The first play at 6th ed rules:
 
 I was much afraid about new rules before reading couse of Fantasy 8th ed rules - for ten years I was only playing Fantasy because of the climate and fun (even with f*ck rules of charging unit with 
LOS before moving !!!!!!!!!!!!!!!!! awrhhhhhhhhh). After 8 ed shows I just put my two armies to a shelf and all fun was just lost - and than friend started to play 
40k 5th ed YEAH - fun returned doubled - than 6th ed shows
 
 
and YES !!!!!!!!!!!!!!!!!!!!!
 
 
 For me it's big positive - game is much more realistic and much more tactical.
 
 Finally no more Genestealers / 
BA assaults etc. 30" wide on whole table and getting 
CS from anything - this was very painful for me if I shot at anything and it have 4+ 
CS    
   
  
  - so yes-  focus fire - great thing - opportunity of choosing
 
 
Wound allocation - YES - another realistic thing - in 5th ed I made fire line and only last models were gone - powerf ists etc. in front line stayed alive but not any more - Now we hate to think how to move models and which one will be in front or side, and models are taken from first line so the oponent will have longer distance to come to us (or us to him  

 , )
 
 
Overwatch - assaulting on firing units more dangerous but realistic
 
 
Our weapons are useless - so long walkers catching dangerous firing units and making close combat for 5 roungs
 
 Flayers - very good thing but but not balanced at this stage - will see what 
GW will do
 
 Allies - need to test it but I think it's a good alternative to bring some freshness and combos ( Tyranids alone as usual !!!!!!!!!!  
 
   
  
 )
 
 
Fortifications - in my opinions at this stage it's done just to improve sale of 
GW but if some roles will occur in future for making them by us it will be next good thing
 
 
Random charge distance - I was afraid at the beginning that will be looking like in Fantasy  but in 
40k  it's good thing some random happens (average distance is 7"  so is even better - but can be  
 
   
  
 )
 
 
Warlord rules - in my opinion 50% of that rules ale useless or hard to use but still gave some fun - so ok it's for +
 
 
Hull pionts - very good thing - so long 
GK Land riders with discarding 1's and 2's - glanced by half of army and living to the last round  

 - we will have to be much more careful with vehicles.
 
 
Hitting vehicles on 6'th after crushing - so long with that rule - it's better and more machines will fall down (it will hurt me much becouse of Cat command garde but I'm quite good with it)
 
 Blasts hitting vehicles with full strength under whole surface - big blast come back
 
 
As a short conclusion
 
 for me it's a big progress in good direction without some weird rules and much much more realistic looking battle and will have to make few battles more for the objective view
 
 so for the first time in my history - big congrats for 
GW for not crashing very good system and even some good improvements.
 
 
 Also I've got few questions for you -dakka members and readers about some rules - how they should work:
 
 
Hammer of wrath - it's written 
str 6 and 
AP- - if the unit has rending rule from it's own do they have rending on impact or not ???
 
 
Preferred enemy - re-roll 1's on to hit and to wound but what with vehicles - re -roll on roll to glance/pen ???
 
 
Jinx rule and cover save from normal blasts (not ordance) ???
 
 Walkers - crashing move and assault - allowed or not ??
 
 
 
 Maybe those explanations are in the book but I can't find them so will be pleased for your answers and impressions on 6th ed