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I got creamed in the last several games against 2+ armour save galore (Terminators) and flyer circuit. :|
So I decided that a list which would counter both would be best:
Rune Priest - Runic Armour - LL + Murderous Hurricane
Rune Priest - Wolf tail, Wolf tooh, Meltabomb - Jaws + Murderous Hurricane
Rune Priest - Melta bomb - LL + Jaws
Wolf Guard
- Combi-melta + power fist (leading GH)
- Combi-melta + power fist (leading GH)
- Bolter + power fist (leading GH)
- Combi-melta + pistol (leading GH in Bastion 1)
- Combi-melta + pistol (leading GH in Bastion 2)
Grey Hunters
- 10, MotW, Meltagun, free Plasmagun, Power Weapon, Wolf Standard
- 10, MotW, Meltagun, free Plasmagun, Power Weapon, Wolf Standard
- 10, MotW, Meltagun, free Plasmagun, Power Weapon, Wolf Standard
- 5x, Meltagun
- 5x, Meltagun
Long Fangs
- 5 ML
- 2 LC, 3 ML
- 4 PC, 1 ML
Fortification
- Imperial Bastion w/ Quad-gun
- Imperial Bastion w/ Quad-gun
The way to play the list is:
1- I have good anti-psychic power (negating on 4+ within 24"), if they target me, I get 4+ then 5+/4+ Deny the Witch
2- I have good AA. Long fangs are in the bastions shooting from the fire points (with Fire Control) while 5-man w/ WG are in the Battlement shooting non-stop. The Bastion is super tough to crack AND the Quad-gun can fire at both flyers and ground target reliably.
3- If I go against high save units (Paladins, Terminators, ...), I will swap 1 of my rune priest for Divination + Telekinesis Primaris Power. Then the combine of Assail + Dual Jaws will outright kill MCs, flying MCs, most 2+ armour save when they have to make an initiative test on I2.
What do you guys think? My only problem with this list is I have very little mobility. I believe I will have a hard time getting further objectives on Hammer and Anvil deployment.
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