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June 30th 2,000 pt. 40K tournament at Redcap's Corner in Philadelphia! Our last 5th edition event!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut



Philadelphia, PA

June 30th @ Redcap's Corner
2,000 Pt. Warhammer 40,000 Tournament
Our final 5th edition tournament!

Location: Redcap's Corner, 3617 Lancaster Ave., First Floor, Philadelphia, PA 19104.
Date and Time: June 30th, doors at 11AM, games at noon.
Cost: $10/player.

Army Composition: 2,000 pts./player
Rounds: Three rounds, each consisting of two hours of game play, with fifteen minutes per player additional time for deployment.
Models: Models need not be painted, and conversions are totally fine (Forge World, third party, scratch-built, whatever), but proxies are not allowed. If you have questions about whether a model would count as a conversion or a proxy, email us or stop by and ask us. Essentially, you need to make sure your models are equipped and portrayed in a clear and obvious way, but we want your army to look every bit as cool as you want it to!
Scenarios: Scenarios will be available one week before the event.
Special: As with all of our recent 40K events, Forge World non-Apocalypse rules are allowed, but please check with us for approval before the day of the tournament if you plan on using Forge World rules in your list.

Prizes: Store credit toward purchases at Redcap's Corner, based on tournament attendance, will be awarded to top finishers. This store credit can be used on anything in-store (even future events), and can be used on special orders placed with us, so even if we have nothing in-stock that you're after, you can make requests and we'll do our best to fill them.

Contact: redcapscorner@gmail.com

We'll also have copies of the 6th edition rules available the day of the tournament, and for anyone who wishes to preorder a 6th edition rulebook, we're offering a 25% off preorder price! Preorders can be picked up that afternoon! Thanks, guys!
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Any word on what these scenarios might be?

Renegade Guardsmen 
   
Made in us
Regular Dakkanaut



Philadelphia, PA

Sorry for not getting a chance to post this sooner, but here they are:

Round 1
Deployment: Pitched Battle
Mission: Capture and Control

Massacre: You hold both objectives at the end of the game.
Major Victory: You hold 1 objective, your opponent holds none, and you have more kill points than your opponent at the end of the game.
Minor Victory: You hold 1 objective and your opponent holds none at the end of the game, or neither player holds an objective and you have more kill points than your opponent at the end of the game.
Draw: Neither player holds an objective and neither player has more kill points than the other at the end of the game.

Bonus Points: +1 if at least one of your opponent’s HQs was dealt the killing blow by one of your HQs, +1 if your opponent controls no elites at the end of the game.

Round 2
Deployment: Spearhead
Mission: Annihilation

Massacre: You have 5+ more kill points than your opponent at the end of the game.
Major Victory: You have 3 to 4 more kill points than your opponent at the end of the game.
Minor Victory: You have 1 to 2 more kill points than your opponent at the end of the game.
Draw: You and your opponent have an equal number of kill points at the end of the game.

Bonus Points: +1 if you still control at least two units of troops at the end of the game, +1 if half or more of your opponent’s remaining non-vehicle units are at half or below their starting size at the end of the game.

Round 3
Deployment: Dawn of War
Mission: Seize Ground
Special: In this round, fast attack units count as scoring (vehicles still can’t score).

Massacre: You hold 3+ more objectives than your opponent at the end of the game.
Major Victory: You hold 2 more objectives than your opponent at the end of the game.
Minor Victory: You hold 1 more objective than your opponent at the end of the game.
Draw: You and your opponent hold an equal number of objectives at the end of the game.

Bonus Points: +1 if opponent controls no HQs at the end of the game, +1 if no enemy fast attack units are in your deployment zone at the end of the game.
   
 
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