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![[Post New]](/s/i/i.gif) 2012/07/03 21:52:16
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Shas'o Commanding the Hunter Kadre
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From my observations, appearently the mark of tzeench only provides a bonus to invul and nothing else, since you need to expend warp charges to use powers.
This also breaks aspiring sorcerers, who are required to pay for a power they cannot use, as the FAQ didn't give them a mastery level.
Or am I wrong?
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![[Post New]](/s/i/i.gif) 2012/07/04 01:25:54
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Powerful Phoenix Lord
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How many psychic powers can aspiring sorcerer's cast per turn? That is their Mastery level.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/04 01:35:21
Subject: Re:Mark of tzeench, 6th ed = no change to psykers?
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Tzeentch Veteran Marine with Psychic Potential
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Mark of Tzeentch lets you use two powers.
Aspiring Sorcerors (and everything with the Mark of Tzeentch that's a sorceror) are Mastery Level 2.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2012/07/04 01:50:40
Subject: Re:Mark of tzeench, 6th ed = no change to psykers?
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Powerful Phoenix Lord
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Nitros14 wrote:Mark of Tzeentch lets you use two powers.
Aspiring Sorcerors (and everything with the Mark of Tzeentch that's a sorceror) are Mastery Level 2.
That is for Chaos Daemons. CHaos Space Marines just get an Invulnerable save.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/04 01:57:11
Subject: Re:Mark of tzeench, 6th ed = no change to psykers?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Happyjew wrote:Nitros14 wrote:Mark of Tzeentch lets you use two powers.
Aspiring Sorcerors (and everything with the Mark of Tzeentch that's a sorceror) are Mastery Level 2.
That is for Chaos Daemons. CHaos Space Marines just get an Invulnerable save.
No. Sorcerers with the Mark of Tzeentch get to use 2 powers in addition to the invulnerable save. It's at the top of the Chaos Psychic Powers page.
Anyway, the rulebook itself tells you that if you aren't told the mastery level then your mastery level is either 1 or, if you have a special rule allowing you to use more powers equal to the number of powers you may use. The FAQ doesn't assign an Aspiring Sorcerer a Mastery Level, so the Rulebook assigns him one equal to the powers he can use, which is two. He'll only generate one power though, as the FAQ does tell us that models in Codex: Chaos Space Marines generate as many powers as they buy and an Aspiring Sorcerer can only buy one.
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This message was edited 1 time. Last update was at 2012/07/04 02:04:30
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![[Post New]](/s/i/i.gif) 2012/07/04 02:01:28
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Powerful Phoenix Lord
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My bad. Apologies. Statement redacted.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/04 03:10:00
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Frightening Flamer of Tzeentch
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So this simply allows the Aspiring Sorc to potentially have a power that requires 2 charges correct?
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2.5k Suffer no Daemon to exist!
2.5k Sorcery, Sex and Chopping off Heads!
2k
2k Happiness in slavery |
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![[Post New]](/s/i/i.gif) 2012/07/04 03:13:11
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Huge Bone Giant
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The fact that they are listed at 1 does not preclude their being upgraded.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/07/04 03:18:18
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Regular Dakkanaut
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Also, they have force weapons, allowing them to use a power plus activate the force weapon in the same player turn.
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![[Post New]](/s/i/i.gif) 2012/07/04 16:05:33
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Shas'o Commanding the Hunter Kadre
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So they are all mastery level 1 with the ability to use two powers? But this only answers half the question, since the mark allows the usage of 2 powers, but you will have to expend a warp charge token to do so, as per the rulebook. Without another warp charge, it can't happen.
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![[Post New]](/s/i/i.gif) 2012/07/04 16:09:03
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Lord Commander in a Plush Chair
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No, Mastery 2, with access to only 1 power.
Mastery level is based on the number of powers you can use, not the number you know.
Discipline exchange is a 1-for-1 on powers you know from the codex(Asp Sorcerers may only purchase 1 power, but can cast 2).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2012/07/04 16:18:09
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Shas'o Commanding the Hunter Kadre
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I must be missing something, where does it say the usage of x powers provides x mastery level?
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![[Post New]](/s/i/i.gif) 2012/07/04 16:51:45
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Daring Dark Eldar Raider Rider
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juraigamer wrote:I must be missing something, where does it say the usage of x powers provides x mastery level?
BRB p. 66:
Mastery Level may be written out longhand in the form of a special rule that allows the Psyker to use more than one psychic power each turn- the number of powers that can be used per turn is their Mastery Level
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"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor |
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![[Post New]](/s/i/i.gif) 2012/07/04 17:09:36
Subject: Mark of tzeench, 6th ed = no change to psykers?
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Shas'o Commanding the Hunter Kadre
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Thank you very much! Back to trying to fully understand the rules.
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