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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

An insidious war machine based off of the canoptek spyder, this rare construct was made during the War In Heaven. Unlike the spyder, which was intended to be solely a maintenance construct, the Necromancer was created solely for the battlefield, and only to combat organic lifeforms. With a razor sharp proboscis, it injects the slain with swarms of nano-machines that resurrects the dead who then follow the commands of their creator. However, these abominations aren't too adept, partly due to their method of creation and partly due to the limited programming of the Necromancer, and as such they are unable to use their equipment and can only advance at a slow pace.
Its production was discontinued following the War; there was no need to create such a mechanism to fight the living, as the living were hardly a threat anymore. However, some tombworlds do still have the Necromancer in stasis, which they will deploy when needed.


Heavy Support

Canoptek Necromancer - 200 pts

WS3 BS3 S7 T7 W4 I2 A4 Ld10 Sv3+

Unit Type:
Monstrous Creature

Special Rules:
Fearless, infiltrate, control beacon

Control Beacon : All enemy models raised by the Necromancer must form a unit with it. Note that the Necromancer does not count as its own unit in close combat, and as such cannot be targeted without killing all of the Risen; they are instructed to protect their creator. In addition, if the Necromancer is ever slain, then the Risen must immediately try to form a unit with the closest Necromancer on the table. They may only attack an enemy unit if they are between the Risen and their target Necromancer. If there are no Necromancers on the table, remove all Risen.

Wargear:
Injection Spike

Injection Spike: For each model slain in close combat, roll a D6. If the result is greater than the model's toughness, then he is raised by the Necromancer and then becomes subject to the Control Beacon rule. Note that the model does not have to be slain by the Necromancer in order to be resurrected, but the Necromancer must be in the same combat in order for the Injection Spike to be used. Also note that the Injection Spike can only be used on organic targets; demons, robots and vehicles can not be resurrected. Also note that the Injection Spike automatically fails against the Monstrous Creatures, anything with the Eternal Warrior special rule and anything with toughness greater than 6; the nanomachines can't raise something that big and/or resilient that effectively!
In addition, the Injection Spike cannot be used to raise models killed by Instant Death, as there is nothing less to resurrect.

------------------------------------------
Risen : Special

Unit Type: Infantry

WS2 BS2 S4 T4 W1 I2 A1 Ld10 Sv 5+


Special Abilities = shambling, fearless, slow and purposeful, Feel No Pain
Shambling: The Risen may never run not may they use fleet.

Wargear - Hands and teeth






This message was edited 3 times. Last update was at 2012/06/26 08:02:04


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lord of the Fleet





Texas

Seems a tad undercosted at 150 points with those stats.

I think risen should have a unified statline, otherwise when it comes to multiple unit types it'll just get complicated to figure out which is which. Plus the current rules means it'll be best to fight space marines compared to imperial guard or eldar since S and armor is all you care about. Unnatural existence seems quite out of place (and slightly op) seeing that everyone fights daemons, tyranid horrors, and other equally scary creatures just fine.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

kenshin620 wrote:Seems a tad undercosted at 150 points with those stats.

I think risen should have a unified statline, otherwise when it comes to multiple unit types it'll just get complicated to figure out which is which. Plus the current rules means it'll be best to fight space marines compared to imperial guard or eldar since S and armor is all you care about. Unnatural existence seems quite out of place (and slightly op) seeing that everyone fights daemons, tyranid horrors, and other equally scary creatures just fine.


Hmmm, good point with the Unnatural existence rule, I'll cut that away.
Well, to be fair, it will also be more difficult to turn space marines into risen, as then you would have to roll a 4+ as opposed to a 3+.
A unified stat line would be good for streamlining, but it would make much sense if you think about it. How could a space marine's power armor be reduced to flak armor, for example?
Now, I did already reduce all of the stats (except for S and T) to 1 because to me it would make sense that a corpse animated by only nanites wouldn't be as agile and as skilled as a living person.

I will increase the points cost though. +50 should do it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fireknife Shas'el





United States

I agree about the unified stat line. The risen would be harried than guard because the nanomachines control them and do not feel fear or pain, but the instincts of the individual would.still kick in. I would have:
............ws.....bs.....s.....t.....w...I.....a.....ld.....sv
Risen....3........3.....4.....4.....1...2....1......-......4+

Instead of fearless, I might do something else, where they simply don't thake leadership tests or only use the necromancers leadership. Also, feel no pain might be in order. Zombies tend to not feel pain.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Hmm, Ok, I'll use a unified stat then.
Though I still think a corpse animated by nanites won't be as skilled. Would definitely have FNP though.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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