Avariel wrote:Your better of Allying Imperial Guard for Marbo and his demo charge if your that scared of terminators.
You're saying you're beteer off having to pay the points for an allied
HQ and troops choice to unlock Marbo for a one shot, scattering demo charge than a unit of shooty wolf scouts? I don't agree.
Without the ability to assault when arriving from reserve Wolf scouts don't pose enough of a threat. Before if you wiffed with your melta guns when shooting at a vehicle you could assault with krak grenades and a power fist. Wolf scouts were also useful to assault fire support units like broad sides, devastators, long fangs, lootas. Now they can't do that.
Wolf scouts have lost some effectiveness but I believe almost any unit that can arrive from reserves on the opponent's table edge can be very effective. To use a couple of your examples: against broadsides, you can't assault them the turn ou arrive, but you can still shoot them with plasma and then force your opponent to deal with your scouts instead of shooting at your advancing troops. Same goes for lootas or anything else you target. You can force your opponent to deploy farther forward than they might like. Or maybe force them to bubble-wrap units like lootas and broadsides, which takes away from their forward forces. Against
IG, they are still incredibly useful for hitting rear armor on manticores and hydras.
If I played
SW, I'd probably have two squads of scouts in most of the builds I played.