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Made in us
Dakka Veteran





So this was my second 6th edition game against a different opponent. I tried using the same list as before to get an idea of how it functions against different armies. Hopefully, this report will be a bit more "readable" although there are still no pictures (sorry!). Let me know what you think.

1k Tyranid List
Hive Tyrant
- Wings
- 2x TL Devourers with Brainleech Worms

2 Zoanthropes

25 Hormagaunts with Toxin Sacs and Adrenal Glands

12 Genestealers with Toxin Sacs
- Broodlord

15 Gargoyles with Toxin Sacs and Adrenal Glands

1k Necron List
Necron Overlord
- Mindshackle Scarabs
- Warscythe
- Phase Shifter
- Catacomb Command Barge

Necron Lord (A)
- Warscythe
- Mindshackle Scarabs

Necron Lord (B)
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb

15 Necron Warriors

10 Necron Immortals
- Tesla Carbines

6 Wraiths
- 3 Whip Coils
- 1 Particle Caster


Game Type and Set Up
For the game type, we rolled Purge the Alien (old kill points). This was perfect as we both had 5 units in our list.
Deployment was Vanguard Strike (12" from the diagonal across the board). I won the roll and chose to go first.

Just like the first game, terrain was nothing special. Forests, ruins, and craters evenly spaced across the board.

Both his Overlord and my Hive Tyrant rolled on the Personal Traits for our Warlord abilities. His Overlord rolled a 3 (he could outflank) and my Tyrant rolled a 1 (counter attack in my deployment zone).

Once again, I exchanged all of my psychic powers for Biomancy powers. My Hive Tyrant had Iron Arm (+D3 Strength and Toughness) and Enfeeble (-1 str/toughness). My Broodlord had Iron Arm and Warp Speed (+D3 initiative and attacks). My Zoanthropes had Enfeeble/Smite and Endurance/Smite. Pretty awesome for me.

I deployed everything foward, surrounding the Zoanthropes with gaunts and the Hive Tyrant with Gargoyles. The Genestealers infiltrated.

He deployed his 15 warriors in ruins, along with Necron Lord A. 10 Immortals with Necron Lord B were in the middle of the board, in the open. The Wraiths and Command Barge were placed on my right flank, across from the Tyrant and Gargoyles.

I placed the infiltrating Genestealers a few inches further than they would normally go, but still with the rest of my army.

Night fighting was in effect on turn 1. He stole the initiative and started us off.


Necron Turn 1
Movement
The Wraiths and Command Barge moved towards my line. The Warriors in the ruins held still. The Immortals backed up slightly.During the shooting phase, his Command Barge moved flat out to get closer. Everything else was out of range.

No shooting, no assaults.

Tyranid Turn 1
Movement
My Tyrant sucessfully cast Enfeeble on his Wraiths. One Zoanthrope cast Endurance on the Genestealers. Everything else was out of range or pointless.
I had my Tyrant swoop 24", landing right next to the Wraiths and Command Barge. My Genestealers moved and ran 10" towards his immortals. My Hormagaunts moved and ran 12" towards the middle of the table. The Gargoyles slowly followed the Hive Tyrant, moving 8 or 9" closer to the Wraiths and Command Barge. The Zoanthropes stayed in between all 3 units, moving slightly closer to the enemy.

Shooting
The Hive Tyrant shot his Devourers into the Wraiths, killing 3 (strength 6 against the toughness 3 wraiths), including 2 of the whip coil wraiths.

No Assaults.

Necron Turn 2
Movement
His Necron Warriors tried to move out of the ruins, but rolled a 1 and 3. He left them where they were. His Immortals backed up slightly, staying within 18" of my Genestealers. His wraiths moved up to attack the gargoyles. We decided that the Command Barge could not sweep attack the Flying Hive Tyrant (post if you disagree!), so the Overlord moved to support the Wraiths against the gargoyles.

Shooting
His Warriors unloaded into the Genestealers. I lost 2 after FnP. His Immortals shot the Hormagaunts. I expected the unit to get a cover save, but that didn't work out. Most of the unit was in cover, but the closest models weren't. I lost 7 after armor saves. His Wraiths and Command Barge kill a gargoyle with shooting.

Assault
His Wraiths and Overlord charged my Gargoyles. After impact hits alone, the Gargoyles were taken out of combat and couldn't strike back. The Wraiths piled in and killed all but 2. At the end of combat, after both sides made their 3" pile-in moves, we still weren't in base contact. The combat was over and both units got a 6" consolidate.

Tyranid Turn 2
Movement
The Tyrant cast Enfeeble on the Wraiths again, along with one Zoanthrope. -2 to strength and toughness means all my Strength 4 attacks are now insta-gibbing the Wraiths. The other Zoanthrope cast Endurance on the Genestealers, and the Broodlord cast Warp Speed to gain +3 attacks and initiative.
The two remaining Gargoyles moved to attack the Wraiths, along with the Hormagaunts. The Hive Tyrant chose to Glide this turn, so he could shoot the rear armor of the command barge. A minimum 12" movement in any direction would either be a side armor shot or off the board. The Genestealers moved their full distance towards the Immortals and the Zoanthropes followed.

Shooting
The Tyrant shot everything into the rear of the Command Barge, scoring 3 penetrating hits and 1 glance. The jink save stopped 1 penetrating hit. Both penetrating hits rolled a 3, resulting in weapon destroyed and immobilized (open-topped vehicle). The Overlord took 2 wounds - 1 to ignore the immobilized result, and 1 to ignore one hull point (it would have wrecked otherwise).

Assault
The Gargoyles charged the Wraiths and easily make it. The Hormagaunts are forced to charge through terrain and roll a 2, 3, 6 (5" charge). They're only about 2" away, so this easily makes it, but I want more of them in base contact. I reroll the 2 and get a 1...Still, about 9-10 gaunts make it into base contact before pile in moves. The Genestealers fail their 9" charge, even with the rerolls. Luckily, he only kills one with Overwatch. I choose not to charge his Command Barge with my Tyrant and risk Mindshackle Scarabs. I've already scored a penetrating hit, removing quantum shielding, so I'll try to destroy the Barge with Overwatch.

In combat, we have a strange situation. One Gargoyle at initiative 4 gets to go first (the other was in contact with the whip coil). With his 3" pile-in, he moves into base contact with the whip coil wraith. We can't decide if the gargoyle should get to attack or not. It's already started its initiative 4 "actions", but is now initiative 1. We roll off and decide the gargoyle would attack at initiative 4. He does nothing.
The strength 4 wraiths only kill 4 Hormagaunts and the hormagaunts easily wipe out the wraiths several times over (wounding on 2+ with a reroll, killing a whole wraith with every failed save). Everything consolidates towards his troops.

Necron Turn 3
Movement
The Warriors again try to move out of cover and once again roll a 1 and a 3. He leaves them where they are. The Immortals move back a few inches. The Command Barge sweep attacks the Hive Tyrant and does nothing! He only hits with 1 out of 3 attacks, and rolls a 2 to wound.

Shooting
His Immortals and Warriors shoot into the Genestealers. His Warriors deal 4 wounds and I only fail 1 FnP. His Immortals deal 7 wounds, of which I make 3/7 armor saves and 3/4 FnP. Half his army shot into my Genestealers and I only lose 2!

Assault
His Command Barge charges my Tyrant. I whiff on Overwatch and only get 1 hit with 12 TL shots. However, I roll a 6 to penetrate and...he makes his jink save.
I pass Mindshackle Scarabs and attack and explode his Barge, but take 2 wounds from his warscythe. 2 gaunts die in the explosion.

Tyranid Turn 3
Movement
The Tyrant casts Iron Arm on itself, only getting +1 strength and toughness. One Zoanthrope casts Endurance on the Genestealers. The second Zoanthrope tries to Enfeeble his Immortals, but he rolls a 6 for Deny the Witch. The Broodlord fails to cast Warp Speed, but doesn't suffer Perils.
The 2 Gargoyles and Genestealers move up to attack the Immortals. The Zoanthropes follow them. The Hormagaunts want to help the Hive Tyrant, but can't do anything since the Overlord would simply challenge the Hive Tyrant. They move closer to the immortals.

No shooting.

Assault
The Gargoyles charge the Immortals first, from about 4" away. Overwatch easily kills them all. The Genestealers make their 7" charge with no problem. The Tyrant once again passes his Mindshackle scarabs, but semi-whiffs his attacks. He only gets 2 hits and 1 wound, which is saved by the Overlord. The overlord puts another wound on the Tyrant.
The Necron Lord challenges the Broodlord and I accept. The Broodlord fails Mindshackle Scarabs and puts 1 wound on himself. The warscythe gets 2 attacks, 2 hits, 2 wounds, and I fail both FnP. Dead Broodlord.
At this point, the dice gods decided to screw with us. The Genestealers strike with 18 attacks and get 13 hits. I get 6 wounds, 2 of which are rending. I reroll 7 dice from
poison and roll 6 1's and a 3 (no joke!). Luckily, he fails 3 out of 4 of his saves. His remaining immortals fail to do anything. He passes his Ld 8 test, and 4 out of 5 immortals
stand back up.

Necron Turn 4
Movement
He doesn't bother moving anything.

Shooting
All of his warriors shoot at my Zoanthropes, dealing 4 wounds. I fail all 4 3++ saves and my Zoanthropes are gone.

Assault
My Tyrant passes Mindshackle Scarabs again! He hits 3 times and wounds 3 times. All are saved by the Overlord. The Overlord hits 3 times and rolls 1, 2, 3 to wound my Toughness 7 Tyrant. Whifftastic.
A genestealer fails its Mindshackle Scarabs and doesn't do anything to the unit. 2 hits, I roll a 1 and a 3 to wound, which reroll into double 2's. The other 5 genestealers do the same amount of damage as all 6 did on the charge . 6 wounds, 2 of which are rending. He only fails 1 armor save this time. The remaining immortals and Necron Lord only kill 1 genestealer (I believe the warscythe missed both attacks). He passes Ld and 2 out of 3 immortals stand back up.

Tyranid Turn 4
Movement
My Tyrant casts Iron Arm on itself again, only getting +1 str and toughness. My Hormagaunts move to help against the Immortals.

No shooting.

Assault
The Hormagaunts, needing about 6" to charge, roll 1 and 4. With fleet, I reroll the 1 and it becomes a 6. Phew! The Tyrant finally fails a Mindshackle Scarabs test and kills itself. The Overlord consolidates 1-2" away from my remaining forces. The Genestealers pass their Mindshackle Scarabs and then, with the Hormagaunts, wipe out the Immortals to the man. I spread out with both units, preventing his Necron Lord from standing back up, and move my gaunts 5" back towards his overlord.

Necron Turn 5
Movement
His Overlord moves (and runs) 7" further away, putting him about 14" away from my Hormagaunts.

Shooting
His Warriors shoot at my remaining genestealers, wiping them out.

No assaults.

Tyranid Turn 5
Movement
I fail Instinctive Behavior and move my only remaining unit 6" towards his Overlord.

No shooting.

Assault
My gaunts need an 8" charge, which they manage even without a reroll. I pile in 3" and, with 44 attacks against a 3+ save, manage to put down the Overlord. I get a 4" consolidate and prevent him from standing back up.

We roll for the game to end and it does.

We both completely wiped out 4 units (Gargoyles, Tyrant, Genestealers, Zoanthropes vs Command Barge, Overlord, Wraiths, and Immortals). We both had a victory point for Slay the Warlord. My Hormagaunts were in his deployment zone, giving me a victory point (Linebreaker). I also scored first blood, as his Wraiths were the first unit to die.
6 Victory points to 4, Tyranids win their second game. Woo!

This was an intense match that could have easily gone both ways. If there was a turn 6, his warriors might have been able to kill enough Hormagaunts to force a morale check on Ld 6.

So once again, please post if you notice any rules mistakes or have any comments. Thanks!
   
Made in ca
Regular Dakkanaut




i played my first game against necrons as well with my nids and those Mindshackle Scarabs are brutal. I ended up losing a trygon, broodlord and a tervigon to just those! It was fricken sick those are way over powered against MC especially during a challenge. With all the 13 armor vehicles necrons can bring along with those Mindshackle Scarabs i dont see how the hell Nids can stand up to most necron builds that use them.

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I noticed you insta-killed the wraiths. They are toughness 4, not 3, so that should not have happened
Also, wraiths are strength 6, not 4

This message was edited 1 time. Last update was at 2012/07/09 00:39:53


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Dakka Veteran





iGuy91 wrote:I noticed you insta-killed the wraiths. They are toughness 4, not 3, so that should not have happened
Also, wraiths are strength 6, not 4


Enfeeble gives a -1 to their strength and toughness. Cast once, they're toughness 3 (and strength 6 insta-kills them). Cast twice, like I did on turn 2, the wraiths go down to strength 4. Sorry if that wasn't clear in the battle report.

Slagmar wrote:i played my first game against necrons as well with my nids and those Mindshackle Scarabs are brutal. I ended up losing a trygon, broodlord and a tervigon to just those! It was fricken sick those are way over powered against MC especially during a challenge. With all the 13 armor vehicles necrons can bring along with those Mindshackle Scarabs i dont see how the hell Nids can stand up to most necron builds that use them.


I've only played two games in 6th edition, so I can't say much right now. At least in 5th edition, I would bubble wrap all my important MC. A Tervigon surrounded by free termagants doesn't have to worry about getting charged by Mindshackle Scarabs. As for offence, and this is doubly true now, always leave the "elite" guys for your hordes. As shown in my game, Hormagaunts have very little to fear from small units with MSS.
As for Necron vehicles, the armor 13 is less of a problem than armor 11 on the rear. Genestealers still laugh at it and any MC will tear it apart. Attack from all sides when you need to - a single penetrating hit on rear armor isn't too hard. Once you do, nearly any of our shooting units can bring it down.
Necrons are a scary army and definitely not an easy matchup...but if anything, it's only better for us in 6th edition.

This message was edited 1 time. Last update was at 2012/07/09 01:54:53


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I stand corrected good sir, well played and a good victory!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Regular Dakkanaut




i think its the command barges i struggle the most with. 13 armor makes it tough to shoot down, and if you move a MC towards it then the lord has the mindshackle scarabs to assault the MC with. Its also a skimmer so can keep away from genestealers etc.

i think i might have to move my HT to copy yours with the 2x devourers as i use talon/sword/whip built more for CC. i guess i'm just worried i might kill the front rank of what i want to charge and make it harder for myself to assault. I should have used magnets on my tyrants as i can't decided now :(

your list is solid and its looks like a good game. thank you for posting it as you've given me things to think about.
   
Made in us
Devious Space Marine dedicated to Tzeentch




Er your Enfeeblement dosnt stack unless its from 2 different sources.

Its a Malediction and unless otherwise stated they only last until the end of the following turn. (Pg 68, Maledictions)

Ie you casted it on your Turn and it ends after his Turn.
(Pg 9.)

Still a scary power, but not that scary.
   
Made in ca
Regular Dakkanaut




what bits did you use to put 2 devourers on your hive tyrant? the model doesn't even come with 1 so i'm curious where i have to look to get ahold of 2 of them.

thanks
   
Made in ca
Human Auxiliary to the Empire




Tyrs13 wrote:Er your Enfeeblement dosnt stack unless its from 2 different sources.

Its a Malediction and unless otherwise stated they only last until the end of the following turn. (Pg 68, Maledictions)

Ie you casted it on your Turn and it ends after his Turn.
(Pg 9.)

Still a scary power, but not that scary.

Siphen wrote:
The Tyrant cast Enfeeble on the Wraiths again, along with one Zoanthrope.


He did say it was casted twice on turn 2. Quite the strong power.

Edit:
Also, great report!

@Slagmar : The Devourer arms for TMC are only available from the MC weapon sprue. Found in the Carnifex box. Although I find them not beefy enough for the tyrant compared to a normal tyrant arm. They're the only options we have. You might have luck finding some on ebay or any bitz vendor.

This message was edited 1 time. Last update was at 2012/07/09 15:28:58


 
   
Made in us
Horrific Horror






Slagmar wrote:what bits did you use to put 2 devourers on your hive tyrant? the model doesn't even come with 1 so i'm curious where i have to look to get ahold of 2 of them.

thanks


As already suggested take one set of MC Dev arms from the Carnifex box. To bulk them up I cut the barrel off of a gant devourer and attach it to the bottom of the MC devourer. It is far more bulked up now, and if you are using wings you can have WYSIWYG two sets of twin linked devourers while still only having six limbs.

Edit-I believe Yakface's Tyrant has this for its arms. If you find the tutorial of how it was painted it will show how.

This message was edited 1 time. Last update was at 2012/07/09 17:01:00


 
   
Made in us
Tough Tyrant Guard





Question on the turn 3 Challange between the Broodlord and Lord. Did you charge the BLord into BtB with the Lord or was he not in in BtB? If he wasn't in BtB and as it was your turn you could have made him trigger the MSS before chalanges are made or accepted. Doesn't help if your already in BtB, but if you weren't it helps.
Note this nly works in your phase as you get to pick the order things happen and both MSS and Challanges go off at the same time.

This message was edited 1 time. Last update was at 2012/07/18 16:57:36


 
   
Made in us
Huge Hierodule





Louisiana

Slagmar wrote:what bits did you use to put 2 devourers on your hive tyrant? the model doesn't even come with 1 so i'm curious where i have to look to get ahold of 2 of them.

thanks


I made my twin linked devourers from a set of carnifex ones, modified with the tips from the termagant versions plus some green stuff. Each arm counts as a single twin-linked set, so my flyrant is wysiwyg.







Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Nasty Nob





Canada

Necrons frustrate me. I'm always pleased to see them lose.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
 
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