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Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Hi there.

I've come up with a 600 Guard point list. It's not really competitive, I like to play fluff-wise, and just for fun rather than WAAC.


Here's the list, please let me know what you think. I'm not sure about the veterans though. I want them to keep the camocloaks, but then it would be a better idea to ditch the melta guns and flamer for more long range firepower, like 3 sniper rifles.

The idea of this army is to either form a static gun line, with the sentinal and roughriders holding back to plug possible holes in the gunline when assaulted, or just have them all move forward to capture objectives. The sentinal and Rough riders will contest enemy objective, trying to clear away the defenders until I get my infantry up close. Those various grenades are to attack light vehicles in close combat should shooting fail.

So, what do you think?

HQ
-Company Command Squad
Power weapon, meltabombs, bolt pistol
regimental flag
meltagun
1 Bodyguard

Troops
-Veterans
2 melta guns
flamer
forward sentries (camocloaks and snare mines)
power weapon

-Platoon

1 Platoon Command
meltabomb
Krak grenades
Heavy flamer
Meltagun

3 infantry squads
grenade launchers

Fast Attack
Scout sentinal
Autocannon
Hunter killer missile
Camo netting

5 Rough riders
Power weapon


There may be a lot of mistakes in this list, but that's why I put it up here.



 
   
 
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