Switch Theme:

SM 2500 for 6th Ed.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Boosting Space Marine Biker





A Dark Place

I was going to start myself up with this list;
Spoiler:
HQ-----------------------------------------------------------------------

SM Captain: (170pts) Role: Tearing the enemy a new one

Relic blade
Storm shield
Artificier armour
Digital weapons

Command Squad: (220pts) Role: Captain support

Company Champion
Vet w/powerfist
Vet w/ lightning claw
Vet w/storm shield
Rhino

Chaplain: (130pts)

Digital weapons
Jump pack
Melta bombs


TROOPS-----------------------------------------------------------------------

Tactical Squad 1: (215pts) Role: Objective holder

Sgt w/combi-flamer
Flamer
Missile Launcher
Rhino

Tactical Squad 2: (215 pts) Role: Objective holder

Sgt w/combi-flamer
Flamer
Missile Launcher
Rhino

Tactical Squad 3: (225 pts) Role: Tankbuster

Sgt w/combi-melta and melta bombs
Meltagun
Missile Launcher
Rhino

Tactical Squad 4: (225 pts) Role: Midfield

Sgt w/combi-plasma
Plasmagun
Multi-melta
Rhino


ELITES-----------------------------------------------------------------------

5-man Sternguard Veteran Squad: (155pts) Role: Tankbusters/Elite execution

2 vets w/lascannons

5-man Terminator Squad: (235pts) Role: General messyness

1 Termie w/Cyclone missile launcher
1 Termie w/chainfist

Dreadnought: (125pts) Role: Sternguard support/Anti-vehicle

2xTwin-linked Autocannon


FAST ATTACK-----------------------------------------------------------------------

7-man Vanguard Veteran Squad: (325pts) Role: Heavy-hitter CC squad

Sgt w/Thunder hammer
3 vets w/Lightning claws
2 vets w/storm shield
Jump packs

Land Speeder Tornado: (70pts) Role: Tankbuster/Thinning leftovers

Heavy Flamer
Multi-melta

Land Speeder Tornado: (70pts) Role: Tankbuster/Thinning leftovers

Heavy Flamer
Multi-melta



HEAVY SUPPORT -----------------------------------------------------------------------

Predator: (120pts) Role: Vehicles, nasty deamons and big bugs

Standard autocannon turret
Lascannon sponsons

TOTAL = 2500pts


but now that 6th is here I decided to mess about with it. Taking advantage of the new Allies and FOC over 2000pts for some fun.
C&C welcome to solidify it, I realise not everything is known about the new rules yet.
List 1
Spoiler:

HQ:
Vulkan 190pts


Troops:
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (melta, ML, sergeant w/combi-melta, meltabombs, rhino transport) 225pts
Tactical squad (plasma, multi-melta, sergeant w/combi-plasma, rhino transport) 225pts


Elites:
5 man Sternguard w/ 2 heavy flamers, 3 combi-meltas, drop pod 195pts
Terminator squad w/ chainfist, cyclone missile launcher 235pts
Rifleman Dreadnought 125pts


Fast Attack:
Land Speeder Tornado (heavy flamer, multi-melta) 70pts
Land Speeder Tornado (heavy flamer, multi-melta) 70pts


Heavy:
Predator (autocannon, lascannon sponsons) 120pts


ALLIES (counts as BA)

HQ:
Reclusiarch w/powerfist 145pts

Troops:
10 man Death Company w/powerfist, thunderhammer, infernus pistol, drop pod transport 305pts

Heavy:
5 man Dev squad w/ 2 lascannons and a plasma cannon 155pts

TOTAL = 2490


List 2
Spoiler:

HQ:
Vulkan 190pts


Troops:
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (melta, ML, sergeant w/combi-melta, meltabombs, rhino transport) 225pts
Tactical squad (plasma, multi-melta, sergeant w/combi-plasma, rhino transport) 225pts


Elites:
5 man Sternguard w/ 2 heavy flamers, 3 combi-meltas, drop pod 195pts
Terminator squad w/ chainfist, cyclone missile launcher 235pts
Rifleman Dreadnought 125pts


Fast Attack:
Land Speeder Tornado (heavy flamer, multi-melta) 70pts
Land Speeder Tornado (heavy flamer, multi-melta) 70pts


Heavy:
Predator (autocannon, lascannon sponsons) 120pts


ALLIES (counts as BA)

HQ:
Furioso Librarian Dreadnought 175pts

Troops:
9 man Death Company w/powerfist, thunderhammer, infernus pistol, drop pod transport 285pts

Heavy:
5 man Dev squad w/ 2 lascannons and a plasma cannon 155pts

TOTAL = 2500



^Updated lists.

This message was edited 1 time. Last update was at 2012/07/01 00:16:21


   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Looking good. I would replace Captain with Vulkan for all the free twin-linked and master crafted Thunder hammer. I will also get two priests to make sternguard (and any nearby tactical squads) much harder to kill.

This message was edited 2 times. Last update was at 2012/06/30 00:40:04


 
   
Made in us
Boosting Black Templar Biker




Boston,MA

Don't have my codex with me, but you should take Vulkan as Leo wrote and give the sternguard 2 combi meltas and 3 combi meltas. They work best for me. They take out anything they want to with those tl meltas

Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.

33-20-5
64-70-23
21-15-4
3-0-0

Check out my EDM DJ mixes at http://soundcloud.com/henrywhite

 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Well, I'm wanting to do a custom-captain conversion to fit my DIY's theme (scythe as relic blade etc). Would I be fine doing that and just saying it uses Vulkan's rules? (not played in a long, long time).
By priests do you mean the sanguinary ones from the BA codex? I'd have to take those as allied elites, which according the FOC I couldn't do (as that would be 3 allied elites).
As for the combi-melta's, I was thinking about 3 of those and the heavy flamers; do you think the melta are still the better choice for the new ruleset then?

   
Made in us
Boosting Black Templar Biker




Boston,MA

Maybe 1 heavy flamer, since the new flamer rule is pretty cool, but still keep those meltas, sternguard are scary with them and having vulkans rules.

You could do a do a model who counts as vulkan. So have the captain and use Vulkans wargear and rules. Captain will be a count-as.

Hope that helps!


Automatically Appended Next Post:
They should also be given a drop pod. To get a real punch at close range with the meltas and flamer.

This message was edited 1 time. Last update was at 2012/06/30 07:06:52


Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.

33-20-5
64-70-23
21-15-4
3-0-0

Check out my EDM DJ mixes at http://soundcloud.com/henrywhite

 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

OK so;

HQ:
Vulkan 190pts


Troops:
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (melta, ML, sergeant w/combi-melta, meltabombs, rhino transport) 225pts
Tactical squad (plasma, multi-melta, sergeant w/combi-plasma, rhino transport) 225pts


Elites:
5 man Sternguard w/ 2 heavy flamers, 3 combi-meltas, drop pod 195pts
Terminator squad w/ chainfist, cyclone missile launcher 235pts
Rifleman Dreadnought 125pts


Fast Attack:
Land Speeder Tornado (heavy flamer, multi-melta) 70pts
Land Speeder Tornado (heavy flamer, multi-melta) 70pts


Heavy:
Predator (autocannon, lascannon sponsons) 120pts


ALLIES (counts as BA)

HQ:
Reclusiarch w/powerfist 145pts

Troops:
8 man Death Company w/powerfist, thunderhammer, infernus pistol, drop pod transport 265pts

Heavy:
6 man Dev squad w/ 2 lascannons 156pts

TOTAL = 2451

[EDIT] tweaked again.

This message was edited 1 time. Last update was at 2012/06/30 15:47:03


   
Made in us
Secretive Dark Angels Veteran





Houston, TX

faq is up. Sang priest doesn't give fnp to non-BA. So no more that idea. btw, you really only need 5 man dev squad to man those 2 lascannon.
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Aye. I was thinking about a few bodies in front as a meat shield in case it's needed though.

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

You have to have a Second Vanilla Marines HQ if you are going to use the second FOC for the Vanilla Marines.

So, in total, with the Blood Angels detachment, you need to have 3 HQ choices.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

I'm... not using the 2nd FOC though. Just allies, which I have the HQ+Troops for.

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@Flood: Your list is already valid. I would switch DropPod to Rhino though. That way your BA drop pod will definitely drop on turn 1 giving you the ability to capture midfield.

Another option is to drop the Drop Pod (see what I did there? ), and take jump packs on DC. Will suck up ~150 points but give them all 1 extra hammer of wratch attack. And they can still Deep Strike should you wish.
   
Made in gb
Boosting Space Marine Biker





A Dark Place

150 is a lot to trim though, not sure where I'd take it from. My first thought was exactly that when I added the DC, but it makes them very expensive.
Which pod is it you are referring to in that first line?

   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Sternguard's pod. They have a handful of men. Even with Vulkan, that's still a lot of points potentially wasted.

You can drop 35 points by switching termies to TH/SS (and get master crafted rules for free with Vulkan). You can also drop RiflemanDread down to MM Dread (to get twin-linking of Vulkan). Then you can drop 1 extra body in dev squad. That plus the almost 50 points you have extra should buy you those jump packs.
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Reasonable, but I already have the models for the termies and the parts bought for a rifleman conversion, so need to keep it as is.

Thanks for all the input guys

{EDIT] Gave myself two configs to work on, updated OP

List 1
Spoiler:

HQ:
Vulkan 190pts


Troops:
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (melta, ML, sergeant w/combi-melta, meltabombs, rhino transport) 225pts
Tactical squad (plasma, multi-melta, sergeant w/combi-plasma, rhino transport) 225pts


Elites:
5 man Sternguard w/ 2 heavy flamers, 3 combi-meltas, drop pod 195pts
Terminator squad w/ chainfist, cyclone missile launcher 235pts
Rifleman Dreadnought 125pts


Fast Attack:
Land Speeder Tornado (heavy flamer, multi-melta) 70pts
Land Speeder Tornado (heavy flamer, multi-melta) 70pts


Heavy:
Predator (autocannon, lascannon sponsons) 120pts


ALLIES (counts as BA)

HQ:
Reclusiarch w/powerfist 145pts

Troops:
10 man Death Company w/powerfist, thunderhammer, infernus pistol, drop pod transport 305pts

Heavy:
5 man Dev squad w/ 2 lascannons and a plasma cannon 155pts

TOTAL = 2490


List 2
Spoiler:

HQ:
Vulkan 190pts


Troops:
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (flamer, ML, sergeant w/combi-flamer, rhino transport) 215pts
Tactical squad (melta, ML, sergeant w/combi-melta, meltabombs, rhino transport) 225pts
Tactical squad (plasma, multi-melta, sergeant w/combi-plasma, rhino transport) 225pts


Elites:
5 man Sternguard w/ 2 heavy flamers, 3 combi-meltas, drop pod 195pts
Terminator squad w/ chainfist, cyclone missile launcher 235pts
Rifleman Dreadnought 125pts


Fast Attack:
Land Speeder Tornado (heavy flamer, multi-melta) 70pts
Land Speeder Tornado (heavy flamer, multi-melta) 70pts


Heavy:
Predator (autocannon, lascannon sponsons) 120pts


ALLIES (counts as BA)

HQ:
Furioso Librarian Dreadnought 175pts

Troops:
9 man Death Company w/powerfist, thunderhammer, infernus pistol, drop pod transport 285pts

Heavy:
5 man Dev squad w/ 2 lascannons and a plasma cannon 155pts

TOTAL = 2500



That second one just swaps the reclusiarch for a librarian dread, either config fits my custom chapter organisation nicely

This message was edited 1 time. Last update was at 2012/07/01 00:14:25


   
 
Forum Index » 40K Army Lists
Go to: