches what I have, realistically beyond where it should be! I can't wait for sixth to come out, because then I can make more solid decisions about expansion points for all three of my armies, without worrying about getting something that turns out to be much less useful under a new rule set!

For the greater glory of the Zoat Empire!


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Thats what i guessed if im honest, when you are at the stage where you have run out of models, you are basically playing at a level too high for you. Still, good luck for tonight (not sure what time it is there, im going to bed lol)

Not long to wait then...

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
 
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