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Made in us
Mortitheurge Experiment







Okay so I have read as many skrone strategies as I can find on the Privateer Press forums. I have done my best to see through the lists and understand the why as much as the how. I have done my best to deal with range and melee. However, I keep getting stomped. I am not sure if the problem is the units I have, my strategy or just bad luck.

Now I tend to keep all my units, except the solos, near my war caster so that I can manage my fury. I keep the savages and gladiator in front of the group. Then I keep my cannoneer and raider to the sides for LOS. Now that I am at 35pts and the ability to swtich out casters. I thought I would try a totem hunter bullet with Krea and Goobers giving ranged cover. Well that did not work. My general strategy is to have cannoneer and raider shot units or weaker jacks/beasts until my melee gets into range. Then the gobbler gives cover to my warlock, at least from range.
Here is the games and models breakdown:

I have played 8 games. My record is 2/6.
Game 1, 25pts: Vs. Cryx: I won this game. However this was just luck. This was my brother's and I first game. Therefore it was just luck because neither one of us knew how to run our armies.:: battle box, cannon, raider
Game 2, 25pts: Vs. Mercenaries: I lost this game horribly. He did not try to help me. He just stomped me into the ground and went on. :: battle box, cannon, Bloodraiders
Game 3, 25pts: Vs. Cryx: I won this game. Again, I don't really count this game because it was luck. :: battle box, cannon, raider
Game 4, 25pts: Vs. Khador: I lost this game. Now he actually tried to help me. However his army just had too much armour. He pointed out that I could have done better if I had concentrated my Savages and Glad on one war jack at a time. :: battle box, cannon, raider
Game 5, 25pts: Vs. Cryx: I lost this game. Now, I count this game because my twin knows how to run his army. He debuffed me and had his surgeon kept bring back units. I just could not heal enough damage and do enough damage to win. :: battle box, cannon, raider
Game 6, 25pts: Vs. Skorne: I lost this game. I am not sure what went wrong with this game. It could be bad rolls or just bad strategy. :: battle box, cannon, raider
Game 7, 35pts: Vs. Circle: I lost this game. He split his army between this battle box and a unit with UA. He pushed hard with the unit and the flanked and teleported with this battle box. Once I chewed throw the unit, he steamrolled me with the battle box.:: Below list



My list for the most recent game:
Archdomina Makeda
Agonizer
Cyclops Savage x 2
Titan Gladiator
max Paingiver Beast Handlers
Swamp Gobber Bellows Crew
Totem Hunter
Basilisk Krea


My current units:
Archdomina Makeda
Master Torturer Morghoul
Agonizer
Cyclops Raider
max Paingiver Bloodrunners
Cyclops Savage x 2
Titan Cannoneer
Titan Gladiator
Basilisk Krea
Basklisk Drake
max Paingiver Beast Handlers
Swamp Gobber Bellows Crew
Totem Hunter


Now I have noticed that we, skrone, seem to have low TO HIT stats, in comparison to other factions. I mean when that circle battle group hit my units. The wolf with the great sword charged my Glad and took him down in one turn. My guys could barely hit the circle models.

Please, could someone tell me what I am doing wrong? Did I just get the wrong units? Am I missing the meaning and or how to use the strategies on these forums?
Any help will be appreciated.

NOTE: I would like a stragey that uses the units that I have or only needed a couple of things bought. I do not have enough money to buy list after list. I won't be able to buy another model for at least two weeks because of bills. I know I need a BB and it is the next unit I am going to get.

Live with passion, not apathy! -ARR
Grey Knights don't go to heaven, they go to hell and regroup. -edmundblack 
   
Made in pt
Tea-Kettle of Blood




To be honest, the best advice that I can give you is to get that BB. Skorne relies heavily on their big mellee beasts and that means the Gladiator and either a BB and / or Molik Karn. The Cannoneer is a more specialized beast that doesn't shine in every list.


Regarding hitting Circle models, didn't Carnage help with that?
   
Made in us
[MOD]
Madrak Ironhide







PhantomViper wrote:To be honest, the best advice that I can give you is to get that BB. Skorne relies heavily on their big mellee beasts and that means the Gladiator and either a BB and / or Molik Karn. The Cannoneer is a more specialized beast that doesn't shine in every list.


Regarding hitting Circle models, didn't Carnage help with that?


Can be tricky. You need to get the enemies into CTRL range to trigger
the carnage bonus, and circle 'beasts are nothing if not wily.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Mortitheurge Experiment







PhantomViper wrote:
Regarding hitting Circle models, didn't Carnage help with that?


Not really because his warcaster gave the wolf a +2 boost to DEF and Damage.

Live with passion, not apathy! -ARR
Grey Knights don't go to heaven, they go to hell and regroup. -edmundblack 
   
Made in de
Praetorian




Your first failure: We are the SKORNE(!) not the SKRONE

That might help, the exalted ancestors hate people that misspell the name of our glorious empire. After the most important thing has been said, some obervation:

My list for the most recent game:
Archdomina Makeda
Agonizer
Cyclops Savage x 2
Titan Gladiator
max Paingiver Beast Handlers
Swamp Gobber Bellows Crew
Totem Hunter
Basilisk Krea


This list has hardly any synergy at all. In fact Makedas feat is completly pointless, since the only guys you could bring back are the paingivers. Archdomina Makeda ( pMakeda) likes to play infantry heavy due to her feat and most of her buffs affecting a lot of models/ units. Who gets defenders ward? how do you fuel the agonizer? Remember the most important thing in hordes is how stuff plays together.
On a sidenote Cyclops Savages, a runners for the title of " most useless beast in the game".

Skorne don't have exactly high MAT stats, but average ones. The circle beasts often got a high defense, but are rather squishy. You might want to boost to hit against the warpwolfs, a few hits should take them down. Also Makeda has carnage, which would let a gladiator hit a warpwolf stalker ( guy with sword) on a roll of 6 on 2d6. That shouldn't be your problem at all.

Honestly i believe one of your biggest problems is that you did not quite know what our faction is about. Skorne are a faction that likes its beasts, but also loves its infantry which you lack. We hit hard in melee and most of our buffs are melee oriented. We can use some nice movement shenanigans to suprise our enemys.
Stuff like the cyclops raider, the blood runners, totem hunter and even the krea, are things that i would not recommend for a beginner. The bloodrunners are nice models but hard to really use on the table. The Raider is ok, but not the most useful model. The krea doesnt not do much on its own and only really shine, when it supports some stuff thats already hard to kill ( Cataphract Cetrati). the totem hunter is nice and all, but does not benefit from any of our buffs. Also both of your warlocks lack the fury, to actually fuel the agonzier.

To remedy some of your problems i would say you should really get a infantry unit ( nihilators, swordsman) those will benefit from some of makedas buffs, her feat and you will get a tarpit, that will keep those pesky wolfes from killing your titans. As a general tip, never leave the house without at least 2 heavy's on your side. While our titans hit hard, a single one will be bogged down or killed and you will lose all your heavy hitters with one mistake.
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

You need more of these:



Savages are kinda lacking. You should look to replace them quick. Try this for Makeda:

25 pt
Makeda +5
Tgladiator 8
Molik Kharn 11
6 praet swordsmen 4
6 nihilators 5
4 paingiver 2


(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Mortitheurge Experiment







Here are all the details I can remember. Also all games are Kill box.

Game 1, 25pts: Vs. Cryx: I won this game. Turn one, I just moved up and so did he. Then in turn two I charged his heavy with my Glad and had good rolls. Then I ran my savages to meet the reapers. With the cannoneer and raider I shot at the rippers and his warcaster. The third turn, he had weakened my units. However I contuned the pounding unit I broke the lines and evetunally shot the caster with the cannon and raider. battle box, Cannoneer, Raider

Game 2, 25pts: Vs. Mercenaries: I lost this game horribly. I took advantage of pathfinding from my theme force and positioned my cannoneer on higher terrain (+2 bonus), along with the raider. Then I moved the Bloodrunner to move through the only game in the terrain that lead to the other team. He shot my runners with AOE attacks and killed them in that round. In the second turn, I gave ADD to Gladiator and used his rush on him with Future sight from the salvage. Then I put future sight on the Cannoneer. I charged his heavy with Glad, did some descent damage. They I hit his medium jacks with the cannoneer, missed, and Raider with did only minor damage. The salvages moved up and hit his mediums. On his turn he concentrated on my Glad and took it down along with my salvages. I left my caster open and he just AOEd it to death. That is when I learned to keep the cast in cover or away from ranged. :: battle box, cannoneer , Bloodrunners

Game 3, 25pts: Vs. Cryx: I won this game. Basically the same as the first game except it went for six turns. :: battle box, cannon, raider

Game 4, 25pts: Vs. Khador: I lost this game. I moved my ranged onto elevated terrain and moved my caster into cover. Then I moved the salvages and Glad as a group. I used my cannon and raider to work on his right side jack and his shield wall. The second turn I had to move my caster away from cover to keep cmd range. Then I charged his big heavy, that was being drive by a man-o-war, with the glad and his medium, on either side, with the two salvages. The short story is that he tied up the Glad with the big heavy and used his caster and dog, along with the mediums to kill off the salvages and then my glad. After that she just moved on to kill the caster. :: battle box, cannon, raider

Game 5, 25pts: Vs. Cryx: I lost this game. Now, I count this game because my twin knows how to run his army. He debuffed me and had his surgeon kept bring back units. I just could not heal enough damage and do enough damage to win. :: battle box, cannon, raider

Game 6, 25pts: Vs. Skorne: I lost this game. I just spread my units too thin. He used his salvage to tie up my Glad and then charged with his glad. He used his totem hunter and Archidon to attack my raider and Cannoneer, which were on the elevated ground. Once my Glad went down and my cannoneer, he just went for my caster.:: battle box, cannon, raider

Game 7, 35pts: Vs. Circle: I lost this game. He split his army between this battle box and Tharn Ravager with Tharn Ravager Chieftain . He pushed hard with the unit and the flanked and teleported with this battle box to haze my blind side while I concentrated on his unit because they posed, to me, as much of a problem as the battle box. Once I chewed throw the unit, he steamrolled me with the battle box. Note that he placed a round tower building in the middle of the battle ground. I did not know any better so I let it be place. Well he used it to block LOS and ghosted through it to attack.


Here is what I was thinking when I choose each unit.
Archdomina Makeda: Would be good with the blood runners and the paingivers and I could use the karn trick with the Totem hunter:
Master Torturer Morghoul: Came with the box
Agonizer: It is a fury bank. So I dump fury in on the first turn and use it up during the game or keep it as an extra resource for a OS moment.
Cyclops Raider: Good anima to use on the cannoneer or on self and a ranged unit.
max Paingiver Bloodrunners: Good hasing unit to use with the slower Glad and Salvages.
Cyclops Savage x 2: Came with the Box.
Titan Cannoneer: Nice ranged cannon and has good melee if need be.
Titan Gladiator: Came with the Box.
Basilisk Krea: Use it to cover the melee until I can get in close and then use the Para Gaze to weaken big units before Glad Charges in.
Basklisk Drake: Use next to Krea for synergy and the spray before glad and salvages rush in.
max Paingiver Beast Handlers: To manage the beasts and heal / buff them.
Swamp Gobber Bellows Crew: Cover for the caster.
Totem Hunter: To use to assassinate a solo or caster in conjunction with Makeda.

Okay so since my League is at 35 points, and based on responses from PPforums, here is my list;
Master Torturer Morghoul: because it will be a beast heavy list
Agonizer: Fury bank for OS moments and debuffer.
Cyclops Savage x 2: Because in the league I have to keep to the battle box.
Titan Cannoneer: Now for the melee and ranged on the way up.
Titan Gladiator: battle box and he is the main beasty.
Basilisk Krea: For his gaze and syngery with Drake along with his anima. : Troop killers
Basklisk Drake: for his gaze and syngery with Krea: Troop killers
Min Paingiver Beast Handlers: Beast Management
Totem Hunter: Solo killer or medium beast/jack killer


Or

Master Torturer Morghoul: because it will be a beast heavy list
Cyclops Savage x 2: Because in the league I have to keep to the battle box.
Raider: His anima could be added to Drakes Spray or Krea’s gaze.
Titan Gladiator: battle box and he is the main beasty.
Basilisk Krea: For his gaze and syngery with Drake along with his anima. : Troop killers
Basklisk Drake: for his gaze and syngery with Krea: Troop killers
max Paingiver Beast Handlers: Beast Management
Totem Hunter: Solo killer or medium beast/jack killer
Blood runners: Troop Hazers to go in front of the heavies and or Baskliks.



Would these lists possibly work?

I want to thank you all for the great advice and support.
-Fae

Live with passion, not apathy! -ARR
Grey Knights don't go to heaven, they go to hell and regroup. -edmundblack 
   
 
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