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![[Post New]](/s/i/i.gif) 2012/07/06 00:41:30
Subject: Codexes & 6th Edition -- Which Fits Least?
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Bonkers Buggy Driver with Rockets
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Which codex fits te new rules set least well? I'm not talking about which has the least chance of winning, but which doesn't meet the elements we find in the new edition?
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Paul Cornelius
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![[Post New]](/s/i/i.gif) 2012/07/06 00:43:48
Subject: Re:Codexes & 6th Edition -- Which Fits Least?
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Longtime Dakkanaut
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'nids can't take allies or use fortifications, but are otherwise okay.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/06 00:54:00
Subject: Codexes & 6th Edition -- Which Fits Least?
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Beautiful and Deadly Keeper of Secrets
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Nids can use fortifications, it's just they cannot MAN fortifications, they shoot at BS2 without someone using them.
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![[Post New]](/s/i/i.gif) 2012/07/06 01:40:47
Subject: Codexes & 6th Edition -- Which Fits Least?
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Bonkers Buggy Driver with Rockets
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Can 'Nids issue challenges?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2012/07/06 01:46:09
Subject: Codexes & 6th Edition -- Which Fits Least?
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Regular Dakkanaut
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Tau is still pretty outdated, even with the buffs to moving and shooting etc.
Any codex with the lack of flyers is going to be at a pretty big disadvantage. Either you have to pay a "tax" by taking an allied HQ and Troop (which aren't flyers themselves) just to take one of their flyers or you're going to have to take a 100pt.+ fortification.
If you don't think you need flying defence, then you're missing 6th Ed.
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"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
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![[Post New]](/s/i/i.gif) 2012/07/06 02:29:58
Subject: Codexes & 6th Edition -- Which Fits Least?
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Slaanesh Havoc with Blastmaster
Tacoma, WA
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Well Chaos Daemons have no need for fortifications as the majority of the codex lacks a BS value and is close combat oriented. They have neither flyers nor a reliable way to deal with flyers. As well mostly devoid of range attacks to take advantage of over watch, snap fire, or the new rapid fire rules.
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