Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:15:24
Subject: Power mauls
|
 |
Regular Dakkanaut
|
I really like the idea of them really. +2str and normal intitiative sounds fun even with ap4
|
Working on Imperial guard Kill Team. And a Nightlords 40k army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:16:27
Subject: Power mauls
|
 |
Regular Dakkanaut
|
remember they are also Concussive, same as a thunderhammer, so are nice against Vehicles
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:18:10
Subject: Re:Power mauls
|
 |
Regular Dakkanaut
|
yup forgot that. They are going to be fun against nonmeqs going to have crusaders allied with mauls and axes should be pretty durable.
|
Working on Imperial guard Kill Team. And a Nightlords 40k army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:21:23
Subject: Power mauls
|
 |
Terminator with Assault Cannon
|
Well since I already have my Army commander, Chaplain, and one Sgt armed (modeled) with them, it's a nice bonus. Plus they get Concussive which drops enemy models (with multiple wounds) to I1.
|
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:52:52
Subject: Power mauls
|
 |
Cultist of Nurgle with Open Sores
Connecticut
|
Kiredor wrote:remember they are also Concussive, same as a thunderhammer, so are nice against Vehicles
As far as I can tell Concussive only causes a drop in Initiative to 1 on models..
How does this affect vehicles at all? It seems like the "auto glance" from thunder hammers has been removed entirely.
Aside from now being AP2 (+1 vehicle dmg chart), thunder hammers have no other added bonuses vs vehicles, much less do power mauls at AP4, no?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:54:01
Subject: Power mauls
|
 |
Stern Iron Priest with Thrall Bodyguard
|
This makes me a lot happier about using lemartes in an army for killling troops
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:57:54
Subject: Power mauls
|
 |
Regular Dakkanaut
|
Yeah, they changed concussive, my bad
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:07:05
Subject: Re:Power mauls
|
 |
Regular Dakkanaut
|
Another question did halberds loose the 2+ int for being axes?
|
Working on Imperial guard Kill Team. And a Nightlords 40k army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:31:47
Subject: Power mauls
|
 |
Regular Dakkanaut
|
Nemesis force weapons are unusual force weapons as per the GK faq
|
This message was edited 1 time. Last update was at 2012/07/04 23:32:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:33:49
Subject: Re:Power mauls
|
 |
Regular Dakkanaut
|
Yeah and that would make them axes with the int drop but they give +2 int so which comes first?
|
Working on Imperial guard Kill Team. And a Nightlords 40k army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:35:00
Subject: Power mauls
|
 |
Regular Dakkanaut
|
All unusual force weapons are AP 3 with their special rules. It is a specific game term located on page 60.
They are not Force Axes, they are Unusual Force Weapons.
|
This message was edited 1 time. Last update was at 2012/07/04 23:35:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:38:38
Subject: Re:Power mauls
|
 |
Regular Dakkanaut
|
ok my bad then must have miss read the unsual force weapon entry
|
Working on Imperial guard Kill Team. And a Nightlords 40k army. |
|
 |
 |
|