Testify wrote:So, a flame thread for the minority of people who're bitching about 6th edition?
Give it a rest guys.
Neither a Flame Thread, nor am I bitching.
Shadelkan wrote:Allowing tech-priests and tech-marines to be as functional as big meks and meks is not homogenization. That's like saying Changing the storm shields of Black Templars (4+ invul in CC only) to the storm shields of other marine chapters (3+ invul everywhere) is homogenization. It's not. It's standardization. It's a big difference, and the abilities of all "repair models" being standardized isn't the bad thing you claim it is.
They should have gotten rid of instant gibbing bikes ages ago. It made them unviable in most lists, due to their obscene points costs.
Random psychic powers chosen at the beginning of the game. After that point, its no longer random.
Psychic Hood got better iirc. Deny the witch is meant to balance the fact that psychic powers are really strong.
Never claimed it was bad, just makes certain things "less unique".
daedalus wrote:I think that you are being far more bothered by this than you should be. Making things that are clearly similar enough that they should function similarly function similarly is a good thing. It speeds up gameplay and will eventually remove all of those asinine situations where MY astropaths won't stack, but YOURS will, simply because you call yours Autarchs*. This is a Good Thing.
*This hasn't actually changed (yet).
Not bothered, just making observations and how they will affect game play.
AllSeeingSkink wrote:You missed The Great Homogenisation, it happened in 3rd edition.
Back when Rapid Fire was a Space Marine special rule that was actually very good to show the skill of Space Marines (could fire Bolter, Bolt Pistol or
SB twice at full range) instead of every man and his dog having it and it being a weapon stat.
Back when each troop has his own movement statistic instead of universal movement distances.
Back when hand flamers could be taken by Space Marines and a Chainsword had a different profile to a Combat Knife instead of them all just being called "close combat weapons".

You're right but I didn't start playing until end of 3rd so I never got the love/hate of 2nd some people I know still have.
RP for Necrtons got downgraded from
WBB 4+ to 5+ but can now be taken for AP1, AP2 and the like. Much like
FNP has been downgraded from a general 4+ to 5+ but able to be used more often.
Anywho, the sum of the changes for Orks is that Nob Bikers are back. Thanks for posting.
Automatically Appended Next Post: Ooo I also forgot Look Out Sir is very similiar to Body Guard rules in
IG Command squads.
LOS is better in that any schmuck can take it in the face on a 4+ for a regular Character, whereas it's a 2+ on an
IC. For some reason Nobz, and Nob Bikers but not MegaNobz, are all Characters. Which allows for some Wound spreading.