Switch Theme:

Blood angels DOA Question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




So I picked up my book today, read through it and played a game and have been thinking on the rules and I have a question about blood angels DOA lists. In the reserves section it says you cannot put more then 50% of your army in reserves and in deep strike it says you ignore that number for things that have to deep strike but the only things that I see are like drop pods or deamons and tings like that. So does this mean the blood angels DOA lists are no longer playable or at least you cant deep strike your whole force?
   
Made in us
Furious Fire Dragon





Birmingham, UK

You can't deep strike your whole force, but I don't think this spells doom for DOA, you just really gotta get some support and good things like other jump infantry deployed in cover (safer now cause they can go in and out and get their armour save even if they fail! Woot!) - some Devs, or preds, I imagine devastators will be helpful in particular though. But yeah, I'd still easily consider DOA to be very viable, what with reserve rolls being very reasonable and them rerolling them even if they fail.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Regular Dakkanaut




yea I did see that you are basically coming in on turn 2 with everything now.
   
Made in us
Furious Fire Dragon





Birmingham, UK

Yeah, so I mean...Vanguard Vets might become pretty damn reliable, which could possibly mean a heroic intervention deathstar, very cool, or perhaps just regular deep striking and getting an I10 extra attack on the charge.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, VV are almost a must-have now in each BA army. With HI, they should be able to charge a tank upon arrival. Hitting on 3+, the tank is pretty much dead. There is no more moving the tanks above 6'' (and so hitting on 6) before the DoA army arrives.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'd say the biggest downside HI got was that you don't get to use your jump pack t make the assault move, so no reroll and no impact hits on the turn they drop. And they'll still only be I4. And the random assault range is going t make setting up multiassaults with small units a very difficult prospect.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

DaddyWarcrimes wrote:I'd say the biggest downside HI got was that you don't get to use your jump pack t make the assault move, so no reroll and no impact hits on the turn they drop. And they'll still only be I4. And the random assault range is going t make setting up multiassaults with small units a very difficult prospect.

After all, its 40k. There is no guarantee that the charge will work. The only thing to keep in mind is that the average roll on a D6 is 3.5 and for 2D6 is 7.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Dakka Veteran




Multi-assaulting with small units is a bad idea anyway, double-overwatch and no bonus attack for charging? No thanks.

Multi-assaulting parking lots on the other hand, go hogwild.

You can still do a mean Hammer & Anvil BA list.

3 foot units (Devs, Tacs, Sterns), Libby, priest gives you at least 5 DOA units.
   
Made in us
Furious Fire Dragon





Birmingham, UK

Halfpast_Yellow wrote:Multi-assaulting with small units is a bad idea anyway, double-overwatch and no bonus attack for charging? No thanks.

Multi-assaulting parking lots on the other hand, go hogwild.

You can still do a mean Hammer & Anvil BA list.

3 foot units (Devs, Tacs, Sterns), Libby, priest gives you at least 5 DOA units.


I'd probably go with Devs and Sterns, maybe lean more toward devs, and then support the DOA guys with frag/krak. But yeah... VV with HI is a very interesting anti-vehicle option, just so long as they don't scatter (d6 at least, so that's not bad) onto an enemy unit and get delayed or worse XD

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
 
Forum Index » 40K General Discussion
Go to: