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Made in de
Dominating Dominatrix






Piercing the heavens

I've played a few MK2 games recently and I wanted your opinion on something. Hordes has a lof of rules for terrain but I don't want my opponent to be at a huge disadvantage for playing a more straightforward faction. What's your standard amount of terrain for a game? Do you maybe have some pictures?
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

In my local games I'm generally playing on a board with 1-2 hills, 1-2 woods, 0-1 shallow water, 0-2 buildings and a scattering of walls and hedges.
   
Made in us
Battlefield Professional





St.Joseph MO

Terrain is a key element for games of WARMACHINE and HORDES. Terrain pieces should present choices
to both players but should not give an undue advantage to either. To reinforce this principle, terrain should be
relatively symmetrical on a table. For example, if one side of the board contains a forest, a hill, and a linear
obstacle then the other side should contain terrain that provides concealment, elevation, and cover as well.

As a general rule, an average table should contain five to seven pieces of terrain placed close enough to
eliminate large open areas without unduly constricting movement. The size of terrain pieces is also important.
No piece should be insignificantly small or extremely large; terrain pieces that range from 4˝ to 8˝ in length
and width are best.

The type, number, and placement of terrain pieces are up to the EO, but the following guidelines must be
followed when setting up tables:

Do not place terrain within deployment zone areas. This does not apply to Advance Deployment
areas.
 All terrain pieces must be placed at least 3˝ away from other terrain pieces. This includes terrain
pieces granted by Theme Force bonuses.
 Do not place impassable terrain within zones when playing scenarios that use them. Note that all
other terrain types can be placed within the zones.


SR2012 Terrian Guidlines.

-Warmahordes-
Mercenaries


Menoth 
   
 
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