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![[Post New]](/s/i/i.gif) 2012/07/03 21:22:13
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Why is it that everyone thinks that you have to take one save at a time?
The only thing that is important is armor saves. If you armor saves are all the same (which is almost all of the time) you can roll all of them together and just remove casualties from the closest on back. It makes the allocating wounds much faster than in 5th edition.
The only thing that slows the game down is when you have a model mixed in with a different armor save because you have to kill everyone in front of him off and then roll for him until he dies.
“Look out Sir” slows it down a little too, but not much.
Am I wrong, or is everyone ese?
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![[Post New]](/s/i/i.gif) 2012/07/03 21:24:02
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
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Its like skipping steps in a math problem, you understand the steps while others dont.
IMO your probably more intelligent than the average player.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/07/03 21:33:08
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
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Because most list have different saves
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/03 21:34:38
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Talamare wrote:Because most list have different saves
That is not correct.
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![[Post New]](/s/i/i.gif) 2012/07/03 21:37:31
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
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Blackmoor wrote:Talamare wrote:Because most list have different saves
That is not correct.
Would you prefer if I reword it to
Because most list in my lgs have different saves
If your list have same saves then yes, group roll
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/03 21:38:38
Subject: How come no one is understanding casualty removal in 6th edition?
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Beautiful and Deadly Keeper of Secrets
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Talamare wrote:Blackmoor wrote:Talamare wrote:Because most list have different saves
That is not correct.
Would you prefer if I reword it to
Because most list in my lgs have different saves
If your list have same saves then yes, group roll
http://www.3plusplus.net/2012/07/back-to-basics-model-placement-and.html#more
This should help.
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This message was edited 1 time. Last update was at 2012/07/03 21:38:53
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![[Post New]](/s/i/i.gif) 2012/07/03 21:47:23
Subject: How come no one is understanding casualty removal in 6th edition?
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Longtime Dakkanaut
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Good read, It will help me enforce rolling 1 by 1 even more so than before
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/03 21:48:31
Subject: How come no one is understanding casualty removal in 6th edition?
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Beautiful and Deadly Keeper of Secrets
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Talamare wrote:
Good read, It will help me enforce rolling 1 by 1 even more so than before
What army do you play that would have a ton of that? Space wolves? Black Templar? Also give me a unit that would have that.
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This message was edited 1 time. Last update was at 2012/07/03 21:48:47
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