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![[Post New]](/s/i/i.gif) 2012/07/08 18:41:56
Subject: Runes of witnessing/warding
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Sister Vastly Superior
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My question is as follows: If Player A (Eldar/using allied Eldar) is using a Farseer who has both Runes of Warding and of Witnessing, and Player B (Eldar/sing allied Eldar) also has a Farseer with both rune types, how do they interact?
My understanding is that Runes of Warding make you roll 3D6, 12+ is perils, and that Runes of witnessing say to roll an additional D6 and remove the highest. So both farseers would roll 4D6, removing the highest, taking Perils on a roll of 12+?
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/08 19:33:24
Subject: Runes of witnessing/warding
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Decrepit Dakkanaut
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Correct, same as it has worked since 4th.
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![[Post New]](/s/i/i.gif) 2012/07/08 19:35:21
Subject: Re:Runes of witnessing/warding
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Sister Vastly Superior
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Thank you, I have never encountered this before. Eldar are, after all, not a common army. But with the new Allies, I suspect I will see more enemy farseers.
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/08 19:36:39
Subject: Runes of witnessing/warding
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Powerful Phoenix Lord
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Actually nos, that was not how it worked in 5th until near the end when the wording was changed to add 1D6 for psychic tests.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/08 20:10:43
Subject: Runes of witnessing/warding
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Decrepit Dakkanaut
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Ah true, forgot that they essentially cancelled out - comes from lpaying square base game all weekend
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![[Post New]](/s/i/i.gif) 2012/07/08 20:14:31
Subject: Runes of witnessing/warding
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Powerful Phoenix Lord
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You're still slightly off. It used to be:
Roll 3D6.
If the result is o12+ suffer perils.
Discard the highest dice to determine test result (suffering perils on double 1's).
Now it is:
Roll 4D6
Discard the highest roll
If result is 12+ suffer Perils (not sure if double 1's would cause perils in this case).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/08 20:24:02
Subject: Runes of witnessing/warding
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Thinking of Joining a Davinite Loge
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I thought one army couldn't ally with itself?
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![[Post New]](/s/i/i.gif) 2012/07/08 20:25:47
Subject: Runes of witnessing/warding
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Sister Vastly Superior
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ColdSadHungry wrote:I thought one army couldn't ally with itself?
At 2000+ points you receive an optional second FOC.
By Eldar/using allied Eldar I meant "An Eldar army/Or an army including allied Eldar"
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/10 14:45:57
Subject: Re:Runes of witnessing/warding
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Sister Vastly Superior
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Reading through the FAQ again, I noticed that Runes of Warding say enemy psykers roll an additional dice. So, do runes of warding stack? The FAQ does not say. It does mention that the +1 for autarchs is (with 2) players choice of +0, +1, or +2.
I plan to use 4 farseers regardless, but they will be much cooler if my opponent's psykers test on 6D6.
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/10 15:06:08
Subject: Runes of witnessing/warding
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Decrepit Dakkanaut
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Yes, they stack. 6d6 is a waste, 4D6 means avg perils!
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![[Post New]](/s/i/i.gif) 2012/07/10 15:25:10
Subject: Runes of witnessing/warding
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Screaming Shining Spear
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Wait, what? Stack? Since when?
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![[Post New]](/s/i/i.gif) 2012/07/10 15:32:15
Subject: Runes of witnessing/warding
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The Hive Mind
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Araenion wrote:Wait, what? Stack? Since when?
Since January. Read the errata.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/07/10 15:32:52
Subject: Runes of witnessing/warding
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Decrepit Dakkanaut
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Because they each give +1D6 to the roll. If you only apply +1D6 you have only applied one Rune
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![[Post New]](/s/i/i.gif) 2012/07/10 15:49:40
Subject: Re:Runes of witnessing/warding
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Sister Vastly Superior
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Thanks, I figured they stacked, but wanted to be sure. This definately means I wont be using alied psykers, but with 4farsees I dont really need another (though some of the powers in biomancy certainy look like fun).
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I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. |
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![[Post New]](/s/i/i.gif) 2012/07/10 17:23:44
Subject: Runes of witnessing/warding
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Fixture of Dakka
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Happyjew wrote:
If result is 12+ suffer Perils (not sure if double 1's would cause perils in this case).
Yes, it's still Perils on any double 1s or 6s. Nothing about Runes of Warding says to disregard that rule.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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