Captain Tycho 175
Honour Guard 215
Jump Packs
Blood Champion
3 meltaguns
Sternguard 155
2 lascannons
Sternguard 135
2 multimeltas
2 Sanguinary Priests 140
1 w/Jump pack, lightning claw 90
Priest w/no gear 50
Vanguard Veterans 240
Upgrade sergeant to thunder hammer
2 Storm shields
4 meltabombs
2 * 10 man Assault Squads Squads 480
2 meltaguns
Sergeant with thunder hammer
Tactical Squad 170
Heavy Bolter
Flamer
Devastator Squad 130
4 rocket launchers
Devastator Squad 150
4 plasma cannons
After a few games with a pure jump infantry list, I'm looking to mix it up a bit, since the nerf to Furious Charge and Multiassaulting leave the army with some glaring holes.
I'm waffling on ditching the rocket launcher devastators to replace Tycho with Mephiston, but keeping him alive seems like it will pose far more of a problem in this list than it would in one where he's got lots of mech to hide behind. In addition, farseers are probably going to become a lot more common, making keeping his powers running a lot harder.
|