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![[Post New]](/s/i/i.gif) 2012/06/20 15:13:43
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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slightly different style of list, looking for feedback. i know a lot will change when 6e drops, but still working on lists ...
HQ:
Parasite of Mortrex
ELITE:
Deathleaper
Doom of Malantai in Mycectic Spore
2x Zoanthrope in Mycetic Spore
TROOP:
10x Genestealer
9x Genestealer
10x Hormagaunt w/Toxin Sacs
10x Hormagaunt w/Toxin Sacs
HVY:
Trygon Prime
Trygon Prime
comes to 1496 pts.
ALTERNATELY, can drop one trygon prime, add mawloc and mycetic spores for the hormagaunts. that would come to 1492pts.
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![[Post New]](/s/i/i.gif) 2012/06/20 15:27:05
Subject: 1500 null deployment tyranid list
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Tower of Power
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Hmmm, looks like this list would be cracking against infantry, but may struggle with vehicles at range. You only have the Zoanthropes and Doom to blast vehicles. Also no spores for the Hormies, they will die when it lands.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/06/20 15:41:24
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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mercer wrote:Hmmm, looks like this list would be cracking against infantry, but may struggle with vehicles at range. You only have the Zoanthropes and Doom to blast vehicles. Also no spores for the Hormies, they will die when it lands.
Parasite is St6 A4 Jump Infantry with rending ... and if no spores for the hormies, would you keep them in reserve or place in cover? everything can deepstrike or outflank with the exception of the hormies ...
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5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/20 15:48:13
Subject: 1500 null deployment tyranid list
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Perfect Shot Dark Angels Predator Pilot
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In cover, If they come in reserves, they will be walking on the back edge = No way they will get to the fight on time.
Unless there is an objective on your side that you left unattended. A squad of Hormaguants could come in reserves to take that obj and sit on it.
I've never looked into the Parasite, so I won't comment.
But a Tyrant with HC, will let one of those hormaguant squads outflank! and give you better reserve rolls.
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/06/20 15:56:08
Subject: Re:1500 null deployment tyranid list
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Tunneling Trygon
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Spores for any units with no shooting attack is a total no-no. They'll just get shot to bits before they get to assault anything. If you want spores and are spending up to 8 points on a hormogaunt then maybe look at 10 points for a devourer gant. Now they can work from spores.
If trygons are coming in by D/S I'm not sure I'd bother with the prime upgrade. Spend the points on toxin sacs for the stealers instead and AG for the trygons themselves.
Parasite is good in assault, but suffers like warriors from only being T4 with multi-wounds. Needs a large pack of gargoyles to attach himself to in order to take the first 20 shots aimed at him ... Points costs for a unit with the stats of a wraith but without the invul save makes me cry a little inside ...
Rather than deathleaper I'd want a second brood of zoanthropes.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/06/20 15:59:04
Subject: Re:1500 null deployment tyranid list
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Regular Dakkanaut
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this is a rough point level to do null deploy.
if genestealers outflank do they still have the option of coming in through the trygon tunnel? (like dark eldar webways)
I agree there's not enough AV, but I'm not sure there's an easy way to fix that.
Consider adding more genestealers or gaunts by removing the doom or deathleaper.
the numerical disadvantage associated with units trickling on to the board is compounded when those units are small.
mawloc is way overpriced. don't do it.
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![[Post New]](/s/i/i.gif) 2012/06/20 16:01:57
Subject: 1500 null deployment tyranid list
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Perfect Shot Dark Angels Predator Pilot
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agreed, Mawloc is overpriced
The Deathleaper though, is essential to shutting down enemy psychics and psychic hoods (a zoanthropes worst enemy)
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/06/20 16:14:19
Subject: 1500 null deployment tyranid list
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Tower of Power
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beltenebros wrote:mercer wrote:Hmmm, looks like this list would be cracking against infantry, but may struggle with vehicles at range. You only have the Zoanthropes and Doom to blast vehicles. Also no spores for the Hormies, they will die when it lands.
Parasite is St6 A4 Jump Infantry with rending ... and if no spores for the hormies, would you keep them in reserve or place in cover? everything can deepstrike or outflank with the exception of the hormies ...
Indeed, but currently assault against vehicles sucks, plus Parasite cannot deal wiht vehicles at range.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/06/20 16:18:54
Subject: Re:1500 null deployment tyranid list
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Lurking Gaunt
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jcress410 wrote:this is a rough point level to do null deploy.
1500 is usually the largest game we get to play, and i like the null deployment lists/models, so i thought i'd give it a go!
jcress410 wrote:if genestealers outflank do they still have the option of coming in through the trygon tunnel?
dex says 'units arriving from reserve', so i assume they still can. i'd have to check FAQ unless someone knows off the top of their head ...
jcress410 wrote:Consider adding more genestealers or gaunts by removing the doom or deathleaper.
need deathleaper to reduce ld of psykers. i think i'll lose the doom and put more zoanthorpes in to up AT.
jcress410 wrote:mawloc is way overpriced. don't do it.
i know, i know ... i'd really like to use him though lol! Automatically Appended Next Post: Moronic Nonsense wrote:I've never looked into the Parasite, so I won't comment. But a Tyrant with HC, will let one of those hormaguant squads outflank! and give you better reserve rolls.
I can get rid of the Parasite, add Flyrant with HC, but I'd have to lose a squad of hormies. List would look like this:
HQ:
Tyrant w/Wings, Hive Commander
ELITE:
2x Zoanthropes w/Mycetic Spore
2x Zoanthropes w/Mycetic Spore
Deathleaper
TROOPS:
10x Genestealer
10x Genestealer
10x Hormagaunts w/Toxin Sacs
HVY:
Trygon w/Adrenal Glands
Trygon w/Adrenal Glands
comes to 1495pts. I think I like this list better, but I'd like to try with Parasite ...
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This message was edited 1 time. Last update was at 2012/06/20 16:45:07
5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/20 23:16:39
Subject: 1500 null deployment tyranid list
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Regular Dakkanaut
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I like that list. I'm rooting for you. I wish wacky stuff like null deploy was more competitive. All drop pods would be a fun list too.
There are so many MSU lists (at least in my local meta) that anything that isn't has to be super anti-MSU to be competitive.
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![[Post New]](/s/i/i.gif) 2012/06/21 13:32:39
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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jcress410 wrote:I like that list. I'm rooting for you.
cheers! i always enjoy playing odd lists and thoroughly enjoy bringing stuff to the table you rarely see. i find often that people expect to see certain things in an army and i frequently catch them unprepared ...
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![[Post New]](/s/i/i.gif) 2012/06/21 13:41:39
Subject: 1500 null deployment tyranid list
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Swift Swooping Hawk
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If you're going to bring a troop squad in from the board edge to objective camp then make them termagaunts. That way if they fall to their instinctive behaviour then they will just sit and shoot anything in range. The hormagants will run off and get killed.
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This message was edited 1 time. Last update was at 2012/06/21 13:41:47
  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2012/06/21 14:06:12
Subject: Re:1500 null deployment tyranid list
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Tunneling Trygon
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I just can't get deathleaper to earn his points. If, like, ymgarls, he can assault the turn he arrives then great, but as it stands he needs to remain out of combat to receive a turn of shooting and multi-wound T4 models with a 5+ armour save just don't tend to last. You can always hid him, but then your spending 140 points and using an elite slot on what might only be -1 Ld to one psyker. SITW is far more numerous and puts the psyker at 50/50 anyway.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:00:48
Subject: Re:1500 null deployment tyranid list
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Lurking Gaunt
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ruminator wrote:I just can't get deathleaper to earn his points.
well i've not played him yet so we'll see how it goes, but i like the ability to pop up anywhere on the table (more than 1" away from enemy), rending shooting and cc attacks on 5+, to disappear back in to reserve, and to add +1 to reserve rolls when on table and place a deep striking unit within 6" of him. he's also got a goodie bag of trickery and allows the army to be very mobile.
of course, on paper and on the battlefield are completely different ...
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5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:03:49
Subject: 1500 null deployment tyranid list
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The Hive Mind
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Deathleaper is invincible until the last turn... so use him for objective contesting.
He comes in from reserves, place him in terrain. End of his movement phase - no enemy with 1", remove him. Repeat until turn 5, place him in terrain within contesting range of an objective. Hope game ends. If not, he's still relatively sturdy.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:06:53
Subject: 1500 null deployment tyranid list
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Tunneling Trygon
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rigeld2 wrote:Deathleaper is invincible until the last turn... so use him for objective contesting.
He comes in from reserves, place him in terrain. End of his movement phase - no enemy with 1", remove him. Repeat until turn 5, place him in terrain within contesting range of an objective. Hope game ends. If not, he's still relatively sturdy.
Just seems such a massive waste of a WS9 model ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:08:35
Subject: 1500 null deployment tyranid list
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Perfect Shot Dark Angels Predator Pilot
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Or use the deathleaper as a distraction guy. If you place him by some devastators, while some other bugs are charging forwards. They will have a choice to make. Shoot the Deathleaper who will kill me in assault (but I might not be able to see him thanks to his special stealth). Or do I shoot at the charging bugs in front of me? who will reach my lines next turn and wreck face.
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:15:04
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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Helvost wrote:If you're going to bring a troop squad in from the board edge to objective camp then make them termagaunts. That way if they fall to their instinctive behaviour then they will just sit and shoot anything in range. The hormagants will run off and get killed.
definitely.
i've updated the list with everyones MUCH APPRECIATED advice and have come up with the following:
HQ:
Parasite of Mortrex
ELITE:
Deathleaper
2x Zoanthrope in Mycetic Spore
2x Zoanthrope in Mycetic Spore
TROOP:
10 Genestealer
10 Genestealer
10 Hormagaunts w/Toxin Sacs
10 Termagants w/Devourer
HVY:
Trygon w/Adrenal Glands
Trygon w/Adrenal Glands
Comes to exactly 1500pts.
This way, the hormagaunts will (hopefully) come in through Trygon tunnel. If termagants come early they can come from table edge and sit on objective, otherwise they can come through tunnel or close to deathleaper, depending on the game. Everything can start of table and outflank or deepstrike!
Going to play this list next week vs. DE and SW. Will let everyone know how it goes! Of course, updates after 6e drops are likely ...
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This message was edited 1 time. Last update was at 2012/06/21 15:20:56
5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:17:18
Subject: 1500 null deployment tyranid list
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Perfect Shot Dark Angels Predator Pilot
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good luck!
Don't let those DE poisen weapons get to your MCs
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:19:59
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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Moronic Nonsense wrote:Or use the deathleaper as a distraction guy. If you place him by some devastators, while some other bugs are charging forwards. They will have a choice to make. Shoot the Deathleaper who will kill me in assault (but I might not be able to see him thanks to his special stealth). Or do I shoot at the charging bugs in front of me? who will reach my lines next turn and wreck face.
that's how i thought of using him. can pop up and distract. can disappear and reappear anywhere on the table. can contest objectives last turn. plus "it's after me", "what was that", "where is it", and "where'd it go".
Automatically Appended Next Post:
Moronic Nonsense wrote:good luck!
Don't let those DE poisen weapons get to your MCs
thanks! that's the plan! will be an interesting game for sure!
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This message was edited 2 times. Last update was at 2012/06/21 15:21:17
5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/22 05:43:31
Subject: Re:1500 null deployment tyranid list
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Troubled By Non-Compliant Worlds
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Turn one you have nothing on the board, you still have that evil gleam in your eye. That gleam you got when you went second and after you deployed you said "I'm done".
Your opponent has deftly maneuvered into defensive positions with which to hold off your swarm of evil alien bugs, but you know nothing can stop you now. Nothing you will be all over him like a fat kid on candy, but then you see that he had blocked off some main fire lanes, and pieces of cover. you start to realize you will need many of your units. and the death leaper does not give reserves rolls turn one. Things are tense in your mind you playfully mess with your opponent "are you sure you want to go there" "eh whatever its your funeral" "I wouldn't do that if I was a space marine". Inside you just can't wait for turn two, you just want him to stop moving into areas that deny you both the turn one charge and cover. now the time has come you pick out that one die, you know the one, and start to roll for reserves
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This message was edited 1 time. Last update was at 2012/06/22 05:43:54
Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/22 10:45:07
Subject: Re:1500 null deployment tyranid list
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Tunneling Trygon
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You will be a slave to reserve rolls I'm afraid. You can't rely on the deathleapers +1 to impact as if he doesn't arrive until T3 it makes no difference.
Trygon tunnel for the same reason. If gants/gaunts come in the same turn/earlier than the trygon they can't use it. Also you can't assault when coming out of the tunnel so you wouldn't want to use hormogaunts for that anyway. For this reason I'd use more genestealers as at least they can outflank.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:01:04
Subject: Re:1500 null deployment tyranid list
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Lurking Gaunt
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ruminator wrote:You will be a slave to reserve rolls I'm afraid. You can't rely on the deathleapers +1 to impact as if he doesn't arrive until T3 it makes no difference.
Trygon tunnel for the same reason. If gants/gaunts come in the same turn/earlier than the trygon they can't use it. Also you can't assault when coming out of the tunnel so you wouldn't want to use hormogaunts for that anyway. For this reason I'd use more genestealers as at least they can outflank.
very true. didn't realize no assault out of tunnel. i'll probably drop the hormies for termies that can shoot right out of tunnel. i'll look into refining the list to include tyrant as hq to boost reserve rolls immediately, then may include hormies as outflankers ... thanks for the tips/advice! i'll be trying out some form of this list next week. then revise at end of the month lol ...
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5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:21:54
Subject: 1500 null deployment tyranid list
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Troubled By Non-Compliant Worlds
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ok. My last post was supposed to be funny (I am a futurama fan)
For real this time,
Hive Tyrant w/ Hive Commander 195
Hiveguard x 3 150
Deathleaper 105 (i think)
Zoes In a pod 160
Troops
Genestealers x 10 140
Genestealers x 10 140
Hormogaunts x 20 120
Hormogaunts x 15 120
Trygon 200
Trygon 200
1500 exactally
So you start the Hive tyrant on the board as well as the hive guard.
you hide the tyrant turn one and you can hide the hive guard and still bring their weapons to bear on things that move into there threat range.
you can outflank that huge group of Hormogaunts with Hive Commander. They have bounding leap and move through cover so they should be able to charge something if not definitively present a threat. but if you gaunts do not come in before the trygons then you can still have them subterranean assault. I took off Adrenal Glands cause you have to trust your trygons, it is enough without s7 or i5. more often than not you are charging into cover and do not have grenades. Honest I would drop the zoes. I have two I love them to death but they just can't seem to do it for me. I would rather mess up AV14 with a trygon. Also both of these lists are short on synapse. If you drop the zoes you can make both your trygons prime and give them regeneration. this give them a 12 shot shooting attack when they show up (as they can not charge), but a combined 24 s 5 shots!!!! regeneration on trygons is awesome. you get one die for each missing wound every turn! I had a trygon take 11 wounds one game over 6 turns!
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:42:12
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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Thrawn2600 wrote:ok. My last post was supposed to be funny (I am a futurama fan)
lol, i did enjoy your last post. and it's totally true.
i didn't bring guard because i don't have the models right now. i do have 4 zoes so that was the alternative. the deathleaper is 140pts :( , not 105.
but i really think i should bring the tyrant w/hive commander, i just like the idea of the parasite.
also, termagants, as someone pointed out above, if they fail synapse they sit in cover and shoot at closest enemy, so if they're on an objective that's a-ok. most everything else doesn't need synapse ...
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5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:46:24
Subject: 1500 null deployment tyranid list
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Troubled By Non-Compliant Worlds
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beltenebros wrote:Thrawn2600 wrote:ok. My last post was supposed to be funny (I am a futurama fan)
lol, i did enjoy your last post. and it's totally true.
i didn't bring guard because i don't have the models right now. i do have 4 zoes so that was the alternative. the deathleaper is 140pts :( , not 105.
but i really think i should bring the tyrant w/hive commander, i just like the idea of the parasite.
also, termagants, as someone pointed out above, if they fail synapse they sit in cover and shoot at closest enemy, so if they're on an objective that's a-ok. most everything else doesn't need synapse ...
well actually if they are not in cover they give up shooting to run towards it.
you also want synapse because everything has bad leadership except genestealers. Just use warriors as hive guard. they are expensive. just tell you opponent that a unit of 3 is 75 bucks. they will understand.
also drop the deathleaper for 140 points. I bet if you do you can work the parasite into this list. including the hive tyrant.
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:49:31
Subject: 1500 null deployment tyranid list
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Lurking Gaunt
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Thrawn2600 wrote:[
well actually if they are not in cover they give up shooting to run towards it.
you also want synapse because everything has bad leadership except genestealers. Just use warriors as hive guard. they are expensive. just tell you opponent that a unit of 3 is 75 bucks. they will understand.
also drop the deathleaper for 140 points. I bet if you do you can work the parasite into this list. including the hive tyrant.
i've built several versions of this list using battlescribe (love it, btw) and i'll be testing some out next week. i'll tweak as necessary, but i also like the idea of the deathleaper. we'll see if he's worth the points. he also helps T3 reserves coming in ...
hopefully my slinky won't explode ...
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This message was edited 1 time. Last update was at 2012/06/22 16:51:06
5 successful Dakka Swap Shop transactions! |
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![[Post New]](/s/i/i.gif) 2012/06/22 16:55:03
Subject: 1500 null deployment tyranid list
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The Hive Mind
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Thrawn2600 wrote:well actually if they are not in cover they give up shooting to run towards it.
Not true.
They must move towards cover.
In the shooting phase they fire at the nearest target. If they can't see anyone in range, they must run towards terrain.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/22 17:03:14
Subject: 1500 null deployment tyranid list
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Troubled By Non-Compliant Worlds
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rigeld2 wrote:Thrawn2600 wrote:well actually if they are not in cover they give up shooting to run towards it.
Not true.
They must move towards cover.
In the shooting phase they fire at the nearest target. If they can't see anyone in range, they must run towards terrain.
Incorrect. In the movement phase they are stationary. in the shooting phase they must RUN to cover. if they are already in cover they must fire at the closest target.
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This message was edited 1 time. Last update was at 2012/06/22 17:08:33
Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/22 17:30:33
Subject: 1500 null deployment tyranid list
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The Hive Mind
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Thrawn2600 wrote:rigeld2 wrote:Thrawn2600 wrote:well actually if they are not in cover they give up shooting to run towards it.
Not true.
They must move towards cover.
In the shooting phase they fire at the nearest target. If they can't see anyone in range, they must run towards terrain.
Incorrect. In the movement phase they are stationary. in the shooting phase they must RUN to cover. if they are already in cover they must fire at the closest target.
We're both wrong.
Page 33 Nid codex. They don't move in the movement phase, but must shoot in the shooting phase, and must run to cover if they cannot shoot.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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