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![[Post New]](/s/i/i.gif) 2012/07/08 15:07:14
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
Upper East Side of the USA
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Couple quick questions about what psykers can and cannot do in 6th.
- Can they, while in a vehicle, use a psychic shooting attack through a fire point? This one almost certainly has to be yes.
- Can they through a fire point target a unit outside a vehicle with a non-shooting psychic power?
- Can they target the unit they are a part of, if both them and the unit are inside a vehicle?
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![[Post New]](/s/i/i.gif) 2012/07/08 15:52:27
Subject: Re:Psychic Power Rules in 6th Edition, vehicles
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Sister Vastly Superior
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As I understand it,
1 Yes.
2 No, only Psychic Shooting attacks may be used through fire points.
3 Yes, iirc.
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/09 00:05:36
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
Upper East Side of the USA
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Whoa, really? 3 is allowed? For an example, I am thinking of that divination power that let's a unit reroll to hit.
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![[Post New]](/s/i/i.gif) 2012/07/09 00:14:31
Subject: Psychic Power Rules in 6th Edition, vehicles
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Willing Inquisitorial Excruciator
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2- I don't think they need to use a firepoint but for powers like fortune and doom for example which have been stated that they don't need line of sight to the target. (Although now i wonder does this rule includes the shooting attack)
Anyway i think if it doesn't need los it would be defined in the codex entry. Then they won't need fire points
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![[Post New]](/s/i/i.gif) 2012/07/09 00:34:24
Subject: Psychic Power Rules in 6th Edition, vehicles
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[DCM]
Tilter at Windmills
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Joe Mama wrote:- Can they, while in a vehicle, use a psychic shooting attack through a fire point? This one almost certainly has to be yes.
Clear and explicit answer on page 78.
Joe Mama wrote:- Can they through a fire point target a unit outside a vehicle with a non-shooting psychic power?
Combination of pages 67 and 78.
Joe Mama wrote:- Can they target the unit they are a part of, if both them and the unit are inside a vehicle?
Same para, page 67.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/09 00:53:49
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
Upper East Side of the USA
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Mannahnin, how dare you make me flip through pages.
PS - Thanks.
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![[Post New]](/s/i/i.gif) 2012/07/09 00:57:39
Subject: Psychic Power Rules in 6th Edition, vehicles
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[DCM]
Tilter at Windmills
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Teach a man where to find the fish...
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/09 00:59:37
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
Upper East Side of the USA
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Mannahnin wrote:Joe Mama wrote:- Can they through a fire point target a unit outside a vehicle with a non-shooting psychic power?
Combination of pages 67 and 78.
And the answer to this one is what? That fire points give LoS therefore it's ok? Since "ranges and line of sight are measured from the fire point itself"?  Hard to square that passage though with their example on page 67 about a generic unnamed 'transport' vehicle.
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This message was edited 2 times. Last update was at 2012/07/09 01:03:12
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![[Post New]](/s/i/i.gif) 2012/07/09 01:22:59
Subject: Psychic Power Rules in 6th Edition, vehicles
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[DCM]
Tilter at Windmills
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You can't use Fire Points to do anything but shoot.
There are no other rules allowing you to draw LOS out of a transport for any other purpose.
As Page 67 tells us, this means that for most powers (any that require LOS and aren't Witchfire/PSAs), a psyker in a transport can only target himself, his own unit, or the transport itself.
If the power states that it doesn't require LOS, though, you're all good.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/09 01:28:15
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
Upper East Side of the USA
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Disagree. I prefer a more... liberal reading of the rules which will result in benefits to me or more likely, real life fisticuffs.
But seriously, the rules sounds like how most people played 5th edition. So at least that didn't change.
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![[Post New]](/s/i/i.gif) 2012/07/09 08:44:07
Subject: Psychic Power Rules in 6th Edition, vehicles
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Dakka Veteran
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Joe Mama wrote:Disagree. I prefer a more... liberal reading of the rules which will result in benefits to me or more likely, real life fisticuffs.
But seriously, the rules sounds like how most people played 5th edition. So at least that didn't change.
Yes, RAW is basically same as 5e post FAQ. Main difference is that now all targeted psychic powers require LOS.
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![[Post New]](/s/i/i.gif) 2012/07/09 11:35:24
Subject: Psychic Power Rules in 6th Edition, vehicles
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[DCM]
Tilter at Windmills
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...unless they specify otherwise, like most of the Eldar powers.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/09 11:38:07
Subject: Re:Psychic Power Rules in 6th Edition, vehicles
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Novice Knight Errant Pilot
Stockholm Forge District; Skandian Hive Collectives
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Because sneaky Eldare are Ssssneaky!
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I have a little hobby-thread going in the P&M section. Some say it's the best blog on Dakka, some don't agree, most belive it would be better if I finished at least one project some time this century and not just kept starting new ones.
Check it out, you just might like it.
http://www.dakkadakka.com/dakkaforum/posts/list/385168.page |
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![[Post New]](/s/i/i.gif) 2012/07/09 13:23:47
Subject: Psychic Power Rules in 6th Edition, vehicles
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Regular Dakkanaut
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well, even for things like fortune you have to measure to the psyker to use the power (units within 6")
In 5th there was a "measure to the hull" rule for units embarked inside a transport.
I don't think there's such a rule in 6e.
So, i'm not sure how a lot of things that require you to measure to an IC will work. Even the KFF inside a battlewagon. You have to be within 6" of the KFF to benefit from cover. In 5e you measure to the hull of the wagon (making the bubble a big oval). In 6e... ?
There was a thread a while back about Coteaz and 'i've been expecting you' to the same effect.
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![[Post New]](/s/i/i.gif) 2012/07/09 14:04:20
Subject: Psychic Power Rules in 6th Edition, vehicles
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The Hive Mind
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jcress410 wrote:In 5th there was a "measure to the hull" rule for units embarked inside a transport.
I don't think there's such a rule in 6e.
There is.
So, i'm not sure how a lot of things that require you to measure to an IC will work. Even the KFF inside a battlewagon. You have to be within 6" of the KFF to benefit from cover. In 5e you measure to the hull of the wagon (making the bubble a big oval). In 6e... ?
Same.
There was a thread a while back about Coteaz and 'i've been expecting you' to the same effect.
100% unrelated. IBEY requires LoS to be drawn to the unit entering from reserves. Coteaz has no permission to draw LoS from a vehicle for a non-shooting ability, so cannot use IBEY while embarked.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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