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Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

This post lists how 6th Edition is making all the Armies more similar and how that will affect tactics for everyone.

Originally only Ork Meks and Big Meks were able to fix weapons and then have those weapons fire in the same shooting phase. Now it seems every race can do that. Helps everyone I guess but makes Orks less unique. Also, Meks used to be the only ones who could repair while inside a vehicle.

No more dual Toughness values for Bikers. TWC were uniquely awesome in that the Thunderwolf granted a straight up boost to toughness, now all bikes for every race will increase multi-wound models resistance to Instant Death. Yea for Nob Bikers and Biker Bosses!

Orks have had random psychic powers for years, although a much smaller list than currently available.

Psychic hoods used to grant a rare ability, which they still do, but now everyone gets at least a Deny the Witch roll.

Feel free to add your own.

Fighting crime in a future time! 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Meks weren't the only ones who could fix vehicles they were riding in. Iron Priests could do the same thing, along with giving their ride d3 inches of extra movement.
   
Made in gb
Longtime Dakkanaut





So, a flame thread for the minority of people who're bitching about 6th edition?
Give it a rest guys.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Allowing tech-priests and tech-marines to be as functional as big meks and meks is not homogenization. That's like saying Changing the storm shields of Black Templars (4+ invul in CC only) to the storm shields of other marine chapters (3+ invul everywhere) is homogenization. It's not. It's standardization. It's a big difference, and the abilities of all "repair models" being standardized isn't the bad thing you claim it is.

They should have gotten rid of instant gibbing bikes ages ago. It made them unviable in most lists, due to their obscene points costs.

Random psychic powers chosen at the beginning of the game. After that point, its no longer random.

Psychic Hood got better iirc. Deny the witch is meant to balance the fact that psychic powers are really strong.


DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+

Organiser of 40k Montreal
There is only war in Montreal

kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
 
   
Made in us
Dark Angels Librarian with Book of Secrets






But isn't that what every one wants? A fully balanced system? Tau with close combat abilities, orks with high morale and BS, and Space Marines that don't rule the field?

/sarcasm

No, its not. Its making the same rule apply equally among the books. As far as I know, Tau, Necrons, Eldar, and Dark Eldar don't fix vehicles at all...
   
Made in us
Kid_Kyoto






Probably work

I think that you are being far more bothered by this than you should be. Making things that are clearly similar enough that they should function similarly function similarly is a good thing. It speeds up gameplay and will eventually remove all of those asinine situations where MY astropaths won't stack, but YOURS will, simply because you call yours Autarchs*. This is a Good Thing.



*This hasn't actually changed (yet).

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in au
Grizzled Space Wolves Great Wolf





You missed The Great Homogenisation, it happened in 3rd edition.

Back when Rapid Fire was a Space Marine special rule that was actually very good to show the skill of Space Marines (could fire Bolter, Bolt Pistol or SB twice at full range) instead of every man and his dog having it and it being a weapon stat.

Back when each troop has his own movement statistic instead of universal movement distances.

Back when hand flamers could be taken by Space Marines and a Chainsword had a different profile to a Combat Knife instead of them all just being called "close combat weapons".

   
Made in us
Kid_Kyoto






Probably work

AllSeeingSkink wrote:
Back when hand flamers could be taken by Space Marines and a Chainsword had a different profile to a Combat Knife instead of them all just being called "close combat weapons".



Good point. I want my +1S!

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Testify wrote:So, a flame thread for the minority of people who're bitching about 6th edition?
Give it a rest guys.


Neither a Flame Thread, nor am I bitching.

Shadelkan wrote:Allowing tech-priests and tech-marines to be as functional as big meks and meks is not homogenization. That's like saying Changing the storm shields of Black Templars (4+ invul in CC only) to the storm shields of other marine chapters (3+ invul everywhere) is homogenization. It's not. It's standardization. It's a big difference, and the abilities of all "repair models" being standardized isn't the bad thing you claim it is.

They should have gotten rid of instant gibbing bikes ages ago. It made them unviable in most lists, due to their obscene points costs.

Random psychic powers chosen at the beginning of the game. After that point, its no longer random.

Psychic Hood got better iirc. Deny the witch is meant to balance the fact that psychic powers are really strong.



Never claimed it was bad, just makes certain things "less unique".

daedalus wrote:I think that you are being far more bothered by this than you should be. Making things that are clearly similar enough that they should function similarly function similarly is a good thing. It speeds up gameplay and will eventually remove all of those asinine situations where MY astropaths won't stack, but YOURS will, simply because you call yours Autarchs*. This is a Good Thing.



*This hasn't actually changed (yet).


Not bothered, just making observations and how they will affect game play.

AllSeeingSkink wrote:You missed The Great Homogenisation, it happened in 3rd edition.

Back when Rapid Fire was a Space Marine special rule that was actually very good to show the skill of Space Marines (could fire Bolter, Bolt Pistol or SB twice at full range) instead of every man and his dog having it and it being a weapon stat.

Back when each troop has his own movement statistic instead of universal movement distances.

Back when hand flamers could be taken by Space Marines and a Chainsword had a different profile to a Combat Knife instead of them all just being called "close combat weapons".



You're right but I didn't start playing until end of 3rd so I never got the love/hate of 2nd some people I know still have.


RP for Necrtons got downgraded from WBB 4+ to 5+ but can now be taken for AP1, AP2 and the like. Much like FNP has been downgraded from a general 4+ to 5+ but able to be used more often.

Anywho, the sum of the changes for Orks is that Nob Bikers are back. Thanks for posting.


Automatically Appended Next Post:
Ooo I also forgot Look Out Sir is very similiar to Body Guard rules in IG Command squads. LOS is better in that any schmuck can take it in the face on a 4+ for a regular Character, whereas it's a 2+ on an IC. For some reason Nobz, and Nob Bikers but not MegaNobz, are all Characters. Which allows for some Wound spreading.

This message was edited 1 time. Last update was at 2012/07/03 20:59:27


Fighting crime in a future time! 
   
 
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