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Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Howdy folks,

Undoubtedly, many of you have the actual book for 6th ed by now. You also have more questions than you're first day on a job, so I figured it might be useful to compile an unofficial FAQ.

The concept is simple; ask a question, hopefully someone has an answer, and I'll add both the question and answer(s) to the main thread. Simple, right?

Now, if this is the wrong forum to be doing this, or if there's already another like this in another forum, please delete this thread. Otherwise, let's proceed.

Spoiler:
If a model's weapon is out of range it doesnt hurt the enemy, but how does this work with the closest model allocation system? What if removing a casualty causes the squad to now be out of range?

MasterSlowPoke says: Being within range at the start is all that's necessary, allocating to models outside the range of the weapons is allowed. (page 16)

If there is a single model with a 2+ save in a unit with normally a 3+ save (say a Wolf Guard Terminator with Grey Hunters) and the 2+ save guy is the closest model, you have to resolve the wounds one at a time until he is killed, then use the rest of the wound pool on powered-armored models, right?

Shadelkan says: Yes. This does make the game slower, but it also means you can have a literally wall to protect the weaker things behind you. More tactics are involved.

Now what happens in the situation that one model can not see someone in the enemy unit? Can his wound go on to the hidden model as long as someone else in the unit can see him?

chrisrawr says: If you cannot see the closest model, the wounds pool goes to the next closest, visible model. If there are no visible models in the unit, your wounds pool disappears and the shooting is resolved.

What if SOME of the unit can see the model and some can not. I was wondering if you need to keep track of which models in the unit can and cant see as you allocate, or as long as someone in the unit can see then anyone in the unit can kill him, so long as they could shoot.

chrisrawr says: Page 12, "Line of Sight" answers your question in combination with "Which Models Can Fire" on Page 13, top left.

Also, do you have to randomize each wound with multiple closest (like multiple units being in base contact in the assault phase) or do you randomize once to see who the closest is, then randomize again to see who the next closest is only when the first closest dies?

Shadelkan says: In close combat, the defender is allowed to allocate wounds on any models that are in base contact with any models of that initiative order.

About preferred enemy: Does it mean re-roll only 1's for not hitting and wounding or does it mean mean re-roll all failed hits and only 1's for wounding.

Drunkspleen says: you only re-roll 1s for both to-hit and to-wound dice

Fortress of redemption has how many firepoints? Rulebook says "As per model," but I don't see any on the bunker annexes. Can you only fire if you're on the walkways? This is despite WD having Phil Kelly claim there are 6 for each bunker annex.

Rakear says: Treat the top/catwalks of the fortress as if you were embarked/standing on top of a bastion. (basically its open topped if yer on the catwalks).
If you look at the side of the mode there firepoints/slits all along the long wall edge of the catwalk as well

Wound Allocation, page 15 & the closest model: read it a few times by now, but still it seems to me that the closest model soaks up all fire until until he has 0 wounds left -is that so ?
chrisrawr says: yes. Closest model continues to be hit until he is killed. If it's a sergeant with a separate armour save, you can look-out sir on one of his grunts' armour saves. If it's the same, you can allocate an unsaved wound to a grunt. If LoS fails he takes it.

So, wound allocation rules. If all models have the same save, you roll saves first, then allocate wounds. Then, if a character has a wound allocated to him, Look Out Sir can happen. Good. Now, if the saves of a character and troopers are different, you follow different procedure, where you allocate wounds first and take saves later. Does this mean that you can't abuse Look Out Sir to take saving throws using character's better armor save and killing troopers instead of him? I think the answer is "Yes", but it will definitely come up in our games.

Focus Fire and closest Model, page 18: does this rule only apply to a squad/unit being shot at in line formation, every model being exactly equidistant to the closest firing model - because otherwise there is no choice of cover, the nearest one gets it - or does this break the closest model rule ?

chrisrawr says: Your opponent must allocate the wounds to the closest models that match the cover save (or worse) that you declared. This means that if you declare 5+ or worse, and there are models with 4+ cover, he allocates to the closest models with 5+ cover or worse.

I've got a question, why the hell is the regular plasma cannon subject to "Get's Hot" on vehicles but not the Executioner Plasma Cannon? That makes zero sense.

robzidious says: I have seen several typos in this rulebook. The fact that there is a misplaced comma in that entry after "blast" leads me to believe they made an error and it should also have Gets Hot.

Look Out Sir? saves taken, before the look out sir, or after.

Shadelkan says: In a mixed save unit, saves are taken after a look out sir rule. In same-save unit, the saves are taken as a group, then look out sir may be used. Remember, the key is that the Look out sir is allowed when wounds are allocated to the character.

This message was edited 8 times. Last update was at 2012/07/01 17:19:13


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Longtime Dakkanaut






Seeing as the rulebook is now officially out, here is my question.

So with wound allocation working on the 'closest' model, but units having multiple elements to measure from, does the rulebook address what happens when more than 1 model is the closest?

Also, if a model's weapon is out of range it doesnt hurt the enemy, but how does this work with the closest model allocation system? Example: If 5 bolters are in rapidfire range of only 1 model, but in range of the entire unit with the 24 inch shots, what happens when the first model dies on the first bolter wound? Do the rapidfire weapons now lose all shots for being out of range, do they keep both shots at the models outside of rapidfire range? What about weapons that are completely out of range once closer models die, but were not out of range earlier?

Do we need to shoot from model's farthest out, one at a time, rolling each firing/rapid firing model seperately so we know which shots come from which models?
   
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Good question.

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For the first one you'd have to randomize it, but hopefully you'd do enough wounds to kill all the identically close models. (page 15)

For the second, being within range at the start is all that's necessary, allocating to models outside the range of the weapons is allowed. (page 16)

I don't know what the last question is referring to? I'm assuming it's a corollary of the second question, and therefore doesn't need to be answered.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

If there is a single model with a 2+ save in a unit with normally a 3+ save (say a Wolf Guard Terminator with Grey Hunters) and the 2+ save guy is the closest model, you have to resolve the wounds one at a time until he is killed, then use the rest of the wound pool on powered-armored models, right?

That really slows down gameplay.

This message was edited 1 time. Last update was at 2012/06/30 07:48:38


 
   
Made in us
Longtime Dakkanaut






Thanks MasterSlowPoke. Now what happens in the situation that one model can not see someone in the enemy unit? Can his wound go on to the hidden model as long as someone else in the unit can see him?

Also, do you have to randomize each wound with multiple closest (like multiple units being in base contact in the assault phase) or do you randomize once to see who the closest is, then randomize again to see who the next closest is only when the first closest dies? Is any of this randomizing bit in the rules currently?
   
Made in ca
Shas'ui with Bonding Knife





@Devian; If you cannot see the closest model, the wounds pool goes to the next closest, visible model. If there are no visible models in the unit, your wounds pool disappears and the shooting is resolved. TLoS is ridiculously op in this edition.

Randomization is supported; one model is chosen at random and stays until it's dead, then the next closest is used or randomized for.

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Made in us
Longtime Dakkanaut






chrisrawr, in my example SOME of the unit can see the model and some can not. I was wondering if you need to keep track of which models in the unit can and cant see as you allocate, or as long as someone in the unit can see then anyone in the unit can kill him, so long as they could shoot.
   
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Los Angeles, CA


Guys, please reserve posting questions until you have the actual book in your hands, because rest assured many questions will be answered by the actual text in the book, so there's no point posting the question now only to find the answer out when you pick up the book!


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Made in ca
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@Devian; Page 12, "Line of Sight" answers your question in combination with "Which Models Can Fire" on Page 13, top left.

This message was edited 1 time. Last update was at 2012/06/30 09:36:50


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Updated.

Despite the 5th ed book being out for so long, there are still people who can't find a simple answer to a question.

That said, I will be avoiding questions from people without a rulebook, as that's not the point (though DevianID had some fairly valid questions).

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Stinky Spore




MasterSlowPoke, I think your interpretation of the Out of Range Rule(pg.16) is what the writer intended. Still, the way it is phrased in the book is very confusing and apparently self contradicting. They could have been clearer if they stated that the "model's unit" needs to be in range.
   
Made in ru
Regular Dakkanaut





So, wound allocation rules. If all models have the same save, you roll saves first, then allocate wounds. Then, if a character has a wound allocated to him, Look Out Sir can happen. Good. Now, if the saves of a character and troopers are different, you follow different procedure, where you allocate wounds first and take saves later. Does this mean that you can't abuse Look Out Sir to take saving throws using character's better armor save and killing troopers instead of him? I think the answer is "Yes", but it will definitely come up in our games.

This message was edited 1 time. Last update was at 2012/06/30 15:44:26


 
   
Made in at
Blood Angel Neophyte Undergoing Surgeries





Wien

1. Wound Allocation, page 15 & the closest model: read it a few times by now, but still it seems to me that the closest model soaks up all fire until until he has 0 wounds left -is that so ?
2. Focus Fire and closest Model, page 18: does this rule only apply to a squad/unit being shot at in line formation, every model being exactly equidistant to the closest firing model - because otherwise there is no choice of cover, the nearest one gets it - or does this break the closest model rule ?
(little bit confused by now)

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Made in ca
Shas'ui with Bonding Knife





Dante/Gnawer: 1) yes. Closest model continues to be hit until he is killed. If it's a sergeant with a separate armour save, you can look-out sir on one of his grunts' armour saves. If it's the same, you can allocate an unsaved wound to a grunt. If LoS fails he takes it.

Dante: 2) Your opponent must allocate the wounds to the closest models that match the cover save (or worse) that you declared. This means that if you declare 5+ or worse, and there are models with 4+ cover, he allocates to the closest models with 5+ cover or worse.

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Diligently behind a rifle...

I've got a question, why the hell is the regular plasma cannon subject to "Get's Hot" on vehicles but not the Executioner Plasma Cannon? That makes zero sense.

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Stormrider wrote:I've got a question, why the hell is the regular plasma cannon subject to "Get's Hot" on vehicles but not the Executioner Plasma Cannon? That makes zero sense.


I have seen several typos in this rulebook. The fact that there is a misplaced comma in that entry after "blast" leads me to believe they made an error and it should also have Gets Hot.
   
Made in us
Stalwart Veteran Guard Sergeant





Look Out Sir?

saves taken, before the look out sir, or after.

i.e. Drago leads pallies, shoot IC with plasma and las, Draigo misses save from first wound (then squad member attempts to "Look Out Sir" receives the hit?) or ....
before Draigo attempts to make his save he has squad member "Look Out Sir" to take the plasma save?

scenario 1 Draigo in essence has a gabillion Wounds (same as Ghaz)

is this how I should be doing wounds?
   
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Infiltrating Broodlord




New York

RegulusBlack wrote:Look Out Sir?

saves taken, before the look out sir, or after.

i.e. Drago leads pallies, shoot IC with plasma and las, Draigo misses save from first wound (then squad member attempts to "Look Out Sir" receives the hit?) or ....
before Draigo attempts to make his save he has squad member "Look Out Sir" to take the plasma save?

scenario 1 Draigo in essence has a gabillion Wounds (same as Ghaz)

is this how I should be doing wounds?


From the way i understood it, you can do either/or. You are allowed to look out sir either occasion so if draigo fails it you can give the wound to someone else, or you can just straight up have someone else make the save to begin with.

It also seems like look out sir is unlimited, unless i missed something. So technically a unit can become 'extra wounds' for an IC

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Made in us
Stalwart Veteran Guard Sergeant





It also seems like look out sir is unlimited, unless i missed something. So technically a unit can become 'extra wounds' for an IC


Not saying your wrong at all, but doesnt that seem a little borked to you, Drago and Ghaz will be killing machines (does'nt Ghaz have like 34 wounds this way with a full squad?)

and Look out sir is not limited to squad members if i remeber correctly just models within 6" (radius?) so paired with smething like an IG blob....good night
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

RegulusBlack wrote:Look Out Sir?

saves taken, before the look out sir, or after.

i.e. Drago leads pallies, shoot IC with plasma and las, Draigo misses save from first wound (then squad member attempts to "Look Out Sir" receives the hit?) or ....
before Draigo attempts to make his save he has squad member "Look Out Sir" to take the plasma save?

scenario 1 Draigo in essence has a gabillion Wounds (same as Ghaz)

is this how I should be doing wounds?

In a mixed save unit, saves are taken after a look out sir rule. In same-save unit, the saves are taken as a group, then look out sir may be used. Remember, the key is that the Look out sir is allowed when wounds are allocated to the character.

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Can the Beam type psychic power hit flyers? Also can the Necron death ray hit flyers too?

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I have on:
As per the FAQ, many characters such as Njal Stormcaller get a set # of rolls for new powers (in his case 2) in spite of having many more powers than this. Does this mean that such characters will take 2 of a new lore in exchange for 2 of their own and keep the rest of their own, or do such characters literally lose out on 4+ spells and have the same abilities as a vanilla psyker in their books.

Edit: I'm mostly confused due to the Tyranid FAQ. It states you roll for each power the model has regardless of it's power level, so I'm confused.

This message was edited 1 time. Last update was at 2012/07/01 17:50:43


 
   
 
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