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Made in us
Fresh-Faced New User





I have played orks now for a good nine months getting in two games a week. Through my gaming i have found this list to work the best for me.

HQ
-Warboss: w/ PK,Combi-scorcha , Cybork body, Eavy armor, boss pole 110pts
-Warboss: w/ PK,Combi-scorcha , Cybork body, Eavy armor, boss pole 110pts

Elites
-15Kommandos: 2 burnas, Snickrot 265pts
- 5 Nobs: 4 big choppas, 1 PK, 1 boss pole, Waaagh banner, combi-scorcha, Pain boy all with cybork body and evay armor . 255pts
-inside Battle wagon: 4 big shootas, kannon, Deff rolla, Armor plates 150pts
- 5 Nobs: 4 big choppas, 1 PK, 1 boss pole, Waaagh banner, combi-scorcha, Pain boy all with cybork body and evay armor . 255pts
-inside Battle wagon: 4 big shootas, kannon, Deff rolla, Armor plates 150pts
Troops
-12 boys: 1 rocket launcha, nob w/PK and boss pole inside Truckk w/ armor plates and rokeit launcha
-12 boys: 1 rocket launcha, nob w/PK and boss pole inside Truckk w/ armor plates and rokeit launch
-12 boys: 1 rocket launcha, nob w/PK and boss pole inside Truckk w/ armor plates and rokeit launch
-12 boys: 1 rocket launcha, nob w/PK and boss pole inside Truckk w/ armor plates and rokeit launch


This message was edited 1 time. Last update was at 2012/07/07 15:30:55


semi-pro 2500+ win lose ratio 2:1
newb 1000+ win lose ratio 1:3
tried
want to try  
   
Made in us
Resentful Grot With a Plan




Frisco, TX

If your going for speed, Battle wagons have no place in your list. Swap them all out for trukks and use the extra points to put in some Lootas. Also, i would suggest always taking the attack squig on your warboss's.

6900 and still going
 
   
Made in us
Moustache-twirling Princeps





PDX

Globzog wrote:If your going for speed, Battle wagons have no place in your list. Swap them all out for trukks and use the extra points to put in some Lootas. Also, i would suggest always taking the attack squig on your warboss's.


I beg to differ. Wagons will at least make ut to the enemy.

Also, no KFF?

   
Made in us
Resentful Grot With a Plan




Frisco, TX

em_en_oh_pee wrote:
Globzog wrote:If your going for speed, Battle wagons have no place in your list. Swap them all out for trukks and use the extra points to put in some Lootas. Also, i would suggest always taking the attack squig on your warboss's.


I beg to differ. Wagons will at least make ut to the enemy.

Also, no KFF?


In my experience and either spam Wagons or spam Trukks, anything in-between and you better hope your opponent isn't a strong player.

6900 and still going
 
   
Made in us
Moustache-twirling Princeps





PDX

Or...put Trukks behind the wagons. Problem solved.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






I fear this list isn't going to be as awesome in 6th edition as it may have been in 5th. I absolutely love Kommandos, but they can no longer assault when they come in. IMO thats a huge problem since their going to be sitting ducks for a turn.

The Battle Wagons are still pretty awesome, however 12 boyz in trukks will not do anymore. Whenever you assault, your getting over watched so your already going to lose some boyz and only have 12 strong... thats a bad combo. I feel shoota boyz in wagons would be extremely effective however. Hell, Shoota boyz in any combination are pretty awesome now.

Hope this helped in some way. Take it for what it is, because I have only played 2 games of 6th.


 
   
Made in us
Fresh-Faced New User





thanks ! the advice sorta kinda hinted on what i thought could be changed. Here is what i changed
- I removed the komandos. Though they help with that pesky point i just could not get to. They rarely pay for their points ,and now they can't assault so they will be mowed down. Komandos =
- I want to add deff koptas for two reasons i have run them before and they work, also they are toughness five in 6th so instant death is not so easy. the four ways i am debating running these fallow
1.i could have a five koptas all with TL Rl and one Buzzsaw
2. i could change that up a bit and run four Koptas all TL RL and two Buzzsaws with fifteen points remaining
3. i could have three koptas all with TLRL and buzz saws thirty points remaining
4. or i could split group two up into two and have two squads of two koptas each with TL RL and one buzzsaw
all of these will allow points left over for rams for the trukks
The first three shift the hearty ness and the Power around
The third though some complain it is more kill points it allows more choice in shots
Finally i suppose i sorta miss spoke when i said this is speed freek but more of just incredibly mobile

semi-pro 2500+ win lose ratio 2:1
newb 1000+ win lose ratio 1:3
tried
want to try  
   
 
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