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![[Post New]](/s/i/i.gif) 2012/06/30 17:11:41
Subject: 6th edition and turning
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Fresh-Faced New User
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I remember reading at some point how, in 5th edition, people were taking advantage of the length of longer vehicles to gain extra distance on turn 1, by rotating them around the central axis before moving them.
In 6th, the rules regarding turning are written as follows:
Turning and Facing:
As you move the models in a unit, they can be turned on the spot to face in any direction, without affecting the distance they are able to cover.
This seems to written so as to prevent people from gaining additional distance on turn 1.
The most common example were this is relevant was well explained by someone further down:
Clavix wrote:I think what the OP was referring to is people placing a vehicle with its side on the edge of its deployment zone, then turning on its center axis to gain an additional movement of half the length of the vehicle (2 or so inches) and then moving.
With the new wording it would seem that you measure from the side of the vehicle and then you may place the front of the vehicle the moved distance if you intend to turn the vehicle to face the enemy. No more gaining a few free inches with a turn.
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This message was edited 1 time. Last update was at 2012/06/30 19:15:45
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![[Post New]](/s/i/i.gif) 2012/06/30 17:20:41
Subject: 6th edition and turning
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Longtime Dakkanaut
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I want to see you rotate an oval base around its center without affecting its position on the board, or its distance to any other model on the table.
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This message was edited 1 time. Last update was at 2012/06/30 17:21:09
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![[Post New]](/s/i/i.gif) 2012/06/30 17:27:12
Subject: 6th edition and turning
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Stern Iron Priest with Thrall Bodyguard
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I haven't got my rulebook delivered yet but if you turn around the centre of an oval base then you aren't effecting the distance as the flyer still has to move x" to get into b2b with the target.
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![[Post New]](/s/i/i.gif) 2012/06/30 17:29:25
Subject: 6th edition and turning
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Fresh-Faced New User
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I think the intent is not that the rotation cannot effect the units distance and position with regards to everything else on the board, bu rather is that you need to rotate it so that it is not modifying the distance to where you intend to move it.
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![[Post New]](/s/i/i.gif) 2012/06/30 17:52:05
Subject: 6th edition and turning
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Longtime Dakkanaut
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finly_erkenwald wrote:I think the intent is not that the rotation cannot effect the units distance and position with regards to everything else on the board, bu rather is that you need to rotate it so that it is not modifying the distance to where you intend to move it.
In other words, you have no basis for your statement other than what you want it to mean.
I'm sorry, but because you can't turn that model on the spot without changing the distance it is from any of the board edges, it cannot be turned on the spot.
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![[Post New]](/s/i/i.gif) 2012/06/30 18:04:29
Subject: 6th edition and turning
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Stern Iron Priest with Thrall Bodyguard
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Actually for a flying base it doesn't matter, where is the centre of the flyer? Turn it around that. That will mean that the centre of the flyer, hence any distance it can move towards any edge is the same.
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![[Post New]](/s/i/i.gif) 2012/06/30 18:47:38
Subject: 6th edition and turning
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Fresh-Faced New User
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I'm sorry, but because you can't turn that model on the spot without changing the distance it is from any of the board edges, it cannot be turned on the spot.
Except that the rules, on p.10, do not reference other models or board edge; they state that the turning action cannot affect the distance a unit can cover., i.e. the distance a unit can be moved.
Also, the rules are written that as you move the models in a unit, they can be turned... . This indicates the movement has to be planned before any turning is done.
Automatically Appended Next Post:
liturgies of blood wrote:Actually for a flying base it doesn't matter, where is the centre of the flyer? Turn it around that. That will mean that the centre of the flyer, hence any distance it can move towards any edge is the same.
There are other long vehicles besides flyers, however. For example, Ork trukks.
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This message was edited 3 times. Last update was at 2012/06/30 18:51:46
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![[Post New]](/s/i/i.gif) 2012/06/30 19:08:11
Subject: 6th edition and turning
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Yellin' Yoof on a Scooter
Stillwater, MN
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I think what the OP was referring to is people placing a vehicle with its side on the edge of its deployment zone, then turning on its center axis to gain an additional movement of half the length of the vehicle (2 or so inches) and then moving.
With the new wording it would seem that you measure from the side of the vehicle and then you may place the front of the vehicle the moved distance if you intend to turn the vehicle to face the enemy. No more gaining a few free inches with a turn.
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![[Post New]](/s/i/i.gif) 2012/06/30 19:23:04
Subject: Re:6th edition and turning
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Regular Dakkanaut
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So, if you rotate an oval base from side to front, you move it back slightly so that the top of the base is no closer to where you are now facing? Sounds straight forward to me, am I missing something?
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![[Post New]](/s/i/i.gif) 2012/06/30 19:32:24
Subject: 6th edition and turning
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Lieutenant General
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Turning and Facing: As you move the models in a unit, they can be turned on the spot to face in any direction, without affecting the distance they are able to cover
This actually says just the opposite of what the OP believes that it says. If the vehicle turns before it moves and you force the player to move an inch or so less than you have affected the distance they can cover. Automatically Appended Next Post: EDIT: The OP might also want to actually use the rules that apply to vehicles ( pg. 71, Vehicle Movement)
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This message was edited 1 time. Last update was at 2012/06/30 19:35:23
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/06/30 21:21:35
Subject: 6th edition and turning
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Longtime Dakkanaut
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Ghaz wrote:Turning and Facing: As you move the models in a unit, they can be turned on the spot to face in any direction, without affecting the distance they are able to cover
This actually says just the opposite of what the OP believes that it says. If the vehicle turns before it moves and you force the player to move an inch or so less than you have affected the distance they can cover.
Automatically Appended Next Post:
EDIT: The OP might also want to actually use the rules that apply to vehicles ( pg. 71, Vehicle Movement)
except that the turning is now worded differently so you are no longer allowed to turn before moving, since you turn as you move if you have moved 0 you have not moved and cannot be turning.
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![[Post New]](/s/i/i.gif) 2012/06/30 22:13:01
Subject: 6th edition and turning
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Lieutenant General
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And that wording is exactly the same as the previous edition. Just because you turn 'as you move' does not require that you make any forward movement before you can turn. All it does is clarify that the vehicle turns at any point of its movement and not at any other time.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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