sirlotsofpain wrote:I am sorry to trouble you guys. I am having a HORRIBLE time trying to figure out the magic phase of this game, So much so im about to ebay my orcs and buy dwarves.
-do both player roll for winds of magic at the start of the game or does the first player just get to cast with no fear of dispel?
-how does dispel work exactly Do i just role the number of dispel dice i have and hope to get a higher total than the casters role?
-My brother likes to cast some sort of rat frenzy on his clan rats that lasts all game. Can i attempt to dispell it every turn or does he just have it once it lands for the rest of the game?
-is there some kind of utube video i could watch that explains this phase a little better then the rule book?
Thanks for your time.
I'll do the best I can, with help from Bob and Bill:
1) Winds of Magic is rolled for at the start of each Magic Phase. You roll
2D6. The total of these two dice is the number of dice the player who's turn it is gets in his "Power Pool". The highest number out of the two dice is the number of dice the the player who's turn it isn't gets in his "Dispel Pool". For example, it is Bob's turn. The Winds of Magic dice are rolled, and the result is a 5 and a 2. The total of these two numbers is 7, so Bob gets 7 dice in his Power Pool. The highest of these two numbers is 5, so Bill gets 5 dice in his power pool.
2) Dispelling is done in the following way. If your opponent successfully casts a spell, and it is not cast with Irresistable Force (2 or more 6s), then you may attempt to dispel it. You do not
have to dispel every spell and I'd advice you not to because you will almost always have less dispel dice than your opponent has power dice. To dispel a spell you must equal or beat what your opponent got when casting the spell. In this case, it is NOT the base casting value of the spell (unless he happened to roll exactly this). Remember, the wizard's level is added to this total. The only limit of Dispel Dice you use is how many you have left in your Dispel Pool. Note, a dispel attempt that contains 2 or more 6s automatically dispels the spell, even if it did not beat your opponent's value.
For example, Bob uses his Level 4 wizard to cast
Dwellers Below, he uses 4 dice in the attempt. He rolls a total of 15 on the Dice, which, added to Bob's Wizard's level of 4 gives a total score of 19, which successfully casts the spell. Bill knows that
Dwellers Below is a very powerful spell, and he most definetly does not want it cast on his horde of Orc Boyz. Hence, he nominates his Level 2 Wizard to make the dispel and uses all his 5 dice in the attempt. He rolls a total of 18 on his 5 dice, which, with the Wizarding Level of 2 added, equals a score of 20. This beats Bob's score and the spell is therefore dispelled.
3) The Spell your brother is using is a type of spell called a
Remains In Play spell. These can be dispelled in 2 ways. The first is the method I mentioned above. The Second Way is to dispel it in subsequent turns. You may attempt to dispel a
Remains In Play spell in any Magic Phase, be it your own or not. If it is your own, then dice from your Power Pool are used to dispel it. When dispelling in subsequent turns, you only need to beat the base casting value of that spell, NOT what your opponent happened to roll when he cast that spell. Note that you can only attempt to dispel a certain
Remains in Play spell once per turn, if you fail the first time, you may NOT try again in that magic phase.
For example, Bob also casts
Cascading Fire-Cloak on his unit of Spearmen containing a wizard. He successfully casts the spell with a score of 8 and Bill, as he has no dispel dice left, must let it through! The game progresses to Bill's Magic Phase. As Bob's Spearmen are in combat with Bill's Orcs, Bill does not want the spell to linger, for his Boyz will suffer further hits. Therefore, he attempts to dispel the spell. In Total, Bill gets a score of 7. This DOES dispel the spell as only the base casting value of the spell, which is 5, needed to be beaten or equalled.
4) Not that I know of, though it's not unlikely that one exists.