WS BS S T W I A
Ld Inv
5 3 9 7 5 2 4 5 5+
1500 points base
Wargear: Graveworm takes 7 side mounted gauss blasters, In its maw is a single strength 10 AP1 Lance beam, the Mortal Coil. Can swap out the Mortal Coil for four forward mounted gauss Cannons (each set, twin linked), for free
Armor Values
FA: 12
SA: 11
RA: 11
Special Rules:
Graveworm can not enter the battlefield on the first turn, nor can it arrive via normal deep strike. On the second turn, graveworm must target an open area, 3" away from any other figure. Place a large blast template, and make all non-hindering terrain, hindering, and all hindering terrain dangerous. Graveworm can only fire while moving, and can only fire on a turn it hasn't moved.
When it moves, it uses jump infantry rules. Place a small blast template on target area within 8", including on structures, terrain, or units. roll scatter dice, and graveworm leaps through the air, and converts all nearby terrain to hindering, and all hindering to dangerous. graveworm can then be returned to reserves for one turn, or sit on the surface and fire, next turn.
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