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Made in ie
Stealthy Grot Snipa




I know this thread has come up before but as it frequently dissends into pointless arguments about for example the colour of the sky, so straight out if a culexus assassin is within 12" of a henchmen unit with 5 psykers in it he is entitled to+1 for his AS correct? This was my interpretation whereas my opponent stated that as the henchmen unit is not inherently psyker I was not entitled to the bonus!

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Missionary On A Mission




Richmond Va

The common argument is not, are you entitled +1 attack, but if the unit itself is worth +1, or every model in the unit gives +1. My interpretation is that you only get +1 per unit with brotherhood of psykers. For example, if you had a unit of 5 GK terminators you get +1, a unit of 5 GK terminators and their libbie +2, and so on. This makes him a balanced assassin instead of an assassin with 50+ attacks because he happens to be in the middle of a GK army.

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in ie
Stealthy Grot Snipa




That's perfect mate that was my interpretation as well, was just slightly worried that I might have been cheating saying that the two henchmen squads with psykers gave him +2

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Missionary On A Mission




Richmond Va

I belive thats a fair interpretation. Wether thats RAW or merely RAI I am unsure but it seems like a balanced solution.

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

And with the new Allies rules, I just might have to field one with my Warlock/Farseer heavy Eldar army. Heh heh heh.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Badass "Sister Sin"






Camas, WA

Happyjew wrote:And with the new Allies rules, I just might have to field one with my Warlock/Farseer heavy Eldar army. Heh heh heh.

Fluff just curled up in the corner and died.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

According to the fluff it would be broken as hell, every eldar is a psyker remember. Though a blank my mess their day up as the skin of a dead blank killed an eldar in Atlas Infernal.

This message was edited 1 time. Last update was at 2012/06/29 00:55:04


It's not the size of the blade, it's how you use it.
2000+
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For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

So we have two options (hypothetically here)
1. Non-fluff: 2 Farseers, 10 Warlock bodyguards, 6 squads of Guardians (for ease we'll say 10) with a Warlock, 3 Support Weapon Batteries (3 Support Weapons each) with Warlocks = 31 psykers.
2. Fluff: Same lay-out = 109 psykers,

I like the fluff...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Regular Dakkanaut




The Henchmen are not subject to BOP rule he would indeed get 5 extra shots.

In a Appocalypse game, I used a formation with 6 Colexi, with lots of psykers, it wasn't pretty.
   
Made in ie
Stealthy Grot Snipa




Are you sure their not subject to it? If so then my culexus just became horrible

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Decrepit Dakkanaut




Snickerdoodle wrote:The Henchmen are not subject to BOP rule he would indeed get 5 extra shots.

In a Appocalypse game, I used a formation with 6 Colexi, with lots of psykers, it wasn't pretty.


Theyre not actually psykers in rules, just name. Meaning no extra shots
   
Made in ie
Stealthy Grot Snipa




nosferatu1001 wrote:
Snickerdoodle wrote:The Henchmen are not subject to BOP rule he would indeed get 5 extra shots.

In a Appocalypse game, I used a formation with 6 Colexi, with lots of psykers, it wasn't pretty.


Theyre not actually psykers in rules, just name. Meaning no extra shots


That's ducking slowed, their psykers. Not having a pop at you nosferatu its just stupid ruling

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Decrepit Dakkanaut




The entire codex was written to allow lots of psykers, while reducing the numbers that "count" as psykers.
   
Made in us
Lord Commander in a Plush Chair






nosferatu1001 wrote:The entire codex was written to allow lots of psykers, while reducing the numbers that "count" as psykers.


Yep, and their Power explains that the whole group of psykers count as 1 psyker "for the purposes of psychic tests, etc," I do believe that the Animus would be one of those "etc", just like the DE crucible of Malediction, or getting hit with a Mind-strike missile.

So 1 shot for the unit.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ie
Stealthy Grot Snipa




Kommissar Kel wrote:
nosferatu1001 wrote:The entire codex was written to allow lots of psykers, while reducing the numbers that "count" as psykers.


Yep, and their Power explains that the whole group of psykers count as 1 psyker "for the purposes of psychic tests, etc," I do believe that the Animus would be one of those "etc", just like the DE crucible of Malediction, or getting hit with a Mind-strike missile.

So 1 shot for the unit.


Wait are you saying that I would get one shot for the psyker henchemn unit? Did they ever FAQ this?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Lord Commander in a Plush Chair






Yes, 1 shot for the unit.

It does not matter if there are 1, or 12 Psykers in the unit; the unit gives up 1 shot because all the Psykers in the unit count as a single Psyker.

The rule bit is found in their Power's description(This makes the swapping of Psychic powers in 6th a little wonky though)

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Decrepit Dakkanaut




You cannot swap the powers, the WD is very explicit on who CAN swap the powers.
   
Made in ca
Shas'ui with Bonding Knife





Would be fine if they simply erratad the Culexus to have +1A per psyker mastery. Eldar can have up to 3 psyker mastery with eldrad. Nothing broken at all.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in ie
Stealthy Grot Snipa




But then if my Mastery Level 3 Libbie is with purifiers and A GKGM (hypothetical) then he has +5 from that unit alone, slightly overpowered

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in ca
Shas'ui with Bonding Knife





Im honestly alright with spending hundreds of points on +5 attacks.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in ie
Stealthy Grot Snipa




I said overpowered not overpirced

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Stalwart Strike Squad Grey Knight





If a model casts psychic powers, it's a psyker, even if it doesn't have a mastery level - for evidence, refer to the recent 6th edition FAQs in which they clarify that units like Warlocks or Shadowseers are Psyker Mastery Level 0 psykers. If a unit has the Brotherhood of Psykers special rule, then the entire unit counts as ONE psyker.

So a Culexus that fires at a squad of Grey Knights gets +1 attack. Conversely, a Culexus that fires at a Seer Council or a squad of Imperial Guard Sanctioned Psykers gets +1 attack per model in the unit. Yes, this makes it pretty incredible in a few corner cases against specific units (but it's always done that).

Armies Played: Grey Knights Tyranids Harlequins (WIP) 
   
Made in ca
Regular Dakkanaut




Doomaflatchi wrote:If a model casts psychic powers, it's a psyker, even if it doesn't have a mastery level - for evidence, refer to the recent 6th edition FAQs in which they clarify that units like Warlocks or Shadowseers are Psyker Mastery Level 0 psykers. If a unit has the Brotherhood of Psykers special rule, then the entire unit counts as ONE psyker.

So a Culexus that fires at a squad of Grey Knights gets +1 attack. Conversely, a Culexus that fires at a Seer Council or a squad of Imperial Guard Sanctioned Psykers gets +1 attack per model in the unit. Yes, this makes it pretty incredible in a few corner cases against specific units (but it's always done that).


Awesome, that is what I understood now help me out say I have a culexus and 8 psyker henchmen in a chimera within 12" of the assassin, do I then get an additional 8 assault shots.

The entry for the psyker henchmen they do not have brotherhood of psykers
For the strength of the blast it says "the strength of the attack increases by 1 for each additional psyker in the unit beyond the first"
For the attack it says "only one psychic barrage is fired, regardless of the number of psykers in the squad, all psykers in the same unit are treated as a single psyker for the purposes of a psychic test ect."

I think you would get 10 shots of you had a squad of 8 psykers near by, by the sound of the rules
   
 
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