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Made in us
Fresh-Faced New User




WS BS S T W I A Ld Inv
5 3 9 7 5 2 4 5 5+

1500 points base

Wargear: Graveworm takes 7 side mounted gauss blasters, In its maw is a single strength 10 AP1 Lance beam, the Mortal Coil. Can swap out the Mortal Coil for four forward mounted gauss Cannons (each set, twin linked), for free

Armor Values
FA: 12
SA: 11
RA: 11

Special Rules:
Graveworm can not enter the battlefield on the first turn, nor can it arrive via normal deep strike. On the second turn, graveworm must target an open area, 3" away from any other figure. Place a large blast template, and make all non-hindering terrain, hindering, and all hindering terrain dangerous. Graveworm can only fire while moving, and can only fire on a turn it hasn't moved.

When it moves, it uses jump infantry rules. Place a small blast template on target area within 8", including on structures, terrain, or units. roll scatter dice, and graveworm leaps through the air, and converts all nearby terrain to hindering, and all hindering to dangerous. graveworm can then be returned to reserves for one turn, or sit on the surface and fire, next turn.


Overpowered? Leave me some feedback

This message was edited 3 times. Last update was at 2012/06/24 01:45:50


 
   
Made in gb
Lord of the Fleet






London

Why does it have a standard profile and armour values? In general though, this seems incredibly overpowered. 4 Gauss Cannons and 14 Blasters, along with a S10 Ap1 Lance Beam? You also contradict yourself in the phrase "can only fire while moving, and can only fire on a turn it hasn't moved"!?!?

In general, I'm not even sure what this thing is meant to be doing, there appears to be no purpose to this idea apart from maybe a "Necron Mawloc", which doesn't fit the Necron fluff at all. While you could possibly make something rather interesting with this concept, at the moment it just seems obscenely overpowered and complicated.
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Well this is quite op to say the least, and wouldnt, allow anything like this unless is costed atleast 2k, alot of rules don't even make any sense, armor value,toughness and wounds, these don't particularly work, and for the most part it is a rules nightmare. Generally if its an apoclopyse level vehicle it will have armor and structure points and a monstrous creature will have high toughness and wounds, and/or mass points.


So besides the huge rules clarification this thing will need, on to the actual abilties first thing us the amount of fire power this puts out while being an absolute machine in cc, its like a ghost ark on crack x 10 with the rail gun made out of dark matter, which is a slight problem to say the least. I see that your going for the I'm the everyman of crons here, as it has a mashing of all their best rules, dangerous terrain shifting, 3+ invuln, and a very strong ds mechanic that lets it wreck face where it pleases the next turn it comin, this needs alot of rulea work to be even remotely fair tbh.

My Armies :
VC
Warriors of Chaos
Dark Elves
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I dont know where to even begin.

The rules make very little sense, are incredibly poorly worded, and are stupidly overpowered.

Also, statline and AV?

I cant even offer any advice, as this needs a total rework to make sense. Furthermore, a giant NO to the amount of guns.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Daemonic Dreadnought






AL

As a Cron Player, this is just... No. Not that it's OP for a 1500 point unit (it's actually pretty fragile), it's just that its stats and rules are just a mess.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
 
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