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![[Post New]](/s/i/i.gif) 2012/07/07 14:27:13
Subject: Fortress of Redemption.
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Painting Within the Lines
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Viable or not? I'm planning on going for krakstorm missiles and a heavy bolter.
For 260p it's quite tough and packs more firepower than a Land raider. Admittedly it doesn't move, anyway the shenagins that can be done like castling up in a corner and blocking LOS from your units and so on.
Anyway do you think it's worth it?
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![[Post New]](/s/i/i.gif) 2012/07/07 14:53:44
Subject: Fortress of Redemption.
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Land Raider Pilot on Cruise Control
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I've read and re-read the fortifications section multiple times, but I can't seem to find a place where it says you can embark a squad inside the fortifications.
Do you just take them and then pretend your army is actually using it?
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![[Post New]](/s/i/i.gif) 2012/07/07 14:56:40
Subject: Fortress of Redemption.
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Painting Within the Lines
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Read the fact it has access points and models are displayed in the building...
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![[Post New]](/s/i/i.gif) 2012/07/07 15:47:06
Subject: Fortress of Redemption.
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Ladies Love the Vibro-Cannon Operator
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Well, its too pricey game-wise. However, I'd consider a Bastion with anti-air defense or an Aegis Defense Line depending on your army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/07 15:49:09
Subject: Fortress of Redemption.
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Painting Within the Lines
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Can you explain why it's to pricey? Embelish.
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![[Post New]](/s/i/i.gif) 2012/07/07 15:59:47
Subject: Fortress of Redemption.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Griever wrote:I've read and re-read the fortifications section multiple times, but I can't seem to find a place where it says you can embark a squad inside the fortifications.
Do you just take them and then pretend your army is actually using it?
The part where it says the fortification is a building.
A Bastion is a Medium Building with AV14(with 2 levels and battlements)
The Fortress of Redemption is 4 buildings.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/07 16:41:56
Subject: Fortress of Redemption.
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Deranged Necron Destroyer
Somewhere Ironic
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Its 10 points per heavy bolter by the way.
I'd use it, seems like a great tool for Guard. I'd want to remodel into a better looking bunker complex, but yea.
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2012/07/07 16:47:33
Subject: Re:Fortress of Redemption.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, fortunately you do seem free to model the Bastion and FOR as you want. You don't have to use their models.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/07 17:57:55
Subject: Fortress of Redemption.
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Decrepit Dakkanaut
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Looking for effective tactics to get that thing down...those rockets hit really hard.
Thought about using Scarabs as they either destroy the building (even 3 bases have a good chance of destroying it outright) or draw fire away from my regular units.
Warscythes might also work...but I don't really want to field LG.
Man, that thing is expensive but really strong.
...and what bothers me more: as a Necron player, I got no uses for buildings at all :(
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![[Post New]](/s/i/i.gif) 2012/07/07 18:16:23
Subject: Re:Fortress of Redemption.
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Grisly Ghost Ark Driver
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Grey Templar wrote:Yeah, fortunately you do seem free to model the Bastion and FOR as you want. You don't have to use their models.
Would anyone know the footprint on those models? Do want to use forts now and then, but don't really like the official models or the prices. With the defense line, I've enough resin sandbags and earthworks, but I'd have to scratch-build a Bastion and/or FOR.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:19:46
Subject: Re:Fortress of Redemption.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It just says "the bunkers are both small buildings(AV14), the main tower is a Medium Building(AV14), and the walkway connecting them is a small building(AV14)"
The building section contains reccomended sizes, and transport capacity, for buildings of those classifications.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/07 18:34:19
Subject: Fortress of Redemption.
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Daemonic Dreadnought
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Well all 4 buildings have to be destroyed separately, but only 1 has the krakstorm launcher. Looks solid for an army with fragile heavy weapon units like ig hws.
The problem I see is terrain. Either it's fixed by a to, or you and your opponent takes turn placing terrain. Since forts go down 1st it's easy for an opponent to ruin the deployment of a fort by dropping a giant los blocking piece of terrain in front of the fort.
On a side note if a squad of sisters takes control of hb and spends a faith point...
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:59:08
Subject: Re:Fortress of Redemption.
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Grisly Ghost Ark Driver
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Grey Templar wrote:It just says "the bunkers are both small buildings(AV14), the main tower is a Medium Building(AV14), and the walkway connecting them is a small building(AV14)"
The building section contains reccomended sizes, and transport capacity, for buildings of those classifications.
Thank you. Don't actually own a copy of the rulebook: we've been sharing a single copy among us at the store. But now that I know the info is in the appropriate section I can take notes.
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![[Post New]](/s/i/i.gif) 2012/07/07 21:53:02
Subject: Fortress of Redemption.
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Crazed Spirit of the Defiler
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Its especially useful for IG I believe, also considering the fact that it is one of the few things that comes with skyfire. In addition a model in the fortress has to man the weapons using their ballistic skill. Cheap Ratling snipers manning twinlinked las cannons, heavy bolters, and krakstorm missiles anyone?
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This message was edited 1 time. Last update was at 2012/07/07 21:53:30
Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2012/07/07 22:32:20
Subject: Fortress of Redemption.
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Daemonic Dreadnought
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Is it just me or is the causeway the only 1 of the 4 buildings with a fire point? It looks like 3 out of the 4 buildings have no fire points for squads inside to shoot out of, and squads can only fire from the ramparts.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/07 22:34:09
Subject: Re:Fortress of Redemption.
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Fresh-Faced New User
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For armies that are kinda squishy, like IG or Orks, loading up the sections that are not the walkway with Heavy Weapons or, for me, Lootas is a fun option. The thing is pretty huge, taking up at least two feet of space wide, and about a foot long. There's a guy in my store that has one, so I'll double check the size with him. As for the price, well. . .again, I play Orks, so my army is pretty cheap on the whole, making it a more viable option for me. :V As for MEQ armies, maybe not so much. I'd never take one with my budding Space Woofs army.
Regardless, if it IS taken, you determine the deployment type and table edges before you place Forts and terrain, so if you're worried about the opponent blocking line of site, the...I don't know. At my store, we usually take turns placing terrain as usual, but the opponent also rolls a scatter die and at least 1D6 to see where it's placed. That way you don't have an IG gun line literally just placing all the ruins and difficult terrain in a ring around their gunline. :I Seems to make things a little more fair.
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![[Post New]](/s/i/i.gif) 2012/07/08 00:54:12
Subject: Re:Fortress of Redemption.
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Daemonic Dreadnought
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BrotherDoggie wrote:For armies that are kinda squishy, like IG or Orks, loading up the sections that are not the walkway with Heavy Weapons or, for me, Lootas is a fun option. The thing is pretty huge, taking up at least two feet of space wide, and about a foot long. There's a guy in my store that has one, so I'll double check the size with him. As for the price, well. . .again, I play Orks, so my army is pretty cheap on the whole, making it a more viable option for me. :V As for MEQ armies, maybe not so much. I'd never take one with my budding Space Woofs army.
Regardless, if it IS taken, you determine the deployment type and table edges before you place Forts and terrain, so if you're worried about the opponent blocking line of site, the...I don't know. At my store, we usually take turns placing terrain as usual, but the opponent also rolls a scatter die and at least 1D6 to see where it's placed. That way you don't have an IG gun line literally just placing all the ruins and difficult terrain in a ring around their gunline. :I Seems to make things a little more fair.
I guess lootas inside the building can exit and go on top of the ramparts to snap fire, but any unit in the 3 buildings with no fire points can't shoot out.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/08 08:43:22
Subject: Fortress of Redemption.
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Painting Within the Lines
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Well they can't block it directly considering they can't deploy terrain on your table half. They can hide behind some on their own though.
I can't seem to find the rules for automated shooting, Do I have to have my orks firing the stuff or not.
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![[Post New]](/s/i/i.gif) 2012/07/08 18:47:54
Subject: Re:Fortress of Redemption.
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Hauptmann
Diligently behind a rifle...
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The main reason bought an Ironclad Drednaught. Please bring more fortifications, I'll enjoy blowing them to bits.
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2012/07/08 18:57:25
Subject: Fortress of Redemption.
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Hurr! Ogryn Bone 'Ead!
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I didn't realize that the Fortress was actually multiple buildings.
I might use it in more competitive games, to wall off a corner of the board, and place some Basilisk, or other heavy artillery behind it. Even if the fortress is wrecked, it'll still block any access to my artillery.
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This message was edited 1 time. Last update was at 2012/07/08 19:00:24
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![[Post New]](/s/i/i.gif) 2012/07/09 01:17:14
Subject: Fortress of Redemption.
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Flashy Flashgitz
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If I took one, I'd take a sniper Scout Squad with Tellion and park them on the Icarus Lascannon. That's a BS 6 Lascannon with Skyfire...
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2012/07/09 02:17:23
Subject: Fortress of Redemption.
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Daemonic Dreadnought
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beigeknight wrote:If I took one, I'd take a sniper Scout Squad with Tellion and park them on the Icarus Lascannon. That's a BS 6 Lascannon with Skyfire...
It's TL. There is significant diminishing returns on accuracy as BS goes up.
Accuracy at BS3=75%
Accuracy at BS4=89%
Accuracy at BS5=97%
Accuracy at BS6=99% Automatically Appended Next Post: Thatguyoverthere wrote:I didn't realize that the Fortress was actually multiple buildings.
I might use it in more competitive games, to wall off a corner of the board, and place some Basilisk, or other heavy artillery behind it. Even if the fortress is wrecked, it'll still block any access to my artillery.
I guess that also means it counts as 4 pieces against terrain density, so it would be impossible to have terrain in front of it unless it's at the edge of a 2"2 section.
I guess a player could place it on the border of a pair of 2 by 2 sections in the back of their deployment zone and turn 2/3 of their deployment zone into a barren killing field if that matches their play style.
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This message was edited 1 time. Last update was at 2012/07/09 02:21:14
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/09 09:36:49
Subject: Fortress of Redemption.
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Decrepit Dakkanaut
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I don't think that it counts vs. terrain density - iirc, it's d3 per 2'x2' and it's huge thus you'd never be able to fit it in :/
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![[Post New]](/s/i/i.gif) 2012/07/09 13:14:17
Subject: Fortress of Redemption.
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Daemonic Dreadnought
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Sigvatr wrote:Looking for effective tactics to get that thing down...those rockets hit really hard.
Thought about using Scarabs as they either destroy the building (even 3 bases have a good chance of destroying it outright) or draw fire away from my regular units.
Warscythes might also work...but I don't really want to field LG.
Man, that thing is expensive but really strong.
...and what bothers me more: as a Necron player, I got no uses for buildings at all :(
the only building i would consider woudl be the Bastion....and for necron bastions....Monoliths.
They are more or less the same foot print, each have 4 guns sticking out the side, and each have a "thing" on top that coudl be an AA gune/comms relay etc.
Since they got nerfed i dont use my 'liths anyway.
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![[Post New]](/s/i/i.gif) 2012/07/09 13:17:46
Subject: Fortress of Redemption.
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Regular Dakkanaut
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Sigvatr wrote:I don't think that it counts vs. terrain density - iirc, it's d3 per 2'x2' and it's huge thus you'd never be able to fit it in :/
It does count, but remember that fortifications are placed before you roll for terrain density and start placing terrain.
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![[Post New]](/s/i/i.gif) 2012/07/09 13:29:55
Subject: Fortress of Redemption.
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Decrepit Dakkanaut
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elrabin wrote:Sigvatr wrote:I don't think that it counts vs. terrain density - iirc, it's d3 per 2'x2' and it's huge thus you'd never be able to fit it in :/
It does count, but remember that fortifications are placed before you roll for terrain density and start placing terrain.
Forgot about that, thanks!
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![[Post New]](/s/i/i.gif) 2012/07/09 14:34:09
Subject: Fortress of Redemption.
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Flashy Flashgitz
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schadenfreude wrote:beigeknight wrote:If I took one, I'd take a sniper Scout Squad with Tellion and park them on the Icarus Lascannon. That's a BS 6 Lascannon with Skyfire...
It's TL. There is significant diminishing returns on accuracy as BS goes up.
Accuracy at BS3=75%
Accuracy at BS4=89%
Accuracy at BS5=97%
Accuracy at BS6=99%
Icarus Lascannon is not twin linked. It's Heavy 1, Interceptor, Skyfire.
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2012/07/09 18:39:44
Subject: Fortress of Redemption.
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Lord of the Fleet
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beigeknight wrote:
Icarus Lascannon is not twin linked. It's Heavy 1, Interceptor, Skyfire.
But it is twin linked on the fortress' Weapons tab
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![[Post New]](/s/i/i.gif) 2012/07/09 19:02:59
Subject: Fortress of Redemption.
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Veteran Wolf Guard Squad Leader
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The positive thing about the Fortress is (of course) the tasty weapons it has. I like the Icarus Lascannon (interceptor owns), but OMFG the Krakstorm Missiles are just sick. Also nice is the LOS blocking aspect.
But there are signifigant drawbacks too. Buildings are not as tough as AV14 vehicles. For one thing, you have to have a unit inside the building to shoot the weapons. That means that they aren't contesting objectives AND when you glance the building, the units inside take a hit (S6 I think) with no cover save. Penetrating hits do more. Note how devastating some of the entries on the Building Damage Chart can be.
So I'm still on the fence. Before I go drop $100 on the fortress of redemption, I'm going to see how other's do with it.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/07/09 19:05:13
Subject: Re:Fortress of Redemption.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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A glancing hit on a building causes a wound with no cover saves allowed to a unit inside.
Some Penetration rolls cause Str6 hits(Str3 for Battlements)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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