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Made in gb
Yellin' Yoof on a Scooter




Earth

The weirdboy powers were fun but i still think Fantasy ork shaman spells are way cooler so what does evereone want/expect for new Orky psyker power wll be

For me i want, to keep the randomness or the weirdboy, but instead of just one d6 two d6 to add another six crazy spells

expect:the same spells new rules

CHAOS 4000 points 11 wins 1 loss

DAH ORKZ 1000 points 5 wins 2 losses

NIDS 750 points 3 wins 1 loss  
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

Boss Gutrippa wrote:The weirdboy powers were fun but i still think Fantasy ork shaman spells are way cooler so what does evereone want/expect for new Orky psyker power wll be

For me i want, to keep the randomness or the weirdboy, but instead of just one d6 two d6 to add another six crazy spells

expect:the same spells new rules


I do not think any random powers will be added like that. I think the powers that come out of the BGB are going to be really only buffs that can be cast on general units around you. I do not think they will be Orky, as too many people share them and there doesn't seem to be an "Ork only" type of power category.
   
Made in gb
Grovelin' Grot Rigger



England

GW released an article about the new powers, there are now 5 categories, each specialising in different spells, so no unique orky spells unfortunately):

Waaaaaaaaaaaaaaaggggggghhh!!!!!!! 
   
Made in ca
Shas'ui with Bonding Knife





I'm pretty sure the article highlighted how that was simply the range of access that each faction had available to them from the pool of generic powers, and how each faction was going to have its own unique ones as well.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
 
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