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![[Post New]](/s/i/i.gif) 2012/07/02 00:47:44
Subject: Tau and Ork Allies
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Fresh-Faced New User
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I'm yet to pick up the 6th edition rule book but all of the talk has got me wondering...
How would a Tau squad fare if they sat back and did their thing shooting, while sending a couple troops of Boys WAAAGHing into CC?
I know it'll be more difficult than that, but could it be successful?
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![[Post New]](/s/i/i.gif) 2012/07/02 00:51:30
Subject: Re:Tau and Ork Allies
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Krazed Killa Kan
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I think it's pretty self explanatory. Give the Boyz a Kustom Force Field and footslog or transport them downfield while the Tau provide fire support.
Tau are obviously much better at the high strength range, and they would pair well with Lootas which hit the mid-strength range. You could use Tau Railguns to punch through AV14 or ID deathstars or provide fire support at long range against gunlines - Predators, Leman Russes.
The Orks would work exactly as before, just with a much more effective backfield unit of high strength shooting.
You could use the Troop choice as Fire Warriors just to hold home plate objective and use your Tau HQ at midfield with Fusion guns providing a mobile Melta platform.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/07/02 02:44:45
Subject: Tau and Ork Allies
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Longtime Dakkanaut
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The Tau will pretend that Orks are Kroot
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/02 04:05:46
Subject: Tau and Ork Allies
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Fresh-Faced New User
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I was thinking about footslogging them. I'm very new to Orks and 40k in general. How would I give them Kustom Force Field? I think I'm just being an idiot and over looking it, but can someone point me in the right direction?
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![[Post New]](/s/i/i.gif) 2012/07/02 05:51:40
Subject: Tau and Ork Allies
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Tough-as-Nails Ork Boy
New Haven County, Connecticut
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1 oh god don't footslog haha, 50 pts for a good trukk, and it's totally worth it
2 KFF is gear you can give the big mek HQ, and probably one of the most used Ork HQs because of the cover saves he gives everything Automatically Appended Next Post: Also, Ork and Tau always looked amazing on paper, I've never gotten a chance to actually see/use it, if you're successful let us know!
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This message was edited 1 time. Last update was at 2012/07/02 05:53:30
So being a pirate is all right to be!
Do what you want 'cause a pirate is free!
You are a space pirate!
-I win at voting-
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![[Post New]](/s/i/i.gif) 2012/07/03 03:14:45
Subject: Tau and Ork Allies
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Growlin' Guntrukk Driver with Killacannon
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I've been thinking about Firewarriors and Broadsides with my Orks. Can't Broadsides come in units of 3? No idea what the Tau HQ should be, or what (if any) other Tau units would be best to support my Boyz.
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This message was edited 1 time. Last update was at 2012/07/03 03:15:26
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/07/03 03:20:13
Subject: Tau and Ork Allies
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Fresh-Faced New User
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Tau HQ Should just be a Shas'el or Shas'O and have them hop around with a couple of shield drones laying down some hurt. Fire Warriors are looking like they're actually going to be pretty good, a lot of people say throw them in a devilfish if you want a scoring unit. Broadsides do come in teams of three, but I like to do two teams of two with one being a team leader with two shield drones. Hammerheads are good support for Boyz I think, the railgun/blast railgun shot both can lay down some hurt whether its versus vehicles or footsloggers.
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![[Post New]](/s/i/i.gif) 2012/07/03 03:23:46
Subject: Tau and Ork Allies
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Growlin' Guntrukk Driver with Killacannon
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I think I can only take 1 Ally Heavy Support choice, so 1 Hammerhead Railgun does not look as appealing as 3 Broadside Railguns.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/07/03 03:47:49
Subject: Tau and Ork Allies
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Fresh-Faced New User
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Ahh. In that case I completely agree. Just throw some shield drones on them!
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![[Post New]](/s/i/i.gif) 2012/07/03 03:59:25
Subject: Tau and Ork Allies
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Tough-as-Nails Ork Boy
New Haven County, Connecticut
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That'll solve the Orks failing at anti tank
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So being a pirate is all right to be!
Do what you want 'cause a pirate is free!
You are a space pirate!
-I win at voting-
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![[Post New]](/s/i/i.gif) 2012/07/03 05:19:35
Subject: Tau and Ork Allies
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Cosmic Joe
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Maybe get some stealthsuits 4+ cover in the open and a crapton of S5 shots.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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