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![[Post New]](/s/i/i.gif) 2012/06/30 21:54:37
Subject: GK halbard
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Regular Dakkanaut
Westchester, NY
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Did GK halbards get knocked down from I6 to I1 due to unweildy rule?
RB
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Grey Knights--7000 W14 L13 D1
Beasts of Chaos--4000
"We own the Night" |
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![[Post New]](/s/i/i.gif) 2012/06/30 21:57:00
Subject: GK halbard
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Wolf Guard Bodyguard in Terminator Armor
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No.
Read the rules on unusual weapons and force weapons.
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![[Post New]](/s/i/i.gif) 2012/06/30 23:39:28
Subject: Re:GK halbard
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Perturbed Blood Angel Tactical Marine
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I disagree. P61 under power weapons it states "..if its an axe or halberd, it's a power axe." And the faq for Greys Knights says it does not get the +2 to int.
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![[Post New]](/s/i/i.gif) 2012/06/30 23:48:09
Subject: Re:GK halbard
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[MOD]
Not as Good as a Minion
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tree667 wrote:And the faq for Greys Knights says it does not get the +2 to int.
Where does it flat out say that? It says that in regards to multiple modifiers, but nowhere in the faq does it say 'no +2 to int'
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/07/01 00:21:50
Subject: Re:GK halbard
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Youth wracked by nightmarish visions
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Page 4 GK FAQ. It says if they dont get the +2 if their int is lowered. But it says treat all force weapons as unusual force. So still not sure.
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![[Post New]](/s/i/i.gif) 2012/07/01 00:22:49
Subject: GK halbard
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Loyal Necron Lychguard
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They have far faster halberds than everyone else.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:06:26
Subject: Re:GK halbard
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nemisis Halberds are an Unusual Force Weapon and as such are AP3 along with their normal rules. All Nemisis Weapons are AP3 except for Hammers and Doomfists.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/01 03:51:38
Subject: GK halbard
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Automated Space Wolves Thrall
Texas
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I agree with grey templar after having read the rules and faq the gk keep the +2 int because the codex clearly lay out specific rules for each weapon of the nemiss class which makes them ap3 instead of the rule book profile. The rule the new force weapon however does apply to regular librarians in all space marine armys because force weapons could be whatever they want to be back in 5th ed
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![[Post New]](/s/i/i.gif) 2012/07/01 04:01:33
Subject: Re:GK halbard
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Grey Templar wrote:Nemisis Halberds are an Unusual Force Weapon and as such are AP3 along with their normal rules. All Nemisis Weapons are AP3 except for Hammers and Doomfists.
This is 100% right. Please people read the FAQ and see what it says about page 54.
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This message was edited 1 time. Last update was at 2012/07/01 04:02:20
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![[Post New]](/s/i/i.gif) 2012/07/01 04:21:11
Subject: Re:GK halbard
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I would much rather have +1Str and AP2 at I3 but them's the breaks
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/01 08:25:57
Subject: GK halbard
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Decrepit Dakkanaut
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You dont even need the FAQ - they are an unusual force weapon, as per the rules on the unusual force weapns
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