thanks ! the advice sorta kinda hinted on what i thought could be changed. Here is what i changed
- I removed the komandos. Though they help with that pesky point i just could not get to. They rarely pay for their points ,and now they can't assault so they will be mowed down. Komandos =
- I want to add deff koptas for two reasons i have run them before and they work, also they are toughness five in 6th so instant death is not so easy. the four ways i am debating running these fallow
1.i could have a five koptas all with
TL Rl and one Buzzsaw
2. i could change that up a bit and run four Koptas all
TL RL and two Buzzsaws with fifteen points remaining
3. i could have three koptas all with TLRL and buzz saws thirty points remaining
4. or i could split group two up into two and have two squads of two koptas each with
TL RL and one buzzsaw
all of these will allow points left over for rams for the trukks
The first three shift the hearty ness and the Power around
The third though some complain it is more kill points it allows more choice in shots
Finally i suppose i sorta miss spoke when i said this is speed freek but more of just incredibly mobile