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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Does this make it a flying monstrous creature?

I would think it would from a technical standpoint.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Covered in the new FAQ. It is a Jump Monstrous Creature.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So its exactly as before basically?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Basically, yes.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Human Auxiliary to the Empire




It also gets the extra attack at initiative 10 for being jump type
   
Made in us
Ship's Officer






As much as I wish a TeleDreadknight could Vector Strike like this: http://www.youtube.com/watch?v=i7lpQFHpSPk

...He's just a Jump Monstrous Creature per the FAQ.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Voodoo wrote:It also gets the extra attack at initiative 10 for being jump type
actually he gets this for being a mc. They have the hammer of wrath special rule too.

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Cleveland Penny Pincher 
   
Made in gb
Decrepit Dakkanaut




Huh? Hammer of Wrath is what gives you the I10 attack. Being an MC you get Smash, which is AP2 on all weapons.
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller






A dreadknights doom fists now give the x2 str and ap 2 since the description for dreadnought close combat weapons no longer say only walkers get the benefit
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

nosferatu1001 wrote:Huh? Hammer of Wrath is what gives you the I10 attack. Being an MC you get Smash, which is AP2 on all weapons.


MC rules give smash and hammer of wrath. They also have Fear so in assault the enemy can be reduced to WS1 if they fail a test.

Basically if you take the teleporter or not you still have the hammer of wrath special rule and therefore still get the free I10 attack.

This message was edited 1 time. Last update was at 2012/07/01 13:53:46


5000+ Points
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3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller






sorry for double post

This message was edited 1 time. Last update was at 2012/07/01 15:15:06


 
   
Made in us
Dakka Veteran



Upper East Side of the USA

CrashCanuck wrote:A dreadknights doom fists now give the x2 str and ap 2 since the description for dreadnought close combat weapons no longer say only walkers get the benefit


That's clearly a mistake since it makes the hammer a useless upgrade. It would actually be worse to buy the hammer and lose the extra attack.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

No, hammers have Concussive, DCCWs don't. Clearly a difference

So yeah, the hammer is pretty much useless.

This message was edited 1 time. Last update was at 2012/07/01 16:28:51


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




Arent they both specialist weapons, meaning with one of each you would still get the attack?
   
Made in us
Nervous Accuser






The DCCW is not actually a specialist weapon, its type is simply melee.
   
Made in gb
Decrepit Dakkanaut




In which case you do miss the extra attack, so for 10 points to gain concussive I wouldnt bother.
   
Made in us
Dakka Veteran



Upper East Side of the USA

Grey Templar wrote:No, hammers have Concussive, DCCWs don't. Clearly a difference

So yeah, the hammer is pretty much useless.


So is Hammerhand for a Dreadknight. And the Greatsword. Why bother spending more points when the DK gets 4 S10 attacks at Initiative 4, 5 on the charge?
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Joe Mama wrote:
Grey Templar wrote:No, hammers have Concussive, DCCWs don't. Clearly a difference

So yeah, the hammer is pretty much useless.


So is Hammerhand for a Dreadknight. And the Greatsword. Why bother spending more points when the DK gets 4 S10 attacks at Initiative 4, 5 on the charge?


Thought the Dreadknight was only S6 though?
same ole applies now eh? DCCW doesnt boost a MC's str?

   
Made in us
Lord Commander in a Plush Chair






jdjamesdean@mail.com wrote:
Joe Mama wrote:
Grey Templar wrote:No, hammers have Concussive, DCCWs don't. Clearly a difference

So yeah, the hammer is pretty much useless.


So is Hammerhand for a Dreadknight. And the Greatsword. Why bother spending more points when the DK gets 4 S10 attacks at Initiative 4, 5 on the charge?


Thought the Dreadknight was only S6 though?
same ole applies now eh? DCCW doesnt boost a MC's str?


As stated by Crash Canuk(and the Rule Book); DCCWs are merely Melee weapons and x2S is their Profile; so any model using a DCCW in CC, strikes at Init, with x2S and AP2

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Dakka Veteran



Upper East Side of the USA

LOL. If that's the case that's a huge gianormous upgrade for the DK dude. Looks like I am going to be fielding him a lot more often.
   
Made in gb
Decrepit Dakkanaut




The sword DOES let you reroll hits and AP, which against vehicles and losing the 2D6 AP is a good thing.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

But a DK is only Str6 with a Greatsword as opposed to Str10 with Doomfists. And it only rolls 1D6 for armor penetration now.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran



Upper East Side of the USA

Grey Templar wrote:But a DK is only Str6 with a Greatsword as opposed to Str10 with Doomfists. And it only rolls 1D6 for armor penetration now.


Someone good in maths needs to crunch the numbers.

S6, well usually S7 (from Hammerhand) attacks, 4 of them with rerolls against some lightly armored transport, versus 5 S10 attacks. I don't think we need to bother with the crunching, fists are going to destroy AV10 + AV11. But someone smarter than me should run the numbers anyway.


For high AV, the sword wielding DK would have to use the Smash Attack. So 2 S10 attacks with rerolls to hit and wound, 2d6 pen, versus 5 S10 attacks, no rerolls, 1d6 pen. Which way wins?
   
Made in us
Regular Dakkanaut





Joe Mama wrote:
Grey Templar wrote:But a DK is only Str6 with a Greatsword as opposed to Str10 with Doomfists. And it only rolls 1D6 for armor penetration now.


Someone good in maths needs to crunch the numbers.

S6, well usually S7 (from Hammerhand) attacks, 4 of them with rerolls against some lightly armored transport, versus 5 S10 attacks. I don't think we need to bother with the crunching, fists are going to destroy AV10 + AV11. But someone smarter than me should run the numbers anyway.


S10 will auto-glance lightly armored transports, so you have 5*(2/3) = 3.3 glances. S7 you have 4*(2/3)*(2/3 + 1/3*2/3) = 2.3 glances. This assumes the vehicle moved...

This message was edited 2 times. Last update was at 2012/07/02 17:06:54


 
   
Made in us
Ship's Officer






Joe Mama wrote:
Grey Templar wrote:But a DK is only Str6 with a Greatsword as opposed to Str10 with Doomfists. And it only rolls 1D6 for armor penetration now.


Someone good in maths needs to crunch the numbers.

S6, well usually S7 (from Hammerhand) attacks, 4 of them with rerolls against some lightly armored transport, versus 5 S10 attacks. I don't think we need to bother with the crunching, fists are going to destroy AV10 + AV11. But someone smarter than me should run the numbers anyway.


For high AV, the sword wielding DK would have to use the Smash Attack. So 2 S10 attacks with rerolls to hit and wound, 2d6 pen, versus 5 S10 attacks, no rerolls, 1d6 pen. Which way wins?


Here's the math against moving (3+) AV13/14:

EDIT: Fixed for correct rules.
AV14:
Sword: 2 attacks * (88%) to hit with rerolls * (75%) to inflict damage with S10+D6, rerolling = 1.333 damaging hits (including glances)
Fist: 5 attacks * (66%) to hit * (50%) to inflict damage with S10+D6 = 1.667 damaging hits (including glances)

AV13:
Sword: 2 attacks * (88%) to hit with rerolls * (88%) to inflict damage with S10+2D6, rerolling = 1.580 damaging hits (including glances)
Fist: 5 attacks * (66%) to hit * (66%) to inflict damage with S10+D6 = 2.22 damaging hits (including glances)

The fists are clearly a superior option unless you want additional anti-infantry power.

This message was edited 2 times. Last update was at 2012/07/02 19:24:08


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Smash doesn't roll 2D6, it rerolls the Armor Penetration result. So the Sword only benifits the To Hit roll of a Smash Attack.

This message was edited 1 time. Last update was at 2012/07/02 19:37:21


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran



Upper East Side of the USA

Either way it is close enough that the free option, the fists, is the much better deal.
   
Made in us
Ship's Officer






Grey Templar wrote:Smash doesn't roll 2D6, it rerolls the damage result. So the Sword only benifits the To Hit roll of a Smash Attack.


In that case, the fists are a superior option against all forms of armor. You would only take a sword if you wanted anti-infantry power then.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
 
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