So this was my second 6th edition game against a different opponent. I tried using the same list as before to get an idea of how it functions against different armies. Hopefully, this report will be a bit more "readable" although there are still no pictures (sorry!). Let me know what you think.
1k Tyranid List
Hive Tyrant
- Wings
- 2x
TL Devourers with Brainleech Worms
2 Zoanthropes
25 Hormagaunts with Toxin Sacs and Adrenal Glands
12 Genestealers with Toxin Sacs
- Broodlord
15 Gargoyles with Toxin Sacs and Adrenal Glands
1k Necron List
Necron Overlord
- Mindshackle Scarabs
- Warscythe
- Phase Shifter
- Catacomb Command Barge
Necron Lord (A)
- Warscythe
- Mindshackle Scarabs
Necron Lord (B)
- Warscythe
- Mindshackle Scarabs
- Resurrection Orb
15 Necron Warriors
10 Necron Immortals
- Tesla Carbines
6 Wraiths
- 3 Whip Coils
- 1 Particle Caster
Game Type and Set Up
For the game type, we rolled Purge the Alien (old kill points). This was perfect as we both had 5 units in our list.
Deployment was Vanguard Strike (12" from the diagonal across the board). I won the roll and chose to go first.
Just like the first game, terrain was nothing special. Forests, ruins, and craters evenly spaced across the board.
Both his Overlord and my Hive Tyrant rolled on the Personal Traits for our Warlord abilities. His Overlord rolled a 3 (he could outflank) and my Tyrant rolled a 1 (counter attack in my deployment zone).
Once again, I exchanged all of my psychic powers for Biomancy powers. My Hive Tyrant had Iron Arm (+D3 Strength and Toughness) and Enfeeble (-1
str/toughness). My Broodlord had Iron Arm and Warp Speed (+D3 initiative and attacks). My Zoanthropes had Enfeeble/Smite and Endurance/Smite. Pretty awesome for me.
I deployed everything foward, surrounding the Zoanthropes with gaunts and the Hive Tyrant with Gargoyles. The Genestealers infiltrated.
He deployed his 15 warriors in ruins, along with Necron Lord A. 10 Immortals with Necron Lord B were in the middle of the board, in the open. The Wraiths and Command Barge were placed on my right flank, across from the Tyrant and Gargoyles.
I placed the infiltrating Genestealers a few inches further than they would normally go, but still with the rest of my army.
Night fighting was in effect on turn 1. He stole the initiative and started us off.
Necron Turn 1
Movement
The Wraiths and Command Barge moved towards my line. The Warriors in the ruins held still. The Immortals backed up slightly.During the shooting phase, his Command Barge moved flat out to get closer. Everything else was out of range.
No shooting, no assaults.
Tyranid Turn 1
Movement
My Tyrant sucessfully cast Enfeeble on his Wraiths. One Zoanthrope cast Endurance on the Genestealers. Everything else was out of range or pointless.
I had my Tyrant swoop 24", landing right next to the Wraiths and Command Barge. My Genestealers moved and ran 10" towards his immortals. My Hormagaunts moved and ran 12" towards the middle of the table. The Gargoyles slowly followed the Hive Tyrant, moving 8 or 9" closer to the Wraiths and Command Barge. The Zoanthropes stayed in between all 3 units, moving slightly closer to the enemy.
Shooting
The Hive Tyrant shot his Devourers into the Wraiths, killing 3 (strength 6 against the toughness 3 wraiths), including 2 of the whip coil wraiths.
No Assaults.
Necron Turn 2
Movement
His Necron Warriors tried to move out of the ruins, but rolled a 1 and 3. He left them where they were. His Immortals backed up slightly, staying within 18" of my Genestealers. His wraiths moved up to attack the gargoyles. We decided that the Command Barge could not sweep attack the Flying Hive Tyrant (post if you disagree!), so the Overlord moved to support the Wraiths against the gargoyles.
Shooting
His Warriors unloaded into the Genestealers. I lost 2 after
FnP. His Immortals shot the Hormagaunts. I expected the unit to get a cover save, but that didn't work out. Most of the unit was in cover, but the closest models weren't. I lost 7 after armor saves. His Wraiths and Command Barge kill a gargoyle with shooting.
Assault
His Wraiths and Overlord charged my Gargoyles. After impact hits alone, the Gargoyles were taken out of combat and couldn't strike back. The Wraiths piled in and killed all but 2. At the end of combat, after both sides made their 3" pile-in moves, we still weren't in base contact. The combat was over and both units got a 6" consolidate.
Tyranid Turn 2
Movement
The Tyrant cast Enfeeble on the Wraiths again, along with one Zoanthrope. -2 to strength and toughness means all my Strength 4 attacks are now insta-gibbing the Wraiths. The other Zoanthrope cast Endurance on the Genestealers, and the Broodlord cast Warp Speed to gain +3 attacks and initiative.
The two remaining Gargoyles moved to attack the Wraiths, along with the Hormagaunts. The Hive Tyrant chose to Glide this turn, so he could shoot the rear armor of the command barge. A minimum 12" movement in any direction would either be a side armor shot or off the board. The Genestealers moved their full distance towards the Immortals and the Zoanthropes followed.
Shooting
The Tyrant shot everything into the rear of the Command Barge, scoring 3 penetrating hits and 1 glance. The jink save stopped 1 penetrating hit. Both penetrating hits rolled a 3, resulting in weapon destroyed and immobilized (open-topped vehicle). The Overlord took 2 wounds - 1 to ignore the immobilized result, and 1 to ignore one hull point (it would have wrecked otherwise).
Assault
The Gargoyles charged the Wraiths and easily make it. The Hormagaunts are forced to charge through terrain and roll a 2, 3, 6 (5" charge). They're only about 2" away, so this easily makes it, but I want more of them in base contact. I reroll the 2 and get a 1...Still, about 9-10 gaunts make it into base contact before pile in moves. The Genestealers fail their 9" charge, even with the rerolls. Luckily, he only kills one with Overwatch. I choose not to charge his Command Barge with my Tyrant and risk Mindshackle Scarabs. I've already scored a penetrating hit, removing quantum shielding, so I'll try to destroy the Barge with Overwatch.
In combat, we have a strange situation. One Gargoyle at initiative 4 gets to go first (the other was in contact with the whip coil). With his 3" pile-in, he moves into base contact with the whip coil wraith. We can't decide if the gargoyle should get to attack or not. It's already started its initiative 4 "actions", but is now initiative 1. We roll off and decide the gargoyle would attack at initiative 4. He does nothing.
The strength 4 wraiths only kill 4 Hormagaunts and the hormagaunts easily wipe out the wraiths several times over (wounding on 2+ with a reroll, killing a whole wraith with every failed save). Everything consolidates towards his troops.
Necron Turn 3
Movement
The Warriors again try to move out of cover and once again roll a 1 and a 3. He leaves them where they are. The Immortals move back a few inches. The Command Barge sweep attacks the Hive Tyrant and does nothing! He only hits with 1 out of 3 attacks, and rolls a 2 to wound.
Shooting
His Immortals and Warriors shoot into the Genestealers. His Warriors deal 4 wounds and I only fail 1
FnP. His Immortals deal 7 wounds, of which I make 3/7 armor saves and 3/4
FnP. Half his army shot into my Genestealers and I only lose 2!
Assault
His Command Barge charges my Tyrant. I whiff on Overwatch and only get 1 hit with 12
TL shots. However, I roll a 6 to penetrate and...he makes his jink save.
I pass Mindshackle Scarabs and attack and explode his Barge, but take 2 wounds from his warscythe. 2 gaunts die in the explosion.
Tyranid Turn 3
Movement
The Tyrant casts Iron Arm on itself, only getting +1 strength and toughness. One Zoanthrope casts Endurance on the Genestealers. The second Zoanthrope tries to Enfeeble his Immortals, but he rolls a 6 for Deny the Witch. The Broodlord fails to cast Warp Speed, but doesn't suffer Perils.
The 2 Gargoyles and Genestealers move up to attack the Immortals. The Zoanthropes follow them. The Hormagaunts want to help the Hive Tyrant, but can't do anything since the Overlord would simply challenge the Hive Tyrant. They move closer to the immortals.
No shooting.
Assault
The Gargoyles charge the Immortals first, from about 4" away. Overwatch easily kills them all. The Genestealers make their 7" charge with no problem. The Tyrant once again passes his Mindshackle scarabs, but semi-whiffs his attacks. He only gets 2 hits and 1 wound, which is saved by the Overlord. The overlord puts another wound on the Tyrant.
The Necron Lord challenges the Broodlord and I accept. The Broodlord fails Mindshackle Scarabs and puts 1 wound on himself. The warscythe gets 2 attacks, 2 hits, 2 wounds, and I fail both
FnP. Dead Broodlord.
At this point, the dice gods decided to screw with us. The Genestealers strike with 18 attacks and get 13 hits. I get 6 wounds, 2 of which are rending. I reroll 7 dice from
poison and roll 6 1's and a 3 (no joke!). Luckily, he fails 3 out of 4 of his saves. His remaining immortals fail to do anything. He passes his
Ld 8 test, and 4 out of 5 immortals
stand back up.
Necron Turn 4
Movement
He doesn't bother moving anything.
Shooting
All of his warriors shoot at my Zoanthropes, dealing 4 wounds. I fail all 4 3++ saves and my Zoanthropes are gone.
Assault
My Tyrant passes Mindshackle Scarabs again! He hits 3 times and wounds 3 times. All are saved by the Overlord. The Overlord hits 3 times and rolls 1, 2, 3 to wound my Toughness 7 Tyrant. Whifftastic.
A genestealer fails its Mindshackle Scarabs and doesn't do anything to the unit. 2 hits, I roll a 1 and a 3 to wound, which reroll into double 2's. The other 5 genestealers do the same amount of damage as all 6 did on the charge

. 6 wounds, 2 of which are rending. He only fails 1 armor save this time. The remaining immortals and Necron Lord only kill 1 genestealer (I believe the warscythe missed both attacks). He passes
Ld and 2 out of 3 immortals stand back up.
Tyranid Turn 4
Movement
My Tyrant casts Iron Arm on itself again, only getting +1
str and toughness. My Hormagaunts move to help against the Immortals.
No shooting.
Assault
The Hormagaunts, needing about 6" to charge, roll 1 and 4. With fleet, I reroll the 1 and it becomes a 6. Phew! The Tyrant finally fails a Mindshackle Scarabs test and kills itself. The Overlord consolidates 1-2" away from my remaining forces. The Genestealers pass their Mindshackle Scarabs and then, with the Hormagaunts, wipe out the Immortals to the man. I spread out with both units, preventing his Necron Lord from standing back up, and move my gaunts 5" back towards his overlord.
Necron Turn 5
Movement
His Overlord moves (and runs) 7" further away, putting him about 14" away from my Hormagaunts.
Shooting
His Warriors shoot at my remaining genestealers, wiping them out.
No assaults.
Tyranid Turn 5
Movement
I fail Instinctive Behavior and move my only remaining unit 6" towards his Overlord.
No shooting.
Assault
My gaunts need an 8" charge, which they manage even without a reroll. I pile in 3" and, with 44 attacks against a 3+ save, manage to put down the Overlord. I get a 4" consolidate and prevent him from standing back up.
We roll for the game to end and it does.
We both completely wiped out 4 units (Gargoyles, Tyrant, Genestealers, Zoanthropes vs Command Barge, Overlord, Wraiths, and Immortals). We both had a victory point for Slay the Warlord. My Hormagaunts were in his deployment zone, giving me a victory point (Linebreaker). I also scored first blood, as his Wraiths were the first unit to die.
6 Victory points to 4, Tyranids win their second game. Woo!
This was an intense match that could have easily gone both ways. If there was a turn 6, his warriors might have been able to kill enough Hormagaunts to force a morale check on
Ld 6.
So once again, please post if you notice any rules mistakes or have any comments. Thanks!