I have been considering the possibility of giving vehicles additional hull points with the units which are designated to do so. That being guys like Tech Marines, Canoptek Spyders, etc.
Wondering if anyone has mathammer this out to see if it's even a decent choice. My gut tells me that the higher the armor of the vehicle you repair, I believe the more efficient repairing becomes. Your opponent has to dedicate bigger and stronger guns to remove hull points off those vehicles.
In effect, this means your opponent has to:
1. Dedicate even more guns to totally eliminate all the hull points off a vehicle in 1 round.
2. Shoot the repairers instead (with Canoptek Spyders being tough as hell that isn't a good choice)
Even if you are replacing 2-3 Hull Points a round, that can be a fairly substantial amount of firepower that you are soaking each round, especially on AV 13+ vehicles. Now don't get me wrong.
Sure, my oppponent can get lucky on rolls or even have a huge amount of anti-tank, but I am wondering if there's a "break even" point on where you should be to make this even an efficient or effective decision for an army.
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