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Made in us
Twisted Trueborn with Blaster





USA

I've been starting considering running a scythe list for NOVA. The basics of the list looks like this:

The Core

8x Warriors - 104
Night Scythe - 100
8x Warriors - 104
Night Scythe - 100
8x Warriors - 104
Night Scythe - 100

Doom Scythe - 175
Doom Scythe - 175
Doom Scythe - 175

Total - 1137

Now this is the basis of the list. What would you suggest adding on top of this?
   
Made in us
Fell Caller - Child of Bragg







I don't like Warriors in Scythes do be honest. Ghost Ark is a much better transport for them since it's easier for them to park on objectives and still do things.

If you wanna spam nightscythes use Immortals. Pretty nasty once unloaded.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Swift Swooping Hawk





Statesville NC USA

Bump it up to 9 or 10 man units with a lord (mss, orb, weave)

Gonna try out new deathmarks tomorrow... hoping theyre as good as they seem now.

"If you are not naughty you get a cookie. If you are naked, you get a cookie." - Insaniak, Dakka Mod


 
   
Made in us
Twisted Trueborn with Blaster





USA

Immortals make the list pretty expensive is the thing though. Right now the list sits at $279 from NIB ebay prices. With squads of 10 immortals, that becomes 397. Ouch. Granted, it does bring it up to around 1300 points, but still...that's pricey. I suppose I could convert I guess.
   
Made in us
Fell Caller - Child of Bragg







DarkCorsair wrote:Immortals make the list pretty expensive is the thing though. Right now the list sits at $279 from NIB ebay prices. With squads of 10 immortals, that becomes 397. Ouch. Granted, it does bring it up to around 1300 points, but still...that's pricey. I suppose I could convert I guess.


Okay, but what's the point of the list? 6 Flyers? Scary, sure. But you will hold no objectives ever with this list, because you're dropping off weak-assed units to hold them. At AV 11, even with snap shots the 2-3 planes you have out on any given turn are going to take heavy damage, snap shots or not.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Pile of Necron Spare Parts




I cant get on board with what these guys in front of me are saying.......it sounds like none of these guys have played a game of 6th yet.....flyers are really hard to deal with especial the necron ones and this list has 6 of them...this list is more then competitive.........I would drop 2 squads down to 5 and go with 1 squad of 10 Immortals...I would then take some stormteks to go with the warriors they will make a great tank busting unit. What point lvl is this torny?


 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Upgrading Warriors to Immortals isn't a bad idea. I don't think you necessarily have to upgrade everybody though. Warriors can be a perfectly competent unit if you avoid putting them in situations beyond their depth.

What your list will really benefit from is some Night Fight. Your flyers are eventually going to get hit, and at that point you'll want the best cover save you can get. So, I'd say either double CCB Overlords/Pulseteks or Imotekh and a Chronotek would be a good compliment to the list. The CCB Overlords will be pricier, but with your flyers whizzing around out of control, I think you could use something a bit more "local" to hold ground. OTOH, Imotekh lets you Seize on a 4+ (pretty useful for a flyer list) and has those nifty lightning strikes to boot. Both seem like good options to me. In either case, I'd spend whatever points you've got left beefing up your troops. Again, I think holding ground will be your biggest challenge. Not that flyerspam looks like it should have too many challenges at this point...!
   
Made in ca
Regular Dakkanaut




if your opponents whole army can table what you have not in reserve on turn 1 you lose as per game rules so id be careful putting so many points into the flyers
   
Made in us
Twisted Trueborn with Blaster





USA

I don't have my codex on hand so points may be off a little, but here goes:

Overlord w/ Warscythe, Res Orb, MSS - 145
Overlord w/ Warscythe, Res Orb, MSS - 145

Lord w/ Warscythe, Res Orb, MSS - 90
Solar Pulse Cryptek - 55
Solar Pulse Cryptek - 55

10x Immortals - 170
Night Scythe - 100

10x Immortals - 170
Night Scythe - 100

10x Immortals - 170
Night Scythe - 100

Doom Scythe - 175
Doom Scythe - 175
Doom Scythe - 175

Total - 1825

Still 175 points left. Thoughts? I've got 3 very durable blocks of immortals, 2 turns of nightfight, very good chances in challenges from MSS/Warscythe....


Automatically Appended Next Post:
tristan.t.w.good@gmail.com wrote:if your opponents whole army can table what you have not in reserve on turn 1 you lose as per game rules so id be careful putting so many points into the flyers


Er, I do? Where does it say that? Also as it stands my whole army HAS to start in reserves...

This message was edited 1 time. Last update was at 2012/07/06 15:03:03


 
   
Made in ca
Regular Dakkanaut




Ugh whole army reserved then you lose every game on turn 1 sorry about your list sir

6th edition rulebook pg. 122 Under victory conditions just above Objectives heading

"Likewise if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins."

So game starts you total reserves he goes, you go, he wins
   
Made in us
Regular Dakkanaut




Bringing Zahndrekh might be a good idea, since the Night Scythes can Deep Strike, you could have them all show up anytime one of the enemy units arrives from reserves.

DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ 
   
Made in ca
Regular Dakkanaut




Yeah, but he would be the only thing on table and if he dies game over, and no reserves til turn 2 so your still boned
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Then you attach Zandrekh to a unit. Not an easy target to wipe out turn 1 if you take care to hide them (either in cover, with Night Fight, or both). Next turn, Flyers come on, no probalo.
   
Made in us
Twisted Trueborn with Blaster





USA

Easy fix. Have all the squads on board turn one, if I can't get out of LOS pop a solar pulse. Begin advancing once flyers start coming in.
   
Made in us
Discriminating Deathmark Assassin






Ha! That's pretty funny! I'm going to Nova and have worked up a more modest four scythe spam list. I played two scythes last night and wrecked my opponent including taking out his stormtalon (I still lost but I'm pretty new to 40k and this guy regularly wins tournaments). One was a doom scythe and just ran his magical line right down the center of his line of armor. Very messy - he was cursing by the end of that. The other was a Night scythe carrying a 5-man warrior squad and two stormteks. They hopped out and vaporized a dread - several time over in terms of hull points. More cursing. He also spent a turn or two snap shooting at the scythes removing a grand total of 1 hull point. Even more cursing. Later on I shot down his stormtalon with one shot from my scythe - stormtalons only have two hull points - lots more cursing.

Not to hijack your thread or anything but here's what I'm working on for Nova. Heavy on scythes but not to the exclusion of anything else that the necrons now offer. I really think 6e will prove to be our rule book. We get so many goodies now it just makes me shake...anyway in my list I have two warrior blobs plus an over lord and to destructeks to run with them bulking them up to an 11 man unit. There's one smaller unit that gets a lord that's decked out much like the overlords. These three go and hold objectives.

Then there's a five man squad with two stormteks who ride in the scythe. There mission is to take out some armor and then probably die depending on what and where the wraiths are. Speaking of wraiths I'm taking advantage of the third HQ choice for larger games and took the destroyer lord with the weave. He runs with the wraiths providing the entire unit with preferred enemy (re-rolling on 1's) and three ap1 warscythe swings. Lots of fun.

On top of that my opponent has to deal with THREE doom scythes zooming around. Pretty much guaranteed a turn or two of mayhem.

Also, make sure to take the two solar pulses. While night fighting has been nerfed pretty much (lost 10 scarabs to thunder fire cannons) you can pretty much bank on natural night fighting to occur at some point during the game. I used one pulse to start night fighting on turn one in my first game and saved the second pulse for the end of the game to dispel night fighting for me.

Total Roster Cost: 1999

HQ: Overlord (1#, 160 pts)
1 Overlord, 160 pts Warscythe, Mindshackle Scarabs, Sempiternal Weave, Resurrection Orb

HQ: Overlord (1#, 160 pts)
1 Overlord, 160 pts Warscythe, Mindshackle Scarabs, Sempiternal Weave, Resurrection Orb

HQ: Destroyer Lord (1#, 140 pts)
1 Destroyer Lord, 140 pts, Sempiternal Weave

: Royal Court (5#, 150 pts)
1 Royal Court, 0 pts
1 Harbinger of the Storm
1 Harbinger of Destruction, 55 pts, Harbinger of Destruction, Solar Pulse
1 Harbinger of Destruction, 35 pts Harbinger of Destruction
1 Harbinger of Destruction, 35 pts Harbinger of Destruction

: Royal Court (5#, 205 pts)
1 Royal Court, 0 pts
1 Harbinger of the Storm
1 Harbinger of Destruction, 55 pts, Harbinger of Destruction, Solar Pulse
1 Harbinger of Destruction, 35 pts Harbinger of Destruction
1 Lord, 90 pts Warscythe, Mindshackle Scarabs, Resurrection Orb

Troops: Warriors (6#, 165 pts)
5 Warriors, 65 pts
1 Night Scythe, 100 pts

Troops: Warriors (8#, 104 pts)
8 Warriors, 104 pts

Troops: Warriors (8#, 104 pts)
8 Warriors, 104 pts

Troops: Warriors (7#, 91 pts)
7 Warriors, 91 pts

Fast Attack: Canoptek Wraiths (5#, 195 pts)
5 Canoptek Wraiths, 195 pts, Whip Coil x2

Heavy Support: Doom Scythe (1#, 175 pts)
1 Doom Scythe, 175 pts

Heavy Support: Doom Scythe (1#, 175 pts)
1 Doom Scythe, 175 pts

Heavy Support: Doom Scythe (1#, 175 pts)
1 Doom Scythe, 175 pts

This message was edited 1 time. Last update was at 2012/07/06 18:49:13


 
   
Made in us
Venator





Just to clarify -- despite how its worded on page 122, you do NOT lose if you have no units on the board, but do have units in reserve. I called GW and received confirmation. They stated that the term battlefield included reserves.

   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

Hard to believe you actually lost with this list!


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in ca
Regular Dakkanaut




TheJadeTiger wrote:Just to clarify -- despite how its worded on page 122, you do NOT lose if you have no units on the board, but do have units in reserve. I called GW and received confirmation. They stated that the term battlefield included reserves.



Yes you may have called and got that confirmation, however i have yet to see it in writing on a FAQ or in the rulebook, even furthering my point if you look at page # 124, it says
"each model's move is measured from the edge of the battlefield as if they were positioned just off the board in the previous turn.
   
Made in us
Venator





When I asked them if it would be clarified in a faq, the individual stated that there would likely be no FAQ on the issue, as it their assessment that it is clear that you dont lose as long as you have models that can still be placed. They further stated that this had been the case for the majority of their editions.

He then made some further disparaging words about opponents that would interpret the rule that way -- though I feel that its a legitimate question.
   
Made in ca
Angered Reaver Arena Champion






Your anecdote regarding calling someone who told you the rule in the book doesn't mean what it says is irrelevant. Until its FAQ'd, you autolose if you have no models on the field, period.

This message was edited 1 time. Last update was at 2012/07/11 00:18:37


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Twisted Trueborn with Blaster





North Denver

I called GW and they told me that they really meant for any necron list including a monolith to auto-win on turn 1, well, since it's a freakin' monolith and they thought people would just figure it out.
   
Made in us
Venator





Anecdote or not, you'll play it how you'll play it and we'll play it how we'll play it. No one at our LGS is Interpreting the rule to mean that you can auto lose by having an all reserve army. So until its FAQ'd, I won't care either way.

I did call again however this evening and spoke to a different person who said they would forward it up the line, so hopefully we WILL see it in a FAQ. Till then, play it however your LGS interprets it.
   
Made in us
Twisted Trueborn with Blaster





North Denver

Thank you for having them forward up. We need all the clarification we can get from our FAQs so we don't have to face ambiguity and fill up YMDC.
   
Made in ca
Regular Dakkanaut




if you look at page # 124, it says
"each model's move is measured from the edge of the battlefield as if they were positioned just off the board in the previous turn."

So clearly within the rules it states that those in reserve are placed just off the battlefield when combined with the other rule about no units on the battlefield, like i said im sure they meant to take all reserve armies away with the half the army cannot reserve
   
 
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